Difference between revisions of "BTP300A A2 Team 1 Workplan"
Line 1: | Line 1: | ||
− | <u>James Laverty (Team Leader)</u> | + | '''<u>James Laverty (Team Leader)</u>''' |
− | Release 0.1 | + | |
+ | <u>Release 0.1</u> | ||
*Build initial files - iframe, consolebackup | *Build initial files - iframe, consolebackup | ||
Line 13: | Line 14: | ||
*Test and debug | *Test and debug | ||
+ | Release 0.2 | ||
+ | *Code the following: | ||
+ | *Build CField Class | ||
+ | *Test and debug | ||
+ | *Assemble | ||
+ | '''<u>Tarun Cherian</u>''' | ||
− | <u> | + | <u>Release 0.1</u> |
− | |||
*Code the following: | *Code the following: | ||
Line 27: | Line 33: | ||
*Test and debug | *Test and debug | ||
− | <u>Shawn Ponte</u> | + | |
− | Release 0.1 | + | <u>Release 0.2</u> |
+ | *Code the following: | ||
+ | *Build CLine Class | ||
+ | *Test and debug | ||
+ | |||
+ | '''<u>Shawn Ponte</u>''' | ||
+ | |||
+ | <u>Release 0.1</u> | ||
*Code the following: | *Code the following: | ||
Line 39: | Line 52: | ||
*Test and debug | *Test and debug | ||
− | <u>Paul Makowski</u> | + | <u>Release 0.2</u> |
− | Release 0.1 | + | |
+ | *Code the following: | ||
+ | *Build CButton Class | ||
+ | *Test and debug | ||
+ | |||
+ | |||
+ | '''<u>Paul Makowski</u>''' | ||
+ | |||
+ | <u>Release 0.1</u> | ||
*Code the following: | *Code the following: | ||
Line 57: | Line 78: | ||
*Test and debug | *Test and debug | ||
+ | |||
+ | <u>Release 0.2</u> | ||
+ | |||
+ | *Code the following: | ||
+ | *Build CLabel Class | ||
+ | *Test and debug |
Revision as of 08:37, 19 November 2013
James Laverty (Team Leader)
Release 0.1
- Build initial files - iframe, consolebackup
- Delegate tasks
- Code the following:
*Code constructors and destructors *void draw(int = C_FULL_FRAME) *void hide(CDirection = C_STATIONARY) *void move(CDirection)
- Test and debug
Release 0.2
- Code the following:
*Build CField Class *Test and debug *Assemble
Tarun Cherian
Release 0.1
- Code the following:
*void goMiddle(); *void setLine( char* str, char left, char fill, char right ); *void capture( ); *int absRow( ) const; *int absCol( ) const; *void bordered(bool) *bool bordered() const
- Test and debug
Release 0.2
- Code the following:
*Build CLine Class *Test and debug
Shawn Ponte
Release 0.1
- Code the following:
*void draw(int = C_FULL_FRAME) *void hide(CDirection = C_STATIONARY) *void move(CDirection) *void move(iFrame&) *void display(const char*)
- Test and debug
Release 0.2
- Code the following:
*Build CButton Class *Test and debug
Paul Makowski
Release 0.1
- Code the following:
*void frame(CFrame*) *CFrame* frame() const *void row(int) *int row() const *void col(int) *int col() const *void height(int) *int height()const *void width(int) *int width() const *int edit(char* str, int maxStrLength, bool* insertMode, int* offset, int* cursor)
- Test and debug
Release 0.2
- Code the following:
*Build CLabel Class *Test and debug