Difference between revisions of "Slayer Engine"
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# Thana: Reworked TextureBuilder and TextureParser to work in the engine DONE | # Thana: Reworked TextureBuilder and TextureParser to work in the engine DONE | ||
# Thana: Created material for testing the enhancement | # Thana: Created material for testing the enhancement | ||
+ | |||
+ | == Lab Work distribution and Progress == | ||
+ | # Alina: Labs 2, 3, 4, 7, 8 | ||
+ | # Alina: Open GL: lab 7 and 8 | ||
+ | # Thana: Labs 1, 5, 6, 9, 10 | ||
+ | # Thana: Open GL: lab 9 and 10 | ||
== Enhancements == | == Enhancements == | ||
# Terrain Multi-Texturing | # Terrain Multi-Texturing |
Latest revision as of 15:08, 4 December 2015
GAM531/DPS931 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
SLAYER ENGINE
Repository
Team Members
Enhancement Work distribution and Progress
- Alina: Load 24bit bmp file DONE
- Alina: Translate the bmp to an RGB buffer + blend the textures DONE
- Alina: Files involved: TextureBuilder and TextureParser DONE
- Thana: Reworked TextureBuilder and TextureParser to work in the engine DONE
- Thana: Created material for testing the enhancement
Lab Work distribution and Progress
- Alina: Labs 2, 3, 4, 7, 8
- Alina: Open GL: lab 7 and 8
- Thana: Labs 1, 5, 6, 9, 10
- Thana: Open GL: lab 9 and 10
Enhancements
- Terrain Multi-Texturing