Difference between revisions of "TeamDS"

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(Examples in action)
(Examples in action)
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=== Examples in action ===
 
=== Examples in action ===
  
[[File:<iframe width="854" height="480" src="https://www.youtube.com/embed/CGZRHJvJYIg" frameborder="0" allowfullscreen></iframe>]]
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https://youtu.be/CGZRHJvJYIg?t=40
  
 
=== Assignment 2 ===
 
=== Assignment 2 ===
 
=== Assignment 3 ===
 
=== Assignment 3 ===

Revision as of 21:54, 4 April 2017

Signed Distance Field Generator

Team Members

  1. Dawood Shirzada - Developer

Email All

Progress

Assignment 1

What is Signed Distance Field?

Signed Distance Field also know as SDF, is a technique developed by Valve company that uses low resolution textures to display extremely high resolution looking fonts and decals. Valve used SDF in their game engines that run such games as Half-Life 2, Counter-Strike 2 and etc. SDF is so effective that no matter how many times the font or decal is zoomed in, it will always look crisp and sharp while using very small textures. This allows fonts and decals in game to have much higher quality with low memory compare to using regular high resolution textures.

For more detailed information please read Valve's publication: http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf

Examples from Valve

SDF exmaple from Valve.jpeg


Examples in action

https://youtu.be/CGZRHJvJYIg?t=40

Assignment 2

Assignment 3