Difference between revisions of "UNX511 Winter2012 TeamB"

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== Introduction ==
 
== Introduction ==
This semester we are developing co-operative multiplayer game for UNX511 class with Unix-based server, written in C/C++, and multiple clients for different platforms.
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This semester we are developing a co-operative multiplayer game in UNX511. the project will include: a Unix-based server written in C/C++, and multiple clients running on different platforms.
  
 
Players will explore dead city, while searching for safe houses, building barricades or repairing city infrastructure and fighting against aggressive zombies. Game will be based on rounds, where players will have to reach goals. When goal is reached, server will reset map and round starts again.
 
Players will explore dead city, while searching for safe houses, building barricades or repairing city infrastructure and fighting against aggressive zombies. Game will be based on rounds, where players will have to reach goals. When goal is reached, server will reset map and round starts again.
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**email: [mailto:idshibanov@learn.senecac.on.ca?subject=UNX511 idshibanov]
 
**email: [mailto:idshibanov@learn.senecac.on.ca?subject=UNX511 idshibanov]
  
* Chris
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* [http://zenit.senecac.on.ca/wiki/index.php/User:cadecairos Christopher De Cairos]
**role:  
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**role: Will contribute code to the Server, Web client, terminal client.
**email:  
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**email: [mailto:cadecairos@learn.senecac.on.ca?subject=UNX511 cadecairos]
  
 
* Stephen
 
* Stephen

Revision as of 13:52, 17 January 2012

Introduction

This semester we are developing a co-operative multiplayer game in UNX511. the project will include: a Unix-based server written in C/C++, and multiple clients running on different platforms.

Players will explore dead city, while searching for safe houses, building barricades or repairing city infrastructure and fighting against aggressive zombies. Game will be based on rounds, where players will have to reach goals. When goal is reached, server will reset map and round starts again.


Version History

Project is in the planning phase.


Platforms

We are planning to develop 3 interfaces for different platforms:

  • Android application
  • Linux client
  • Web interface

Ideas List

  • All logged in players need to defend off hordes of zombies using weapons, barricades etc. which can be purchased from an in game menu. Money is earned by each player for zombie kills.
  • If no players are logged in, game will be paused, and difficulty and scale will be based on the number of logged in players.
  • Game doesn't necessarily have to be real time. Could be based on action timers/cool-downs.
  • Add simple AI for NPC characters (zombies, for example)

Contributors

  • Stephen
    • role:
    • email:
  • Vlad
    • role:
    • email:
  • Paul
    • role:
    • email: