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(Assignment3)
(Assignment3)
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[[File:Resultone.png|500px|thumb|left|pinned memory vs pageable memory]]
 
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Revision as of 19:19, 16 April 2018

Team members


Assignment1

What is Bitonic sorting algorithm?

Bitonic mergesort is a parallel algorithm for sorting. It is also used as a construction method for building a sorting network. The algorithm was devised by Ken Batcher. The resulting sorting networks consist of O( n log^2( n )) comparators and have a delay of O( log^2( n )) , where n is the number of items to be sorted.(https://en.wikipedia.org/wiki/Bitonic_sorter)

The process of bitonic algorithm












(https://www.geeksforgeeks.org/bitonic-sort/)


Analysis and Profiling

The bitonic sorting algorithm is devised for the input length n being a power of 2. To check the noticeable time gap, we put 2^16, 2^20, 2^24.

void bitonicSort(int* array, int N){
int i,j,k;
    for (k=2;k<=N;k=2*k) {
      for (j=k>>1;j>0;j=j>>1) {
        for (i=0;i<N;i++) {
          int ixj=i^j;
          if ((ixj)>i) {
            if ((i&k)==0 && array[i]>array[ixj]){
              int temp=array[i];
              array[i]=array[ixj];
              array[ixj]=temp;
            } 
            if ((i&k)!=0 && array[i]<array[ixj]){
              int temp=array[i];
              array[i]=array[ixj];
              array[ixj]=temp;
            } 
          }
        }
      }
    }
}

Flat profile


The size of array:2^16(65536)

Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls  ms/call  ms/call  name    
100.00      0.07     0.07        1    70.00    70.00  bitonicSort(int*, int)
  0.00      0.07     0.00        1     0.00     0.00  _GLOBAL__sub_I__Z11bitonicSortPii
  0.00      0.07     0.00        1     0.00     0.00  generateRandom(int*, int)
  0.00      0.07     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)

The size of array:2^20(1048576)

Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
 98.94      1.87     1.87        1     1.87     1.87  bitonicSort(int*, int)
  1.06      1.89     0.02        1     0.02     0.02  generateRandom(int*, int)
  0.00      1.89     0.00        1     0.00     0.00  _GLOBAL__sub_I__Z11bitonicSortPii
  0.00      1.89     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)

The size of array:2^24(16777216)

Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
 99.53     41.98    41.98        1    41.98    41.98  bitonicSort(int*, int)
  0.47     42.18     0.20        1     0.20     0.20  generateRandom(int*, int)
  0.00     42.18     0.00        1     0.00     0.00  _GLOBAL__sub_I__Z11bitonicSortPii
  0.00     42.18     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)

Assignment2

Let's see how this algorithm works to sort and explanation of several terms.


BitonicSort1.png

First, array is unsorted array.Second box is stage 1, and the orange boxes are sorted in ascending order and green boxes are sorted in descending order. Third box is stage 2 and it has 2 rounds. In first round, there are 2 orange and green boxes that contains 4 elements. In this case, index 0 and 2 and 1 and 3 will be compared and sorted in ascending if orange box and in descending if green box. Then in round 2, index 0 and 1 , 2 and 3 ... will be compared and sorted. The third and fourth boxes are same.


This is launch statement. We use nested for loop. i is stage and it increases until log2(n). For example, let say n is 16, so i is 1 to 4. Another for loop represents round and round cannot be bigger than stage.

Bitonic sort launch






This is bitonic kernel. There are several variables.

Bitonic sort kernel




















Gap expresses gap between 2 elements that will be compared. For example, if stage is 2 and round is 1, gap will be 2. because index 0 will be compared with index 2 and index 1 will be compared with index 3. if stage is 2 and round is 2, gap will be 1 and index 0 will be compared with index 1 so on.


Group shows where each threads are involved in whether ascending or descending order. for example, thread 0 in stage 1 will be 0 because (0 / ( 1 << (1-1))) % 2 = 0 and thread 1 will be 1 because (1 / (1 << (1-1))) % 2 = 1. so in stage 1, thread will have 0 1 0 1 0 1 .... so each threads will sort in ascending and in descending in order. if stage is 2, thread 0 will be 0 and thread 1 will also be 0 because ( 1 / (1 << 1)) % 2 = 0. so each threads in stage 2 will have 0 0 1 1 0 0 1 1 ....


idx shows which elements in array will be picked by threads. For example, thread 0 in stage 1 will have (0 / 1) * 1 * 2 + 0 % 1 = 0, and thread 1 will have (1 / 1) * 1 * 2 + 1 % 1 = 2, and thread 2 will have (2 / 1) * 1 * 2 + 2 % 1 = 4 ... 6, 8, 10. because in stage 1, index 0 will be compared with 1, 2 compared with 3, 4 compared with 5 .... another example, if thread 0 in round 1 in stage 2 will have ( 0 / 2)*2*2 + 0%2 = 0, thread 1 will have ( 1/2)*2*2 + 1%2 = 1, thread 2 will have ( 2/2)*2*2 + 2%2 = 4, thread 3 will have (3/2) * 2 * 2 + 3%2 = 5. So threads will have 0, 1, 4, 5, 8, 9 .... because in round 1 in stage 2, index 0 will be compared with 2 and 1 compared with 3, 4 compared with 6 and 5 compared with 7.



N is 65536, 2^16. The red box shows Bitonic using GPU, the blue box shows quick using CPU, green box shows bitonic using CPU.

2^16













N is 1048576, 2^20.

2^20













N is 16777216, 2^24

2^24













Below is the comparison between bitonic sort using GPU, quick sort using CPU, bitonic sort using CPU.

sorting algorithms comparison result















Assignment3

While working on the project, we discovered that cudaMemcpy(HtoD) and (DtoH) takes long time.​

so, we decided to use pinned memory instead of pageable memory​ cudaHostAlloc();​

"cudaHostAlloc() will allocate pinned memory which is always stored in RAM and can be accessed by GPU's DMA(direct memory access) directly"

pinned memory vs pageable memory














using pinned memory is 2 times faster than pageable memory