Difference between revisions of "GAM531/DPS931 Project Requirements 20167"

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= Potential Enhancements =
 
= Potential Enhancements =
 
Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.
 
Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.
*<s>View Frustum Culling</s>
+
*<s></s>View Frustum Culling
*<s>Scene Object Ordering</s>  
+
*<s></s> Scene Object Ordering
*<s>Stock Geometry Creation</s>
+
*<s></s>Stock Geometry Creation
*<s>Planar Collision Detection</s>
+
*<s></s>Planar Collision Detection
*<s>Spherical Collision Detection</s>
+
*<s></s>Spherical Collision Detection
*<s>Scene Persistence</s>
+
*<s></s>Scene Persistence
*<s>Binary resource storage and loading</s>
+
*<s></s>Binary resource storage and loading
*<s>Anti-aliasing</s>  
+
*<s></s>Anti-aliasing  
*<s>AI Pathing System</s>
+
*<s></s>AI Pathing System
*<s>Terrain Generation</s>
+
*<s></s>Terrain Generation
*<s>Box Collision</s>
+
*<s></s>Box Collision
*<s>Binary Resource Format (2/3) and LOD Calculator (1/3) </s>
+
*<s></s>Binary Resource Format (2/3) and LOD Calculator (1/3)  
 
(More will be added)
 
(More will be added)

Revision as of 07:32, 10 September 2016

Game Engine Foundations

GAM531/DPS931 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources

Due Dates

Form groups, add group name to wiki Friday September 2016
Create Wiki for your group, include task allocation for each member Friday 2016
Choose enhancement and clear with professor Friday October 2016
Submit Proposal/Research Document Friday October 2016
Submit Project (completed engine + enhancement) Sunday December 2016



Project Requirements

Potential Enhancements

Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.

  • View Frustum Culling
  • Scene Object Ordering
  • Stock Geometry Creation
  • Planar Collision Detection
  • Spherical Collision Detection
  • Scene Persistence
  • Binary resource storage and loading
  • Anti-aliasing
  • AI Pathing System
  • Terrain Generation
  • Box Collision
  • Binary Resource Format (2/3) and LOD Calculator (1/3)

(More will be added)