Difference between revisions of "XB PointStream"
Line 4: | Line 4: | ||
[http://github.com/asalga/XB-PointStream Github]<br /> | [http://github.com/asalga/XB-PointStream Github]<br /> | ||
[http://twitter.com/XBPointStream Twitter] | [http://twitter.com/XBPointStream Twitter] | ||
+ | |||
+ | '''Development Resources''':<br /> | ||
+ | [http://developer.nvidia.com/object/gpu_gems_home.html GPU Gems]<br /> | ||
+ | [http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2]<br /> | ||
+ | [http://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html WebGL Specification]<br /> | ||
+ | [http://www.nihilogic.dk/labs/webgl_cheat_sheet/WebGL_Cheat_Sheet.pdf WebGL Cheat Sheet]<br /> | ||
+ | [http://www.gamasutra.com/view/feature/3394/occlusion_culling_algorithms.php Occlusion Culling Algorithms]<br /> |
Revision as of 11:16, 27 May 2010
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the <canvas> tag using WebGL.
Development Resources:
GPU Gems
GPU Gems 2
WebGL Specification
WebGL Cheat Sheet
Occlusion Culling Algorithms