Difference between revisions of "GAM670/DPS905 Weekly Schedule 20111"

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(This Week)
(This Week)
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** textures still attach at the object level
 
** textures still attach at the object level
 
** texture connection uncoupled from drawing
 
** texture connection uncoupled from drawing
 +
** time tracking now within HUD class completely
 
** introduction of relative reference frames
 
** introduction of relative reference frames
 +
** very simple collision detection
 
* Relative Reference Frames
 
* Relative Reference Frames
 
** Recursive calls
 
** Recursive calls

Revision as of 21:20, 12 January 2011


GAM670/DPS905 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources


GAM670/DPS905 -- Weekly Schedule 20111

Week 1 - Jan 9

This Week

  • Suggested Enhancements
  • Assignment Discussion
  • Review of base code
    • camera, sound, and light attachments now made at the Frame class
    • textures still attach at the object level
    • texture connection uncoupled from drawing
    • time tracking now within HUD class completely
    • introduction of relative reference frames
    • very simple collision detection
  • Relative Reference Frames
    • Recursive calls
      Vector Frame::position()
      Matrix Frame::rotation()
      Matrix Frame::world()
    • Detaching from and attaching to a parent frame
      Frame::attachTo()
  • Visibility Determination
    • Plane
      normal + constant - examples
      equation of a plane: dot(n, x) + D = 0
      positive side of a plane dot(n, x) + D > 0
      test a point for presence within a set of planes
      normal calculations - general rotation matrix - vector and angle
    • ViewingFrustum
      parameters
      • near-clipping plane
        far-clipping plane
        field of view angle
        aspect ratio
      6 planes
      • near and far planes
        left and right planes
        top and bottom planes
      • coding
        constructor
        ViewingFrustum::contains()
  • Finite Size of Objects
    • Expansion of the Viewing Frustum
    • Bounded Volume
      BoundedVolume : Frame
      BoundedVolume::setRadius()
      BoundedVolume::getRadius()

To Do

Resources

Week 2 - Jan 16

This Week

  • Collision Detection
  • Comprehensive Camerawork
  • Billboards and Skyboxes
  • Index Buffers, Meshes

To Do

  • Form Teams, Identify Members (3 members) and add your team and members to Teams 20111 Before Thursday 20th.
  • Confirm your name and information at Student List 20111

Resources

Week 3 - Jan 23

This Week

To Do

Resources

Week 4 - Jan 30

This Week

To Do

Resources

Week 5 - Feb 6

This Week

To Do

Resources

Week 6 - Feb 13

This Week

To Do

Resources

Week 7 - Feb 20

This Week

To Do

Resources