Difference between revisions of "GAM666/DPS901 Weekly Schedule 20123"
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= Weekly Schedule 20123= | = Weekly Schedule 20123= | ||
− | == Week 1 - Sep | + | == Week 1 - Sep 2 == |
=== This Week === | === This Week === | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/intro.html Introduction] |
+ | * [https://scs.senecac.on.ca/~gam666/pages/content/windo.html Windows Programming] | ||
** Dialog Sample | ** Dialog Sample | ||
** Selection Sample | ** Selection Sample | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/compo.html Component Design] |
=== To Do === | === To Do === | ||
Line 21: | Line 22: | ||
* [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN TortoiseSVN Documentation] | * [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN TortoiseSVN Documentation] | ||
− | == Week 2 - Sep | + | == Week 2 - Sep 9 == |
=== This Week === | === This Week === | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/direc.html COM and DirectX] |
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/displ.html Display Modes] |
** The fwk4gps framework, its branches, and architecture | ** The fwk4gps framework, its branches, and architecture | ||
** Singleton class as an alternative to global variables | ** Singleton class as an alternative to global variables | ||
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* [http://msdn.microsoft.com/en-us/directx/ DirectX Developer Centre] at Microsoft | * [http://msdn.microsoft.com/en-us/directx/ DirectX Developer Centre] at Microsoft | ||
− | == Week 3 - Sep | + | == Week 3 - Sep 16 == |
=== This Week === | === This Week === | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/surfa.html Event Iteration] |
** Messaging, the main application window, and event iteration | ** Messaging, the main application window, and event iteration | ||
** Housekeeping during loss and restoration of focus | ** Housekeeping during loss and restoration of focus | ||
** Housekeeping during re-configuration | ** Housekeeping during re-configuration | ||
** Use the Direct3DDevice9 COM object to access the display device | ** Use the Direct3DDevice9 COM object to access the display device | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/dtech.html Background Image] |
** Sprites | ** Sprites | ||
** Textures | ** Textures | ||
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* [http://msdn.microsoft.com/en-us/library/ MSDN Library] at Microsoft | * [http://msdn.microsoft.com/en-us/library/ MSDN Library] at Microsoft | ||
− | == Week 4 - Sep | + | == Week 4 - Sep 23 == |
=== This Week === | === This Week === | ||
* Shades of Red application | * Shades of Red application | ||
** for you to complete - use lecture notes to fill in the details | ** for you to complete - use lecture notes to fill in the details | ||
** reviews the DirectX material covered to date | ** reviews the DirectX material covered to date | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/trans.html Sprites in Motion] |
** timing | ** timing | ||
*** upper limit on drawing rate | *** upper limit on drawing rate | ||
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** direct-device connectivity | ** direct-device connectivity | ||
*** portal-primitive pattern | *** portal-primitive pattern | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/sprit.html Sprites under User Control] |
** user action-key mapping | ** user action-key mapping | ||
* Projects | * Projects | ||
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** [http://subversion.tigris.org/ Subversion (SVN)] | ** [http://subversion.tigris.org/ Subversion (SVN)] | ||
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN TortoiseSVN Documentation] | ** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN TortoiseSVN Documentation] | ||
− | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download [https:// | + | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download [https://scs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here]. |
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ||
* Wiki | * Wiki | ||
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--> | --> | ||
− | == Week 5 - | + | == Week 5 - Sep 30 == |
=== This Week === | === This Week === | ||
* Review | * Review | ||
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*** Action-Key Mapping | *** Action-Key Mapping | ||
<!-- | <!-- | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/heads.html Heads Up Display] |
** Use the Direct3DFont COM object to draw the font for a text item on the HUD | ** Use the Direct3DFont COM object to draw the font for a text item on the HUD | ||
--> | --> | ||
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*** Ensure that all links on the Student List page are working | *** Ensure that all links on the Student List page are working | ||
** Start the draft of your game proposal | ** Start the draft of your game proposal | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/2dmat.html 2D Mathematics] |
** Coordinate System | ** Coordinate System | ||
** Vectors | ** Vectors | ||
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** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN] | ** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN] | ||
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation] | ** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation] | ||
− | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download [https:// | + | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download [https://scs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here]. |
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ||
− | + | == Week 6 - Oct 7 == | |
− | == Week 6 - Oct | ||
=== This Week === | === This Week === | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/2dmat.html 2D Mathematics (continued)] |
** Matrix transformations | ** Matrix transformations | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/3dmat.html 3D Mathematics] |
** Coordinate Systems | ** Coordinate Systems | ||
** Vectors | ** Vectors | ||
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** Math Library | ** Math Library | ||
** Direct3D Utilities | ** Direct3D Utilities | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/basic.html Graphics Primitives] |
** Graphics Primitive display paradigm | ** Graphics Primitive display paradigm | ||
** Vertex buffers | ** Vertex buffers | ||
Line 199: | Line 199: | ||
** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN] | ** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN] | ||
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation] | ** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation] | ||
− | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https:// | + | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://scs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here]. |
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ||
− | == Week 7 - Oct | + | == Week 7 - Oct 14 == |
=== This Week === | === This Week === | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/3dmat.html 3D Mathematics (continued)] |
** Transformations | ** Transformations | ||
*** World Transformations | *** World Transformations | ||
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** Math Library | ** Math Library | ||
** Direct3D Utilities | ** Direct3D Utilities | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/basic.html Graphics and Cameras] |
** Graphics Primitive display paradigm | ** Graphics Primitive display paradigm | ||
** Vertex buffers | ** Vertex buffers | ||
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** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ||
− | + | == Week 8 - Oct 28 == | |
− | == Week 8 - Oct | ||
=== This Week === | === This Week === | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/basic.html Graphics and Cameras (coninued)] |
** Vertex Data | ** Vertex Data | ||
** Vertex Lists | ** Vertex Lists | ||
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**** Capabilities | **** Capabilities | ||
*** APIGraphic | *** APIGraphic | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/3dren.html Visibility] |
** Culling Techniques | ** Culling Techniques | ||
*** Occlusion culling | *** Occlusion culling | ||
Line 265: | Line 264: | ||
** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ||
− | + | == Week 9 - Nov 4 == | |
− | == Week 9 - Nov | ||
=== This Week === | === This Week === | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/heads.html Heads Up Display] |
** Programming Issues | ** Programming Issues | ||
** Direct3D | ** Direct3D | ||
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*** Text Class | *** Text Class | ||
*** Coordination | *** Coordination | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/light.html Lighting] |
** Light Components | ** Light Components | ||
** Light Types | ** Light Types | ||
Line 306: | Line 304: | ||
<!-- | <!-- | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/textu.html Texturing] |
** Texture Coordinates | ** Texture Coordinates | ||
** Magnification | ** Magnification | ||
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**** Graphic Element | **** Graphic Element | ||
**** DeviceTexture Element | **** DeviceTexture Element | ||
− | |||
=== To Do === | === To Do === |
Revision as of 18:26, 29 August 2012
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
Weekly Schedule 20123
Week 1 - Sep 2
This Week
- Introduction
- Windows Programming
- Dialog Sample
- Selection Sample
- Component Design
To Do
- Download Visual Studio 2010 from ACS and install it on your local computer.
- Download Tortoise SVN and install it on your local computer.
- Download the Dialog and Selection Samples from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Run Dialog Sample
- Run Selection Sample
Resources
Week 2 - Sep 9
This Week
- COM and DirectX
- Display Modes
- The fwk4gps framework, its branches, and architecture
- Singleton class as an alternative to global variables
- Including interfaces rather than class definitions to minimize header file dependencies
- Use the Direct3D COM object to interrogate the hardware for the installed options
To Do
- Download and install DirectX SDK June 2010
- Download the Dialog Modes Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
Resources
- DirectX Developer Centre at Microsoft
Week 3 - Sep 16
This Week
- Event Iteration
- Messaging, the main application window, and event iteration
- Housekeeping during loss and restoration of focus
- Housekeeping during re-configuration
- Use the Direct3DDevice9 COM object to access the display device
- Background Image
- Sprites
- Textures
- Color Model
- Use the Direct3DSprite COM object to manage the drawing of 2D images
- Use the Direct3DTexture9 COM object to hold an image on video memory
To Do
- Download the Event Iteration and Background Image Samples from the Course Repository. (userid: "dpsgam" password: blank [no password])
Resources
- MSDN Library at Microsoft
Week 4 - Sep 23
This Week
- Shades of Red application
- for you to complete - use lecture notes to fill in the details
- reviews the DirectX material covered to date
- Sprites in Motion
- timing
- upper limit on drawing rate
- model coordination
- coordinator-primitive pattern
- direct-device connectivity
- portal-primitive pattern
- timing
- Sprites under User Control
- user action-key mapping
- Projects
- Hints for Using SVN to collaborate on school projects (demo in class)
To Do
- Lecture Material
- Download the Sprites in Motion and Sprites under User Control Samples from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Workshop
- Download the ShadesOfRed Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Complete the coding for this Sample
- Download the ShadesOfRed Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Project
- If you don't have an account on this wiki, Create an account. Make sure that your userid is your seneca email id
- Add your name and information to GAM666/DPS901Student List 20123
- Form Teams, identify team members (4-5 members) and add your team and its members to GAM666/DPS901 Teams 20123 Before Thursday 29th.
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library is much easier to navigate
- Project
- Wiki
Week 5 - Sep 30
This Week
- Review
- Windows Programming
- Windows Functions (WinMain, EnableWindow, AdjustWindowRectEx, SendDlgItemMessage, GetDlgItem, RegisterClass, DialogBox (macro), DestroyWindow, CreateWindow, ShowWindow, UpdateWindow, PeekMessage, TranslateMessage, PostMessage, DispatchMessage, Setcursor, PostQuitMessage, DefWindowProc, WaitMessage, MessageBox)
- Window Procedures
- COM Technology
- Direct3D
- Direct3D COM Object
- Direct3D Display Device COM Object
- Direct3D Texture COM Object
- Game Programming Aspects
- Singletons and Interfaces
- Event Iteration, Messages, and Timing
- Re-Configuration, Loss and Restoration of Focus
- Design, Coordination, Graphic Representation
- Colour and Backbuffering
- Action-Key Mapping
- Windows Programming
- Projects
- Bringing the Course Wiki Up To Date
- Create Project Pages for Your Team
- Ensure that all links on the Student List page are working
- Start the draft of your game proposal
- Bringing the Course Wiki Up To Date
- 2D Mathematics
- Coordinate System
- Vectors
- Trigonometry
- Matrix Transformations
To Do
- Add a background image to the ShadesOfRed sample
- Add a sprite in motion to the ShadesOfRed sample
- Add a second moving sprite to the Sprite in Motion sample
- Work on your game proposal and schedule your team's appointment with your instructor (click here to book an appointment)
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
Week 6 - Oct 7
This Week
- 2D Mathematics (continued)
- Matrix transformations
- 3D Mathematics
- Coordinate Systems
- Vectors
- Transformations
- World Transformations
- Camera Transformations
- Projection Transformations
- Math Library
- Direct3D Utilities
- Graphics Primitives
- Graphics Primitive display paradigm
- Vertex buffers
- Implementing world, view, and projection transformations
To Do
- Practice transforming a vector using a matrix
- Practice matrix multiplication
- Workshop Exercise
- Checkout the SimpleSprites sample on the repository
- Add the missing code to this sample - three sprite image files are included
- Draw/Move the three sprite images down and to the right on the screen
- When the three images fall off the screen start drawing them at the other end
- Add suspend logic to handle loss of focus
- Refer to the DirectX documentation for descriptions of the function calls
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
Week 7 - Oct 14
This Week
- 3D Mathematics (continued)
- Transformations
- World Transformations
- Camera Transformations
- Projection Transformations
- Math Library
- Direct3D Utilities
- Transformations
- Graphics and Cameras
- Graphics Primitive display paradigm
- Vertex buffers
- Implementing world, view, and projection transformations
- Mid-Term Test
To Do
- Checkout Graphics
- Run Graphics Sample
- Create a Pyramid Graphic and introduce several Pyramid Objects into the Design object
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
Week 8 - Oct 28
This Week
- Graphics and Cameras (coninued)
- Vertex Data
- Vertex Lists
- Direct3D Implementation
- Display
- Capabilities
- APIGraphic
- Display
- Visibility
- Culling Techniques
- Occlusion culling
- Painter's algorithm
- Depth Buffering
- Occlusion culling
- Direct3D Implementation
- Culling Techniques
To Do
- Graphic and Camera
- Checkout the Graphic Sample
- Run the Graphic Sample
- Code a CreatePyramid function for the Graphic Sample using the CreateBox function as a 'template'
- Visibility
- Checkout the Visibility Sample
- Run the Visibility Sample
- Add some objects in the distance and add an action to the framework that toggles from Z-buffering to W-Buffering to no buffering
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
Week 9 - Nov 4
This Week
- Heads Up Display
- Programming Issues
- Direct3D
- Display
- APIText
- Design
- Text Class
- Coordination
- Lighting
- Light Components
- Light Types
- Programming Issues
- Direct3D
- Display
- APILight
- Design
- Light Class
- Coordination
To Do
- Heads Up Display
- Checkout Heads Up Display
- Run Heads Up Display Sample
- Add some text to the sample
- Lighting
- Checkout Lighting
- Run Lighting Sample
- Add a spotlight to the sample
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library