Difference between revisions of "GAM666/DPS901 Weekly Schedule 20123"
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** Dialog Sample | ** Dialog Sample | ||
** Selection Sample | ** Selection Sample | ||
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=== To Do === | === To Do === | ||
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== Week 2 - Sep 9 == | == Week 2 - Sep 9 == | ||
=== This Week === | === This Week === | ||
+ | * [https://scs.senecac.on.ca/~gam666/pages/content/compo.html Framework and API Design] | ||
* [https://scs.senecac.on.ca/~gam666/pages/content/direc.html COM and DirectX] | * [https://scs.senecac.on.ca/~gam666/pages/content/direc.html COM and DirectX] | ||
− | |||
** The fwk4gps framework, its branches, and architecture | ** The fwk4gps framework, its branches, and architecture | ||
** Singleton class as an alternative to global variables | ** Singleton class as an alternative to global variables | ||
** Including interfaces rather than class definitions to minimize header file dependencies | ** Including interfaces rather than class definitions to minimize header file dependencies | ||
− | |||
=== To Do === | === To Do === | ||
# Download and install [http://www.microsoft.com/download/en/details.aspx?id=6812 DirectX SDK June 2010] | # Download and install [http://www.microsoft.com/download/en/details.aspx?id=6812 DirectX SDK June 2010] | ||
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=== Resources === | === Resources === | ||
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== Week 3 - Sep 16 == | == Week 3 - Sep 16 == | ||
=== This Week === | === This Week === | ||
+ | * [https://scs.senecac.on.ca/~gam666/pages/content/displ.html Display Modes] | ||
+ | ** Use the Direct3D COM object to interrogate the hardware for the installed options | ||
* [https://scs.senecac.on.ca/~gam666/pages/content/surfa.html Event Iteration] | * [https://scs.senecac.on.ca/~gam666/pages/content/surfa.html Event Iteration] | ||
** Messaging, the main application window, and event iteration | ** Messaging, the main application window, and event iteration | ||
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** Housekeeping during re-configuration | ** Housekeeping during re-configuration | ||
** Use the Direct3DDevice9 COM object to access the display device | ** Use the Direct3DDevice9 COM object to access the display device | ||
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=== To Do === | === To Do === | ||
− | # Download the Event Iteration | + | * Lecture Material |
+ | # Download the Dialog Modes Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' | ||
+ | # Download the Event Iteration Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' | ||
+ | |||
+ | * Project | ||
+ | ** If you don't have an account on this wiki, [http://zenit.senecac.on.ca/wiki/index.php?title=Special:UserLogin&type=signup&returnto=GAM666/DPS901_Weekly_Schedule_20123 Create an account]. Make sure that your userid '''is''' your seneca email id | ||
+ | <!-- | ||
+ | * Install an IRC client, register a nickname on irc.freenode.net and join #seneca channel; check [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics] for help | ||
+ | * Optional: designate/create a blog for GAM666/DPS901 and [[Planet CDOT Feed List | add its '''filtered''' feed]] to [http://zenit.senecac.on.ca/~chris.tyler/planet/ Planet CDOT] | ||
+ | --> | ||
+ | ** Add your name and information to [[GAM666/DPS901Student List 20123]] | ||
+ | ** Form Teams, identify team members (3-4 members) and add your team and its members to [[GAM666/DPS901 Teams 20123]] ''' Before Thursday 20th'''. | ||
=== Resources === | === Resources === | ||
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== Week 4 - Sep 23 == | == Week 4 - Sep 23 == | ||
=== This Week === | === This Week === | ||
+ | * [https://scs.senecac.on.ca/~gam666/pages/content/dtech.html Background Image] | ||
+ | ** Sprites | ||
+ | ** Textures | ||
+ | ** Color Model | ||
+ | ** Use the Direct3DSprite COM object to manage the drawing of 2D images | ||
+ | ** Use the Direct3DTexture9 COM object to hold an image on video memory | ||
* Shades of Red application | * Shades of Red application | ||
** for you to complete - use lecture notes to fill in the details | ** for you to complete - use lecture notes to fill in the details | ||
Line 70: | Line 80: | ||
** direct-device connectivity | ** direct-device connectivity | ||
*** portal-primitive pattern | *** portal-primitive pattern | ||
− | |||
− | |||
− | |||
− | |||
=== To Do === | === To Do === | ||
* Lecture Material | * Lecture Material | ||
− | + | # Download the Background Image Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' | |
+ | # Download the Sprites in Motion Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' | ||
* Workshop | * Workshop | ||
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* Project | * Project | ||
− | ** | + | ** Bringing the Course Wiki Up To Date |
− | + | *** Create Project Page for Your Team with Repository Number | |
− | * | + | *** Ensure that all links on the Student List page are working |
− | * | + | ** Start the draft of your game proposal |
− | + | ** Download the Framework and Change the Caption to your Team Name | |
− | ** | ||
− | ** | ||
=== Resources === | === Resources === | ||
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== Week 5 - Sep 30 == | == Week 5 - Sep 30 == | ||
=== This Week === | === This Week === | ||
− | * | + | * [https://scs.senecac.on.ca/~gam666/pages/content/sprit.html Sprites under User Control] |
− | ** | + | ** user action-key mapping |
− | *** | + | * Projects |
− | + | ** [[Hints for Using SVN to collaborate on school projects]] (demo in class) | |
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<!-- | <!-- | ||
* [https://scs.senecac.on.ca/~gam666/pages/content/heads.html Heads Up Display] | * [https://scs.senecac.on.ca/~gam666/pages/content/heads.html Heads Up Display] | ||
** Use the Direct3DFont COM object to draw the font for a text item on the HUD | ** Use the Direct3DFont COM object to draw the font for a text item on the HUD | ||
--> | --> | ||
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* [https://scs.senecac.on.ca/~gam666/pages/content/2dmat.html 2D Mathematics] | * [https://scs.senecac.on.ca/~gam666/pages/content/2dmat.html 2D Mathematics] | ||
** Coordinate System | ** Coordinate System | ||
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# Add text to identify the motion of the second sprite on the HUD | # Add text to identify the motion of the second sprite on the HUD | ||
--> | --> | ||
+ | # Download the Sprites under User Control Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' | ||
# Work on your game proposal and schedule your team's appointment with your instructor ([http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20113#Appointment_Schedule_for_Proposal_Acceptance click here to book an appointment]) | # Work on your game proposal and schedule your team's appointment with your instructor ([http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20113#Appointment_Schedule_for_Proposal_Acceptance click here to book an appointment]) | ||
Revision as of 19:01, 29 August 2012
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
Weekly Schedule 20123
Week 1 - Sep 2
This Week
- Introduction
- Windows Programming
- Dialog Sample
- Selection Sample
To Do
- Download Visual Studio 2010 from ACS and install it on your local computer.
- Download Tortoise SVN and install it on your local computer.
- Download the Dialog and Selection Samples from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Run Dialog Sample
- Run Selection Sample
Resources
Week 2 - Sep 9
This Week
- Framework and API Design
- COM and DirectX
- The fwk4gps framework, its branches, and architecture
- Singleton class as an alternative to global variables
- Including interfaces rather than class definitions to minimize header file dependencies
To Do
- Download and install DirectX SDK June 2010
Resources
- DirectX Developer Centre at Microsoft
Week 3 - Sep 16
This Week
- Display Modes
- Use the Direct3D COM object to interrogate the hardware for the installed options
- Event Iteration
- Messaging, the main application window, and event iteration
- Housekeeping during loss and restoration of focus
- Housekeeping during re-configuration
- Use the Direct3DDevice9 COM object to access the display device
To Do
- Lecture Material
- Download the Dialog Modes Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Download the Event Iteration Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Project
- If you don't have an account on this wiki, Create an account. Make sure that your userid is your seneca email id
- Add your name and information to GAM666/DPS901Student List 20123
- Form Teams, identify team members (3-4 members) and add your team and its members to GAM666/DPS901 Teams 20123 Before Thursday 20th.
Resources
- MSDN Library at Microsoft
Week 4 - Sep 23
This Week
- Background Image
- Sprites
- Textures
- Color Model
- Use the Direct3DSprite COM object to manage the drawing of 2D images
- Use the Direct3DTexture9 COM object to hold an image on video memory
- Shades of Red application
- for you to complete - use lecture notes to fill in the details
- reviews the DirectX material covered to date
- Sprites in Motion
- timing
- upper limit on drawing rate
- model coordination
- coordinator-primitive pattern
- direct-device connectivity
- portal-primitive pattern
- timing
To Do
- Lecture Material
- Download the Background Image Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Download the Sprites in Motion Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Workshop
- Download the ShadesOfRed Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Complete the coding for this Sample
- Download the ShadesOfRed Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Project
- Bringing the Course Wiki Up To Date
- Create Project Page for Your Team with Repository Number
- Ensure that all links on the Student List page are working
- Start the draft of your game proposal
- Download the Framework and Change the Caption to your Team Name
- Bringing the Course Wiki Up To Date
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library is much easier to navigate
- Project
- Wiki
Week 5 - Sep 30
This Week
- Sprites under User Control
- user action-key mapping
- Projects
- Hints for Using SVN to collaborate on school projects (demo in class)
- 2D Mathematics
- Coordinate System
- Vectors
- Trigonometry
- Matrix Transformations
To Do
- Add a background image to the ShadesOfRed sample
- Add a sprite in motion to the ShadesOfRed sample
- Add a second moving sprite to the Sprite in Motion sample
- Download the Sprites under User Control Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Work on your game proposal and schedule your team's appointment with your instructor (click here to book an appointment)
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
Week 6 - Oct 7
This Week
- 2D Mathematics (continued)
- Matrix transformations
- 3D Mathematics
- Coordinate Systems
- Vectors
- Transformations
- World Transformations
- Camera Transformations
- Projection Transformations
- Math Library
- Direct3D Utilities
- Graphics Primitives
- Graphics Primitive display paradigm
- Vertex buffers
- Implementing world, view, and projection transformations
To Do
- Practice transforming a vector using a matrix
- Practice matrix multiplication
- Workshop Exercise
- Checkout the SimpleSprites sample on the repository
- Add the missing code to this sample - three sprite image files are included
- Draw/Move the three sprite images down and to the right on the screen
- When the three images fall off the screen start drawing them at the other end
- Add suspend logic to handle loss of focus
- Refer to the DirectX documentation for descriptions of the function calls
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
Week 7 - Oct 14
This Week
- 3D Mathematics (continued)
- Transformations
- World Transformations
- Camera Transformations
- Projection Transformations
- Math Library
- Direct3D Utilities
- Transformations
- Graphics and Cameras
- Graphics Primitive display paradigm
- Vertex buffers
- Implementing world, view, and projection transformations
- Mid-Term Test
To Do
- Checkout Graphics
- Run Graphics Sample
- Create a Pyramid Graphic and introduce several Pyramid Objects into the Design object
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
Week 8 - Oct 28
This Week
- Graphics and Cameras (coninued)
- Vertex Data
- Vertex Lists
- Direct3D Implementation
- Display
- Capabilities
- APIGraphic
- Display
- Visibility
- Culling Techniques
- Occlusion culling
- Painter's algorithm
- Depth Buffering
- Occlusion culling
- Direct3D Implementation
- Culling Techniques
To Do
- Graphic and Camera
- Checkout the Graphic Sample
- Run the Graphic Sample
- Code a CreatePyramid function for the Graphic Sample using the CreateBox function as a 'template'
- Visibility
- Checkout the Visibility Sample
- Run the Visibility Sample
- Add some objects in the distance and add an action to the framework that toggles from Z-buffering to W-Buffering to no buffering
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
Week 9 - Nov 4
This Week
- Heads Up Display
- Programming Issues
- Direct3D
- Display
- APIText
- Design
- Text Class
- Coordination
- Lighting
- Light Components
- Light Types
- Programming Issues
- Direct3D
- Display
- APILight
- Design
- Light Class
- Coordination
To Do
- Heads Up Display
- Checkout Heads Up Display
- Run Heads Up Display Sample
- Add some text to the sample
- Lighting
- Checkout Lighting
- Run Lighting Sample
- Add a spotlight to the sample
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library