Difference between revisions of "GPU610/DPS915 Weekly Schedule"
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** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download [https://scs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here]. | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download [https://scs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here]. | ||
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ||
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== Week 6 - Oct 9 == | == Week 6 - Oct 9 == |
Revision as of 14:26, 25 June 2012
GPU610/DPS915 | Student List | Group and Project Index | Student Resources | Glossary
Contents
Weekly Schedule 20123
Week 1 - Sep 4
This Week
To Do
- Download Visual Studio 2010 from ACS and install it on your local computer.
- Download Tortoise SVN and install it on your local computer.
- Download the Dialog and Selection Samples from the Course Repository. (userid: "dpsgpu" password: blank [no password])
- Run Sample
Resources
Week 2 - Sep 11
This Week
To Do
Resources
Resources
Week 6 - Oct 9
This Week
- 2D Mathematics (continued)
- Matrix transformations
- 3D Mathematics
- Coordinate Systems
- Vectors
- Transformations
- World Transformations
- Camera Transformations
- Projection Transformations
- Math Library
- Direct3D Utilities
- Graphics Primitives
- Graphics Primitive display paradigm
- Vertex buffers
- Implementing world, view, and projection transformations
To Do
- Practice transforming a vector using a matrix
- Practice matrix multiplication
- Workshop Exercise
- Checkout the SimpleSprites sample on the repository
- Add the missing code to this sample - three sprite image files are included
- Draw/Move the three sprite images down and to the right on the screen
- When the three images fall off the screen start drawing them at the other end
- Add suspend logic to handle loss of focus
- Refer to the DirectX documentation for descriptions of the function calls
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
Week 7 - Oct 16
This Week
- 3D Mathematics (continued)
- Transformations
- World Transformations
- Camera Transformations
- Projection Transformations
- Math Library
- Direct3D Utilities
- Transformations
- Graphics and Cameras
- Graphics Primitive display paradigm
- Vertex buffers
- Implementing world, view, and projection transformations
- Mid-Term Test
To Do
- Checkout Graphics
- Run Graphics Sample
- Create a Pyramid Graphic and introduce several Pyramid Objects into the Design object
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
Week 8 - Oct 30
This Week
- Graphics and Cameras (coninued)
- Vertex Data
- Vertex Lists
- Direct3D Implementation
- Display
- Capabilities
- APIGraphic
- Display
- Visibility
- Culling Techniques
- Occlusion culling
- Painter's algorithm
- Depth Buffering
- Occlusion culling
- Direct3D Implementation
- Culling Techniques
To Do
- Graphic and Camera
- Checkout the Graphic Sample
- Run the Graphic Sample
- Code a CreatePyramid function for the Graphic Sample using the CreateBox function as a 'template'
- Visibility
- Checkout the Visibility Sample
- Run the Visibility Sample
- Add some objects in the distance and add an action to the framework that toggles from Z-buffering to W-Buffering to no buffering
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
Week 9 - Nov 6
This Week
- Heads Up Display
- Programming Issues
- Direct3D
- Display
- APIText
- Design
- Text Class
- Coordination
- Lighting
- Light Components
- Light Types
- Programming Issues
- Direct3D
- Display
- APILight
- Design
- Light Class
- Coordination
To Do
- Heads Up Display
- Checkout Heads Up Display
- Run Heads Up Display Sample
- Add some text to the sample
- Lighting
- Checkout Lighting
- Run Lighting Sample
- Add a spotlight to the sample
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library