Difference between revisions of "Abstract Factory"

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(Code Example)
(Code Example)
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===Code Example===
 
===Code Example===
 
public abstract class CPU {
 
 
} //class CPU
 
 
 
The concrete widget classes are simply classes that implement the widget interfaces:
 
 
 
class EmberCPU extends CPU {
 
 
} // class EmberCPU
 
 
 
Below is code for a concrete factory class that creates instances of classes to test ember architecture computers:
 
 
 
class EmberToolkit extends ArchitectureToolkit {
 
    public CPU createCPU() {
 
        return new EmberCPU();
 
    } // createCPU()
 
 
    public MMU createMMU() {
 
        return new EmberMMU();
 
    } // createMMU()
 
    ...
 
} // class EmberFactory
 
 
Below is the code for the abstract factory class:
 
 
public abstract class ArchitectureToolkit {
 
    private static final EmberToolkit emberToolkit = new
 
EmberToolkit();
 
    private static final EnginolaToolkit
 
enginolaToolkit
 
      = new EnginolaToolkit();
 
...
 
 
    /**
 
    * Returns a concrete factory object that is an
 
instance of the
 
    * concrete factory class appropriate for the given
 
architecture.
 
    */
 
    static final ArchitectureToolkit getFactory(int
 
architecture) {
 
        switch (architecture) {
 
          case ENGINOLA:
 
            &nbs
 
p; return enginolaToolkit;
 
 
          case EMBER:
 
            &nbs
 
p; return emberToolkit;
 
            ...
 
        } // switch
 
        String errMsg =
 
Integer.toString(architecture);
 
        throw new
 
IllegalArgumentException(errMsg);
 
    } // getFactory()
 
 
    public abstract CPU createCPU() ;
 
    public abstract MMU createMMU() ;
 
    ...
 
} // AbstractFactory
 
 
Client classes typically create concrete widget objects using code that looks something like this:
 
public class Client {
 
    public void doIt () {
 
        AbstractFactory af;
 
        af =
 
AbstractFactory.getFactory(AbstractFactory.EMBER);
 
        CPU cpu = af.createCPU();
 
        ...
 
    } // doIt
 
} // class Client
 
  
 
===Reference===
 
===Reference===

Revision as of 19:27, 18 February 2007

Definition

A software design pattern, the Abstract Factory Pattern provides a way to encapsulate a group of individual factories that have a common theme. In normal usage, the client software would create a concrete implementation of the abstract factory and then use the generic interfaces to create the concrete objects that are part of the theme. The client does not know (nor care) about which concrete objects it gets from each of these internal factories since it uses only the generic interfaces of their products. This pattern separates the details of implementation of a set of objects from its general usage.

UML Diagram

Abstract factory uml.gif


Picture sourced:[1]

Code Example

Reference

http://en.wikipedia.org/wiki/Abstract_factory_pattern
http://www.dofactory.com/Patterns/PatternAbstract.aspx