Difference between revisions of "XB PointStream"

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[http://github.com/asalga/XB-PointStream Github]<br />
 
[http://github.com/asalga/XB-PointStream Github]<br />
 
[http://twitter.com/XBPointStream Twitter]
 
[http://twitter.com/XBPointStream Twitter]
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 +
'''Development Resources''':<br />
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[http://developer.nvidia.com/object/gpu_gems_home.html GPU Gems]<br />
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[http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2]<br />
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[http://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html WebGL Specification]<br />
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[http://www.nihilogic.dk/labs/webgl_cheat_sheet/WebGL_Cheat_Sheet.pdf WebGL Cheat Sheet]<br />
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[http://www.gamasutra.com/view/feature/3394/occlusion_culling_algorithms.php Occlusion Culling Algorithms]<br />

Revision as of 11:16, 27 May 2010

A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the <canvas> tag using WebGL.

LightHouse
Github
Twitter

Development Resources:
GPU Gems
GPU Gems 2
WebGL Specification
WebGL Cheat Sheet
Occlusion Culling Algorithms