Difference between revisions of "Mozilla Source and Symbol Server"

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(0.1 Release)
m (0.1 Release)
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=== 0.1 Release ===  
 
=== 0.1 Release ===  
 
     * set up a localhost server
 
     * set up a localhost server
     * make buildsymbols from my own build
+
     * make buildsymbols from local build
 
     * load those symbols onto the local server
 
     * load those symbols onto the local server
 
     * connect them up to my debugger to make sure it all works
 
     * connect them up to my debugger to make sure it all works

Revision as of 14:13, 1 October 2007

Overview

Mozilla has a symbol server for Windows builds that allows developers or users to debug nightly and release builds without having to ship debug symbols along with the builds. This can be very useful when a user has a problem that developers can't reproduce, or when you hit a crash or hang during your normal browsing, not using a debug build.

While this is very useful, it doesn't provide source-level debugging. You can see function names and call stacks, but not the source at the location, which makes stepping through code very difficult. Luckily, Microsoft does provide a means to add source info to debug symbols, called a source server. Your mission is to sort through the Microsoft documentation and figure out how to add this to the existing Mozilla symbol server. The reward is having hundreds of developers and untold numbers of end users thank you for making life easier, and difficult crashes easier to fix.

Project Name

Mozilla Source and Symbol Server

Project Description

Create a source code server to work with Mozilla's current symbol server. This will allow users to do full debugs of nightly release builds with access to remote symbols and full source code.

Project Leader(s)

Lukas Blakk (lsblakk)

Project Contributor(s)

As soon as I know what kind of contributions will be useful, I will post a call for help here. Keep checking back.

Thanks!

Project Details

Related Bugs

0.1 Release

   * set up a localhost server
   * make buildsymbols from local build
   * load those symbols onto the local server
   * connect them up to my debugger to make sure it all works
   * get the microsoft scripts to work adding source code to my local pdb files
   * so that the debugger can access the source code from being pointed to my server

Additional Resources