Difference between revisions of "XB PointStream"
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[http://www.gamasutra.com/view/feature/3394/occlusion_culling_algorithms.php Occlusion Culling Algorithms]<br /> | [http://www.gamasutra.com/view/feature/3394/occlusion_culling_algorithms.php Occlusion Culling Algorithms]<br /> | ||
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+ | '''Sample Files'''<br /> | ||
+ | [http://www.fastscan3d.com/download/samples/ OBJ Sample Files]<br /> | ||
+ | --> | ||
'''Performance Issue Ideas'''<br /> | '''Performance Issue Ideas'''<br /> |
Revision as of 20:42, 21 October 2010
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the <canvas> tag using WebGL.
Releases
XBPS 0.1
XBPS 0.2
XBPS 0.3
XBPS 0.4
XBPS 0.4.5 [Only Lib | Full]
XB PointStream Dev Links
3D Image Gallery
Blogs
Specifications
LightHouse
Github
Twitter
YouTube Videos
Development Resources
GPU Gems
GPU Gems 2
WebGL Specification
WebGL Cheat Sheet
OpenGLES 2.0 man pages
Performance Issue Ideas
- Spatially partition point cloud into Bounding volume hierarchy and do bounding volume frustum culling
- Do static rendering
- Render low LOD when rotating point cloud
- Push as much as we can to CPU and GPU
- Use progressive "mesh" optimization to render objects if they are far from the camera
- Allow user to control LOD
- Stream point cloud, dynamically create and merge bounding volumes
- Pre-create Bounding volume hierarchy