Difference between revisions of "XB PointStream"
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'''Releases'''<br /> | '''Releases'''<br /> | ||
− | [http://matrix.senecac.on.ca/~asalga/XB_PointStream/releases/0.1 0.1]<br /> | + | [http://matrix.senecac.on.ca/~asalga/XB_PointStream/releases/0.1.zip 0.1]<br /> |
− | 0.2<br /> | + | [http://matrix.senecac.on.ca/~asalga/XB_PointStream/releases/0.2.zip 0.2]<br /> |
'''XB PointStream Dev Links'''<br /> | '''XB PointStream Dev Links'''<br /> | ||
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[http://cdot.lighthouseapp.com/projects/52886-xb-pointstream LightHouse]<br /> | [http://cdot.lighthouseapp.com/projects/52886-xb-pointstream LightHouse]<br /> | ||
[http://github.com/asalga/XB-PointStream Github]<br /> | [http://github.com/asalga/XB-PointStream Github]<br /> | ||
− | [http://twitter.com/XBPointStream Twitter] | + | [http://twitter.com/XBPointStream Twitter]<br /> |
'''Development Resources'''<br /> | '''Development Resources'''<br /> |
Revision as of 10:03, 28 June 2010
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the <canvas> tag using WebGL.
XB PointStream Dev Links
3D Gallery
Specifications
LightHouse
Github
Twitter
Development Resources
GPU Gems
GPU Gems 2
WebGL Specification
WebGL Cheat Sheet
OpenGLES 2.0 man pages
Performance Issue Ideas
- Spatially partition point cloud into Bounding volume hierarchy and do bounding volume frustum culling
- Do static rendering
- Render low LOD when rotating point cloud
- Push as much as we can to CPU and GPU
- Use GL_ARB_occlusion_query to cull points which do not contribute to the scene (render BB of octant and count contributing fragments). This can be used for culling 'backface points'
- Use progressive "mesh" optimization to render objects if they are far from the camera
- Allow user to control LOD
- Stream point cloud, dynamically create and merge bounding volumes
- Pre-create Bounding volume hierarchy