Difference between revisions of "Firefox Performance Testing Lab Fall 2010 sweerdenburg"
Sweerdenburg (talk | contribs) (→Results) |
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<td>15/09/2010</td> | <td>15/09/2010</td> | ||
<td>Fairly fluid drawing on both Minefield and Chromium. Can slow on Minefield if draw trackers (dots) are added while curtain is in high state of flux</td> | <td>Fairly fluid drawing on both Minefield and Chromium. Can slow on Minefield if draw trackers (dots) are added while curtain is in high state of flux</td> | ||
− | <td>Smooth<td> | + | <td>Smooth</td> |
− | <td>Minefield was a little slow to pick up on mouse clicks</td> | + | <td>Minefield was a little slow to pick up on mouse clicks</td> |
<td>Processor utilization same on both (avg Minefield was 34%, avg Chromium was 37%). Chromiummuch lighter on memory</td> | <td>Processor utilization same on both (avg Minefield was 34%, avg Chromium was 37%). Chromiummuch lighter on memory</td> | ||
</tr> | </tr> |
Revision as of 21:14, 16 September 2010
Contents
Test Results (Steven Weerdenburg)
Hardware Info
Adapter Description | NVIDIA GeForce 9300 GE | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vendor ID | 10de | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Device ID | 06e0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adapter RAM | 256 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adapter Drivers | nvd3dum nvwgf2um,nvwgf2um | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Driver Version | 8.17.12.5896 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Driver Date | 7-9-2010 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Direct2D Enabled | true | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DirectWrite Enabled | true | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GPU Accelerated Windows | 1/1 Direct3D 9 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Test No. | Test Name | Tester | Date | Firefox Performance - Speed | Firefox Performance - Smoothness | Firefox Performance - Responsiveness | Notes and other Details |
---|---|---|---|---|---|---|---|
71 | Browser Pong | Steven Weerdenburg | 15/09/2010 | Not much to be said of speed. Both browsers seemed to be identical | A little jerky on window redraw when moving "paddle" compared to Chromium | Both very responsive, utilized same processor amount (4.6% on Minefield, 5.8% on Chromium) | "Ball" window rendered considerably taller in Chromium. Closing parent window orphans paddle and ball windows, they remain dead (but interactivable) on screen |
72 | 2D Cloth Simulation | Steven Weerdenburg | 15/09/2010 | Fairly fluid drawing on both Minefield and Chromium. Can slow on Minefield if draw trackers (dots) are added while curtain is in high state of flux | Smooth | Minefield was a little slow to pick up on mouse clicks | Processor utilization same on both (avg Minefield was 34%, avg Chromium was 37%). Chromiummuch lighter on memory |
73 | Animated Harmonograph | Steven Weerdenburg | 15/09/2010 | Drawing of complex patterns on Minefield would sometimes cause centre to "wobble" | Redraw very slow on Minefield, sub-16 FPS. Chromium very fast and smooth. | Both slow to pick up on mouse clicks, Firefox slightly slower | Minefield slowly leaked memory (8MB over 10 minutes), CPU was pegged at 100% (Chromium's avg was 86%) |
74 | jsCanvasBike | Steven Weerdenburg | 15/09/2010 | No difference found | Minefield seemed a little less smooth when the bike suddenly changed speed. Smoothness generally went down as prolonged periods of speed went up. Movements responded well to input. CPU pegged during long periods user input (such as holding down keys to accelerate or balance on one wheel) | Minefield guzzled 160MB of memory over 4 minutes of constant driving, Chromium's would remain constant with short, periodic spikes. | |
75 | Venetianization | Steven Weerdenburg | 15/09/2010 | No problems. | No problems. | N/A | 10% higher on processor in Minefield than in Chromium(73.496% avg compared to 60% avg), with much more resources (140 MB compared to 80 MB) |
76 | Catch It! | Steven Weerdenburg | 15/09/2010 | Very quick on Firefox, great fun! | Smooth redraw, felt like PC game | Very responsive | Sluggish and near-unplayable in Chromium. Less CPU in Minefield (4-12%, compared to 9-15% in Chromium) but more memory usage. |
77 | Liquid Particles | Steven Weerdenburg | 16/09/2010 | Occasionally Minefield would not render more than 4 particle dots (should be around 100). | Very choppy on Minefield when drawing both particles and the letters version | Sometimes unresponsive for up to a second due to high CPU usage | Incredibly CPU intensive. Perfmon shows CPU usage as 600% at some points. Chromium and Minefieldboth ran letters version choppy (Minefield slightly more so), though Chromium could handle particle version very well |
78 | Harmony | Steven Weerdenburg | 16/09/2010 | Very smooth rendering | The Graphics were very smooth. | Very responsive during normal drawing. CPU spike when converting drawing to a PNG image | Both Minefield and Chromium ran this well. Chromium used much more CPU on average than Minefield |
79 | Realtime Video->ASCII Conversion | Steven Weerdenburg | 16/09/2010 | Rendering was great for both, ASCII characters don't take much to draw | Has harder time converting at higher "resolutions" (ASCII character size decreases) than at higher scales (larger canvas) | Became quite unresponsive over time, especially at higher resolutions and scales | Chromium handled higher resolutions noticeably better than Minefield, though Minefield handled higher scales slightly better than Chromium. |
80 | Internet Graffiti Board | Steven Weerdenburg | 16/09/2010 | Quick on both | Smooth | Input was very responsive. | Both Minefield and Chromium ran this test very well. Both had a bug in that it was possible to mess up the "drag and drop" functionality of the sketch pad: likely a programming error and how the onMouseOver, onMouseDrag and onMouseOut events are handled. |