Difference between revisions of "Adapter"
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== Adapter Design Pattern == | == Adapter Design Pattern == | ||
− | Adapter, a Structural Pattern, is most commmonly used when you want to reuse a class to work with a target class but are constrained by incompatible interfaces. The idea is to convert the interface of a class | + | Adapter, a Structural Pattern, is most commmonly used when you want to reuse a class to work with a target class but are constrained by incompatible interfaces. The idea is to convert the interface of a reusable class into an interface that your classes expect. |
== Adapter UML Diagrams == | == Adapter UML Diagrams == |
Revision as of 18:28, 25 February 2007
Adapter Design Pattern
Adapter, a Structural Pattern, is most commmonly used when you want to reuse a class to work with a target class but are constrained by incompatible interfaces. The idea is to convert the interface of a reusable class into an interface that your classes expect.
Adapter UML Diagrams
Code Examples
References
Other
--Rueen 19:41, 17 January 2007 (EST)