Difference between revisions of "XB PointStream/specs"
(Created page with '<h2>XB PointStream Specifications</h2> XB PointStream must be a cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer.<br /> It must be able to quickly r…') |
|||
Line 1: | Line 1: | ||
<h2>XB PointStream Specifications</h2> | <h2>XB PointStream Specifications</h2> | ||
− | XB PointStream must be a | + | XB PointStream must be a general purpose tool for rendering 3D images composed of <br /> |
− | + | point cloud data any WebGL browser. | |
− | # Needs to render a 3D image in | + | # Needs to render a 3D image quickly in any WebGL browser |
− | # | + | # Must support camera manipulation |
− | # Needs to support the following HTML parameters: | + | # Needs to support the some of the following HTML parameters: |
+ | (This still needs to be discussed) | ||
*DataURL | *DataURL | ||
*FrontImageURL | *FrontImageURL | ||
Line 43: | Line 44: | ||
*EnableAntialiasing | *EnableAntialiasing | ||
*AnimationPathURL | *AnimationPathURL | ||
+ | |||
+ | To discuss: | ||
+ | * What file formats should be supported? PSI, ZAE, ... | ||
+ | * |
Revision as of 12:44, 9 June 2010
XB PointStream Specifications
XB PointStream must be a general purpose tool for rendering 3D images composed of
point cloud data any WebGL browser.
- Needs to render a 3D image quickly in any WebGL browser
- Must support camera manipulation
- Needs to support the some of the following HTML parameters:
(This still needs to be discussed)
- DataURL
- FrontImageURL
- FrameImageURL
- BackgroundImageURL
- DataEmbedded
- BackgroundImageAsTile
- PixelSize
- CameraMode
- CameraPosition
- MouseMode
- ZoomingLevel
- PlayerBkColor
- BoundingBoxRatio
- EnableBkTransparency
- ImageRenderingQuality
- StereoOn
- EnableBackfaceCull
- Light1On
- Light1CoordSys
- Light1Azimuth
- Light1Elevation
- Light1AmbientColor
- Light1AmbientIntensity
- Light1DiffuseColor
- Light1DiffuseIntensity
- Light1SpecularColor
- Light1SpecularIntensity
- MaterialLightOn
- MaterialShininess
- MaterialAmbientColor
- MaterialDiffuseColor
- MaterialSpecularColor
- ShadowOn
- TransparencyOn
- EnableAntialiasing
- AnimationPathURL
To discuss:
- What file formats should be supported? PSI, ZAE, ...