Difference between revisions of "GAM666 Slap Your Grandma"

From CDOT Wiki
Jump to: navigation, search
Line 17: Line 17:
 
Where: Tel Open Lab
 
Where: Tel Open Lab
 
*Occasional
 
*Occasional
*Mandatory
 
 
*Rollback trunk if bugs exist, update branches, re-evaluate goals
 
*Rollback trunk if bugs exist, update branches, re-evaluate goals
 
*Team collaboration and work time also teacher help time
 
*Team collaboration and work time also teacher help time

Revision as of 16:06, 16 September 2010


GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources


Game Name Goes here

Workflow

We will control our own branches off the project trunk. There you will implement your new code in a bug free environment. Code will then be submitted to trunk bug free, and all branches will be updated to trunk revision. Teammates are not required to use IRC, but the tool is there for team contact and help from others.

Meeting Goals

Tuesday

When: 9:50 (after GAM666) Where: Tel Open Lab

  • Mandatory
  • Evaluate goals from last week (not meet/exceed) Why? Why not? Can we maintain pace?
  • Define goals for this week
  • Review code and playtest before trunk submission
  • Update branches to trunk revision

Thursday

When: 9:50 (after GAM666) Where: Tel Open Lab

  • Occasional
  • Rollback trunk if bugs exist, update branches, re-evaluate goals
  • Team collaboration and work time also teacher help time

ToDo

  • Divide workload

(carl) my proposal would be dividing the game along these lines

  • audio
  • input
  • video (world and impassable terrain)
  • video (actors and movement)

Team Members

  1. Group Email
  2. David Seifried, Some responsibility
  3. Carl Desautels, Some other responsibility
  4. Denny Papagiannidis, Some other responsibility
  5. Sasha Atijas, Some other responsibility

Proposal

Map of the World of the Game

Moderator's - Instructors Comments

Any other thing you find necessary