Difference between revisions of "DPS901 Cerebral Thought"
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== Proposal == | == Proposal == | ||
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''Goal'' - Our game will attempt to focus more on the technical aspects of game development and less on story line and content. In this way we will seek to improve our understanding of DirectX and the techniques used in game programming. | ''Goal'' - Our game will attempt to focus more on the technical aspects of game development and less on story line and content. In this way we will seek to improve our understanding of DirectX and the techniques used in game programming. | ||
− | + | ===Overview=== | |
* The user will have control over a small spaceship that can fly in any direction. | * The user will have control over a small spaceship that can fly in any direction. | ||
* The world will be populated by floating rocks and random objects. | * The world will be populated by floating rocks and random objects. |
Revision as of 08:30, 27 September 2010
Contents
Cerebral Thought
Game Name
Member Tasks
Member | Role |
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Shayan Zafar Ahmad | Sound |
Jordan Raffoul | Input |
Rick Eyre | Graphics |
Gerald Wan | Graphics |
Proposal
Game Description
Goal - Our game will attempt to focus more on the technical aspects of game development and less on story line and content. In this way we will seek to improve our understanding of DirectX and the techniques used in game programming.
Overview
- The user will have control over a small spaceship that can fly in any direction.
- The world will be populated by floating rocks and random objects.
- The world will be 'unlimited' in space in that once the user reaches a certain point it will loop back to the other side of the map.
- The user will be able to turn on and off features of the game that we have created. Such as textures, weather patterning, event driven sound, etc.
- The user will be able to cycle between different models for their spaceship.
Graphical
Sound
Input
Team Notes
Map of the World of the Game
Moderator's - Instructors Comments
Team Meeting Archive
Meeting: #01 | Date/Time: 09/19/2010:9:50am |
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Question(s): | What type of features should a game have? |
Outcome(s): | More Technical Features are required such as: different types of graphics, input and sound rather than gameplay |
Future Plan(s) | Create a list of technical features to implement and arrange for another meeting on thursday after class(09/23/2010 at 9:50am) |