Difference between revisions of "XB PointStream"

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! <h2 id="mp-tfa-h2" style="margin:0; background:#b51418; font-size:120%; font-weight:bold; border:1px solid #ccc; text-align:left; color:#fff; padding:0.2em 0.4em;">About XB PointStream</h2>
 
! <h2 id="mp-tfa-h2" style="margin:0; background:#b51418; font-size:120%; font-weight:bold; border:1px solid #ccc; text-align:left; color:#fff; padding:0.2em 0.4em;">About XB PointStream</h2>
 
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| style="color:#000;" | [[File:Cdot-group-shot-1-20091.jpg|border|right|160px]]<div id="mp-tfa">Seneca’s Centre for Development of Open Technology (CDOT) provides a physical and virtual environment for the development and research of open source software through collaboration with Seneca, the open source community, business, and other institutions. The centre is an integration point for knowledge, education, and relationships within the open source world.
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| style="color:#000;" | [[File:Cdot-group-shot-1-20091.jpg|border|right|160px]]<div id="mp-tfa">The typical method used to represent 3D graphics for applications such as video games is that of a textured meshed.  Essentially the object is made up of a mesh of flat triangles and a 2D texture graphic that is applied over the mesh to give it its colour and depth.  However, this is not the only way to represent 3D graphics. Another method for representing 3D graphics is that of a point cloud which is a set of coloured points in 3D space.  While a point cloud is usually larger than a textured mesh in terms of amount of data, it provides a level of realism not found in a mesh.  Furthermore, some 3D scanning equipment such as 3D scanners, LiDAR equipment, medical scanners, and MicroSoft's Kinect all deliver their data as point clouds.
  
The Centre's virtual presence starts here, and includes [[Irc|IRC]] and our [http://zenit.senecac.on.ca/~chris.tyler/planet/ blog planet].
 
 
CDOT's physical space is located on the first floor of the [[CDOT Area|TEL building]].
 
  
 
'''[[CDOT|Learn more about CDOT]]&nbsp;· [[News Coverage of CDOT|CDOT in the News]]'''</div>
 
'''[[CDOT|Learn more about CDOT]]&nbsp;· [[News Coverage of CDOT|CDOT in the News]]'''</div>

Revision as of 13:13, 17 May 2011

XB PointStream

Multishells.png


About XB PointStream

Cdot-group-shot-1-20091.jpg
The typical method used to represent 3D graphics for applications such as video games is that of a textured meshed. Essentially the object is made up of a mesh of flat triangles and a 2D texture graphic that is applied over the mesh to give it its colour and depth. However, this is not the only way to represent 3D graphics. Another method for representing 3D graphics is that of a point cloud which is a set of coloured points in 3D space. While a point cloud is usually larger than a textured mesh in terms of amount of data, it provides a level of realism not found in a mesh. Furthermore, some 3D scanning equipment such as 3D scanners, LiDAR equipment, medical scanners, and MicroSoft's Kinect all deliver their data as point clouds.


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