Difference between revisions of "DPS901 Cerebral Thought"

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(Team Meeting Archive)
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| <i>Question(s):</i> ||<p>What type of features should a game have?</p>
 
| <i>Question(s):</i> ||<p>What type of features should a game have?</p>
 
|-
 
|-
| <i>Outcome(s):</i> ||<p> More Technical Features are required</p>
+
| <i>Outcome(s):</i> ||<p> More Technical Features are required such as: different types of graphics, input and sound rather than gameplay</p>
 
|-
 
|-
 
|<i>Future Plan(s)</i> ||<p>Create a list of technical features to implement and arrange for another meeting on thursday after class(09/23/2010 at 9:50am)</p>
 
|<i>Future Plan(s)</i> ||<p>Create a list of technical features to implement and arrange for another meeting on thursday after class(09/23/2010 at 9:50am)</p>
 
|}
 
|}

Revision as of 21:15, 22 September 2010

Cerebral Thought

Game Name

  1. Shayan Zafar Ahmad
  2. Richard Eyre
  3. Jordan Raffoul
  4. Gerald Wan

Email All

Member Tasks

Member Role
Shayan Ahmad Sound
Jordan Raffoul Input
Rick Eyre Graphics
Gerald Wan Graphics

Proposal

Map of the World of the Game

Moderator's - Instructors Comments

Team Meeting Archive

Meeting: #01 Date/Time: 09/19/2010:9:50am
Question(s):

What type of features should a game have?

Outcome(s):

More Technical Features are required such as: different types of graphics, input and sound rather than gameplay

Future Plan(s)

Create a list of technical features to implement and arrange for another meeting on thursday after class(09/23/2010 at 9:50am)