Difference between revisions of "GAM531/DPS931 Project Requirements 20133"
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Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it. | Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it. | ||
*<s>View Frustum Culling</s> [Team Vendetta] | *<s>View Frustum Culling</s> [Team Vendetta] | ||
− | *Scene Object Ordering | + | *Scene Object Ordering (1) |
− | * | + | *Stock Geometry Creation (2) |
− | * | + | *Planar Collision Detection (3) |
− | *Binary resource storage and loading | + | *Spherical Collision Detection (2) |
− | *Anti-aliasing | + | *Scene Persistence (3) |
+ | *Binary resource storage and loading (3) | ||
+ | *Anti-aliasing (3) | ||
(More will be added) | (More will be added) |
Revision as of 12:25, 1 October 2013
Game Engine Foundations
GAM531/DPS931 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Due Dates
Form groups, add group name to wiki | Friday September 20th 2013 |
Create Wiki for your group, include task allocation for each member | Friday September 20th 2013 |
Choose enhancement and clear with professor | Friday October 4 2013 |
Submit Proposal/Research Document | Friday October 18 2013 |
Submit Project (completed engine + enhancement) | Sunday December 8 2013 |
Project Requirements
Potential Enhancements
Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.
View Frustum Culling[Team Vendetta]- Scene Object Ordering (1)
- Stock Geometry Creation (2)
- Planar Collision Detection (3)
- Spherical Collision Detection (2)
- Scene Persistence (3)
- Binary resource storage and loading (3)
- Anti-aliasing (3)
(More will be added)