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Canvas3D JS Library

143 bytes added, 18:53, 6 March 2009
TO DO - High Priority
* find out about exposing of open gl 1.1 calls
** Should the OpenGL 1.1 calls be exposed to the Canvas3D web2.0 architecture. Mainly, for those functions that make 3D math easy (ie. gluLookAt, glMatrixMode, etc).
* Implement positional lights in the 2.0 context.
* Implement spot lights in the 2.0 context.
* Optimize matrix multiplication in 2.0 context.
== TO DO - Low Priority ==
1
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