Difference between revisions of "User:ASydiK/June2010"
m (moved User:Asydik/June2010 to User:ASydiK/June2010) |
|||
Line 37: | Line 37: | ||
* Made note of beginShape/endShape problems with colorArray being larger than fillArray | * Made note of beginShape/endShape problems with colorArray being larger than fillArray | ||
* Filed bug with Mozilla about Minefield crashing using stripped down PGraphics example | * Filed bug with Mozilla about Minefield crashing using stripped down PGraphics example | ||
+ | |||
+ | '''10 Thursday''' | ||
+ | * Grabbed some reading material concerning point cloud simplification algorithms | ||
+ | * Researched COLLADA spec and looked into using it for Pointstream project |
Revision as of 13:15, 10 June 2010
01 Tuesday
- Looking into monitor problems
- Worked on bezier
- Researched triangulation being used in Processing
02 Wednesday
- Replaced monitor
- Figured out triangulation method
- Implemented method into PJS for use
03 Thursday
- Researched scan lines, clipping and filling polygons to figure out bezier fill
04 Friday
- Disregarded research for now due to limited time
- Implemented incomplete bezier and curve (lines working, fill not working)
- Implemented working ellipse (both fill and lines)
- Created new tickets with bugs found
07 Monday
- Finished blog about curves in PJS
- PJS meeting with Dave about what to work on
- Spent day doing peer-reviews for 0.9.3
08 Tuesday
- Started research on streaming/conversion for Arius3D
- Meeting with Andor to hash out immediate details and what parts of Arius3D we should work on
- Looked for PJS examples that are off trace vs on trace.
09 Wednesday
- Downloaded Hex Editor to see what .psi files would produce when converted to ascii
- Figured out that we need a way to decompress .psi files
- Emailed Arius3D on if .psi files are what we're going to be working with and if so, asked for direction on building a decompression system
- Looked at PJS tickets while waiting for response
- Made note of beginShape/endShape problems with colorArray being larger than fillArray
- Filed bug with Mozilla about Minefield crashing using stripped down PGraphics example
10 Thursday
- Grabbed some reading material concerning point cloud simplification algorithms
- Researched COLLADA spec and looked into using it for Pointstream project