Difference between revisions of "GAM531/DPS931 Project Requirements 20167"
(→Potential Enhancements) |
Mradmanovic (talk | contribs) (→Potential Enhancements) |
||
Line 29: | Line 29: | ||
= Potential Enhancements = | = Potential Enhancements = | ||
Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it. | Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it. | ||
− | *<s></s>View Frustum Culling | + | *<s></s>View Frustum Culling - RawpiJoodMerko |
*<s></s> Scene Object Ordering | *<s></s> Scene Object Ordering | ||
*<s></s>Stock Geometry Creation | *<s></s>Stock Geometry Creation |
Revision as of 15:00, 30 September 2016
Game Engine Foundations
GAM531/DPS931 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Due Dates
Form groups, add group name to wiki | Friday September 2016 |
Create Wiki for your group, include task allocation for each member | Friday 2016 |
Choose enhancement and clear with professor | Friday October 2016 |
Submit Proposal/Research Document | Friday October 2016 |
Submit Project (completed engine + enhancement) | Sunday December 2016 |
Project Requirements
Potential Enhancements
Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.
View Frustum Culling - RawpiJoodMerkoScene Object OrderingStock Geometry CreationPlanar Collision DetectionSpherical Collision DetectionScene PersistenceBinary resource storage and loadingAnti-aliasing - LaserKimAI Pathing SystemTerrain GenerationBox CollisionBinary Resource Format (2/3) and LOD Calculator (1/3)
(More will be added)