Difference between revisions of "FSOSS 2010/processing.js/vectors"

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<b>Addition</b>
 
<b>Addition</b>
 
<ul>
 
<ul>
   <li>Add two vectors geometrically by adding head to tail</li>
+
   <li>Graphically -> add head to tail</li>
   <li>Add two vectors algebraically by adding their components [3, 3] + [1, 2] = [4, 5]</li>
+
   <li>Algebraically -> add components [3, 3] + [1, 2] = [4, 5]</li>
 
   <li>PVector.add(PVector)</li>
 
   <li>PVector.add(PVector)</li>
 
</ul>
 
</ul>
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<b>Scale</b>
 
<b>Scale</b>
 
<ul>
 
<ul>
  <li>Scale a vector geometrically by stretching or shrinking</li>
+
  <li>Graphically -> stretch or shrink</li>
  <li>Scale a vector algebraically by multiplying all components by scalar [1,3] * 2 = [2, 6]</li>
+
  <li>Algebraically -> multiply components by scalar [1,3] * 2 = [2, 6]</li>
 
  <li>PVector.mult(float)</li>
 
  <li>PVector.mult(float)</li>
 +
</ul>
 +
 +
<b>Calculate Magnitude</b>
 +
<ul>
 +
  <li>Graphically -> measure length</li>
 +
  <li>Algebraically -> use Pythagorean theorem</li>
 +
  <li>PVector.mag()</li>
 
</ul>
 
</ul>

Revision as of 21:14, 27 October 2010

Vectors

  • Object with a direction and magnitude (length)
  • Typically represented using coordinates for simplicity
  • Used for storing position, velocity, acceleration, etc.
  • Processing has a built-in PVector object for 2D and 3D

Operations

Addition

  • Graphically -> add head to tail
  • Algebraically -> add components [3, 3] + [1, 2] = [4, 5]
  • PVector.add(PVector)

Scale

  • Graphically -> stretch or shrink
  • Algebraically -> multiply components by scalar [1,3] * 2 = [2, 6]
  • PVector.mult(float)

Calculate Magnitude

  • Graphically -> measure length
  • Algebraically -> use Pythagorean theorem
  • PVector.mag()