Difference between revisions of "6502 Assembly Language Lab (Old Version)"
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[[Category:SPO600 Labs]]{{Admon/lab|Purpose of this Lab|In this lab, you will learn some of the basics of [[6502]] assembly language, in preparation for learning more complex x86_64 and AArch64 assembly language.}} | [[Category:SPO600 Labs]]{{Admon/lab|Purpose of this Lab|In this lab, you will learn some of the basics of [[6502]] assembly language, in preparation for learning more complex x86_64 and AArch64 assembly language.}} | ||
Revision as of 15:23, 14 September 2021
Contents
Resources
- 6502
- 6502 Emulator
- 6502 Emulator Example Code
- Opcode/Instruction References
Lab 1
Setup
1. In-person: Organize a group of 4-6 students around one of the monitor/whiteboard groups in the classroom. Arrange the furniture so that everyone has a comfortable view of the display.
Online: Enter the breakout room assigned to you.
2. In-person: Gather these supplies:
- HDMI cable
- Whiteboard markers
Online: go to step #3.
3. Select one person to be the "Driver", who will type/operate the computer for the group.
The driver will open the 6502 Emulator at [1] (and, ideally, this lab page as well).
In-person: The Driver should connect their device (laptop, table) to the HDMI display. It's a good idea to ensure that the Speed slider on the emulator is at its lowest setting (left) and that the Text Screen is turned off (unchecked).
Online: The Driver will share their emulator screen (http://6502.cdot.systems).
Bitmap Code
4. Paste this code into the emulator:
lda #$00 ; set a pointer at $40 to point to $0200 sta $40 lda #$02 sta $41 lda #$07 ; colour number ldy #$00 ; set index to 0 loop: sta ($40),y ; set pixel at the address (pointer)+Y iny ; increment index bne loop ; continue until done the page inc $41 ; increment the page ldx $41 ; get the current page number cpx #$06 ; compare with 6 bne loop ; continue until done all pages
5. Test the code by pressing the Assemble button, then the Run button. If the there are any errors assembling (compiling) the code, they will appear in the message area at the bottom of the page. Make sure the code is running correctly and that everyone in your group understands how it works.
6. Add this instruction after the loop:
label and before the sta ($40),y
instruction:
tya
7. What visual effect does this cause, and how many colours are on the screen? Why?
8. Add this instruction after the tya
:
lsr
9. What visual effect does this cause, and how many colours are on the screen? Why?
10. Repeat the above tests with two, three, four, and five lsr
instructions in a row. Describe and explain the effect in each case.
11. Repeat the tests using asl
instructions instead of lsr
instructions. Describe and explain the effect in each case.
12. Remove the tya
and all asl
and lsr
instructions.
13. The original code includes one iny
instruction. Test with one to five consecutive iny
instructions. Describe and explain the effect in each case. Note: ensure that the Speed slider is on its lowest setting (left) for these experiments.
Writing Code, Part 1
14. Write code to draw a green line across the top of the bitmap screen and a blue line across the bottom.
Writing Code, Part 2
15. Extend the previous code to draw a yellow line down the left side of the screen and a purple line down the right side.
Write-Up
Post an entry on your blog describing your experiments in this lab. Include:
- An introduction, so that someone who happens across your blog will understand the context of what you're writing about.
- The results from the Bitmap Code portion of the lab, describing what happened in each case and the reasons for it.
- The results from the two Writing Code portions of the lab, including the code, a description of how the code works, and the results produced.
- Your experiences with this lab -- your impressions of the Assembly Language, what you learned, and your reflections of the process.
Remember to follow the Blog Guidelines as you write.