Difference between revisions of "GAM666 Double Tap"

From CDOT Wiki
Jump to: navigation, search
(Repo ID)
Line 10: Line 10:
 
== Repository ==
 
== Repository ==
 
=== Repo ID ===
 
=== Repo ID ===
svn://zenit.senecac.on.ca/#dps901_103rep14
+
svn://zenit.senecac.on.ca/dps901_103rep14
 +
 
 
=== Trunk Status ===
 
=== Trunk Status ===
 
committed by [NAME] / being committed by [NAME]
 
committed by [NAME] / being committed by [NAME]

Revision as of 16:20, 12 October 2010

Game Name Goes here

Project Marking Percentage

Group work:      xx%        (25 <= xx <= 50)
Individual work: xx% +      (50 <= xx <= 75) 
-------------------------
Total           100%

Repository

Repo ID

svn://zenit.senecac.on.ca/dps901_103rep14

Trunk Status

committed by [NAME] / being committed by [NAME]

Team Memebers

  1. Steven Wilkinson, Some responsibility

Email All

Proposal

The user will control a character from a 3rd person view where the camera follows on a single plane above and behind the character. The character will be placed in a relatively large world on level plane with a few squared buildings as obsticles. Enemy characters will be created on triggers and pursue the users character. The user will need to use the weapons at their disposal to nuetralize the enemy. As the user continues to destroy enemies and progress in the game will acquire new weapons and encounter more difficult enemies. Weapons and enemies could be implemented to have special effects on their attack (movement impairing). Such things such as collision detection, pathing, visibility, and line of sight could be possible to implement. The HUD would display both the users character and target enemies status.

Map of the World of the Game

File:DoubleTap.bmp

Moderator's - Instructors Comments

Any other thing you find necessary