Difference between revisions of "GAM531/DPS931 Weekly Schedule 20133"

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(Weekly Schedule 20133 Student Notes)
(Week 5 - Sep 30)
 
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=== This Week ===
 
=== This Week ===
 
=== To Do ===
 
=== To Do ===
 +
* lab 1
 
* lab 2
 
* lab 2
* lab 3
+
 
 
=== Resources ===
 
=== Resources ===
 
* Course Notes - [https://scs.senecac.on.ca/~gam666/pages/content/2dmat.html Two Dimensional Math]
 
* Course Notes - [https://scs.senecac.on.ca/~gam666/pages/content/2dmat.html Two Dimensional Math]
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=== To Do ===
 
=== To Do ===
 
* review C++ syntax
 
* review C++ syntax
* lab 4
+
* lab 3
 
* select groups
 
* select groups
 +
 
=== Resources ===
 
=== Resources ===
 
* Course Notes - [https://scs.senecac.on.ca/~gam666/pages/content/2dmat.html#tra Two Dimensional Math - Matrices]
 
* Course Notes - [https://scs.senecac.on.ca/~gam666/pages/content/2dmat.html#tra Two Dimensional Math - Matrices]
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*** Scaling
 
*** Scaling
 
*** Translations
 
*** Translations
* From the Scene to the Screen
+
* From the Scene to Screen
 
** World Transformation
 
** World Transformation
 
** View Transformation
 
** View Transformation
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=== To Do ===
 
=== To Do ===
* lab 5
+
* lab 4
 
=== Resources ===
 
=== Resources ===
 
* Course Notes - [https://scs.senecac.on.ca/~gam666/pages/content/2dmat.html#tra Two Dimensional Math]
 
* Course Notes - [https://scs.senecac.on.ca/~gam666/pages/content/2dmat.html#tra Two Dimensional Math]

Latest revision as of 14:24, 30 September 2013

Game Engine Foundations

GAM531/DPS931 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources

Weekly Schedule 20133 Student Notes

Week 1 - Sep 2

This Week

To Do

  1. Download and install DirectX SDK June 2010

Resources

Week 2 - Sep 9

This Week

  • Switched from Github to BitBucket
  • Completed Engine Architecture
    • Singleton class as an alternative to global variables
  • Started Math - Linear Algebra - Vectors

To Do

Resources

Week 3 - Sep 16

This Week

To Do

  • lab 1
  • lab 2

Resources

Week 4 - Sep 23

This Week

  • Matrix Math
    • Transforming Vectors
      • Rotations
        • cos θ sin θ
      • Scaling
    • Identity
    • Transpose
    • Multiplication
      • by scalars
      • by vectors
      • by matrices
  • Programming Matrices
    • storing in arrays
      • row major order
      • 2-D arrays in C
    • T& operator[](int);
    • T& operator()(int, int);

To Do

  • review C++ syntax
  • lab 3
  • select groups

Resources


Week 5 - Sep 30

This Week

  • 2D Matrix Math
    • Translations
  • 3D Math
    • Coordinate Systems
    • Transformations
      • Rotations
      • Scaling
      • Translations
  • From the Scene to Screen
    • World Transformation
    • View Transformation
    • Projection Transformation
    • Viewport Transformation

To Do

  • lab 4

Resources