Difference between revisions of "SPO600 64-bit Assembly Language Lab"
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− | start = 0 /* starting value for the loop index */ | + | start = 0 /* starting value for the loop index; note that this is a symbol (constant), not a variable */ |
max = 10 /* loop exits when the index hits this number (loop condition is i<max) */ | max = 10 /* loop exits when the index hits this number (loop condition is i<max) */ | ||
Revision as of 15:32, 19 January 2016
Contents
Lab 3
Code Examples
The code examples for this lab are available at either of these links:
- Outside Seneca: http://england.cdot.systems/spo600/spo600-assembler-lab-examples.tgz
- Inside Seneca: http://england.internal.cdot.systems/spo600/spo600-assembler-lab-examples.tgz
Please download this archive to your accounts on the x86_64 and AArch64 systems, and unpack the archive on both systems.
Unpacking the archive in your home directory will produce the following directory structure:
spo600 `-- examples `-- hello # "hello world" example programs |-- assembler | |-- aarch64 # aarch64 gas assembly language version | | |-- hello.s | | `-- Makefile | `-- x86_64 # x86_64 assembly language versions | |-- hello-gas.s # ... gas syntax | |-- hello-nasm.s # ... nasm syntax | `-- Makefile `-- c # Portable C versions |-- hello2.c # syscall wrapper version |-- hello.c # printf version `-- Makefile
Throughout this lab, take advantage of make whenever possible.
References
- Assembler Basics
- x86_64 Register and Instruction Quick Start
- aarch64 Register and Instruction Quick Start
Group Lab Tasks
1. Build and run the two C versions of the program for x86_64. Take a look at the differences in the code.
2. Use the objdump -d
command to dump the object code (machine code) for the two binaries. Find the <main>
section and make sure you understand the code.
3. Review, build, and run the x86_64 assembly language programs. Make sure you understand the code.
4. Build and run the two C versions of the program for aarch64. Verify that you can disassemble the object code in the ELF binary using objdump -d
5. Review, build, and run the aarch64 assembly language programs. Make sure you understand the code.
6. Here is a basic loop in x86_64 assembler - this loops from 0 to 9, using r15 as the index (loop control) counter:
.text .globl _start start = 0 /* starting value for the loop index; note that this is a symbol (constant), not a variable */ max = 10 /* loop exits when the index hits this number (loop condition is i<max) */ _start: mov $start,%r15 /* loop index */ loop: /* ... body of the loop ... do something useful here ... */ inc %r15 /* increment index */ cmp $max,%r15 /* see if we're done */ jne loop /* loop if we're not */ mov $0,%rdi /* exit status */ mov $60,%rax /* syscall sys_exit */ syscall
Extend this code, combining it with code from the "Hello World" example, so that it prints each digit from 0 to 9 like this:
Loop: 0 Loop: 1 Loop: 2 Loop: 3 Loop: 4 Loop: 5 Loop: 6 Loop: 7 Loop: 8 Loop: 9
7. Repeat step 6 for aarch64.
8. Extend the code to loop from 00-30, printing each value as a 2-digit decimal number.
9. Repeat step 8 for aarch64.
Deliverables
1. Complete the group lab section, above.
2. Extend the assembler programs (both x86_64 and aarch64) to suppress the high digit when it is 0. In other words, the printed values should progress from 0-30 instead of from 00-30. It is OK to output a space in place of the suppressed digit (this will cause the numbers to be aligned vertically in the output).
3. Blog about the programs you've written. Describe the experience of writing and debugging in assembler, as compared to writing in other languages. Contrast x86_64 and aarch64 assembler, your experience with each, and your opinions of each. Include links to the source code for both of your assembler programs.
Optional Challenge
Write a program in aarch64 assembly language to print the times tables from 1-12 ("1 x 1 = 1" through "12 x 12 = 144"). Add a spacer between each table, and use a function/subroutine to format the numbers with leading-zero suppression.
The output could look something like this:
1 x 1 = 1 2 x 1 = 2 3 x 1 = 3 4 x 1 = 4 5 x 1 = 5 6 x 1 = 6 7 x 1 = 7 8 x 1 = 8 9 x 1 = 9 10 x 1 = 10 11 x 1 = 11 12 x 1 = 12 ------------- 1 x 2 = 2 2 x 2 = 4 3 x 2 = 6 4 x 2 = 8 5 x 2 = 10 ...lines snipped for space... 11 x 12 = 132 ------------- 1 x 12 = 12 2 x 12 = 24 3 x 12 = 36 4 x 12 = 48 5 x 12 = 60 6 x 12 = 72 7 x 12 = 84 8 x 12 = 96 9 x 12 = 108 10 x 12 = 120 11 x 12 = 132 12 x 12 = 144