Difference between revisions of "User:Mdafidchao"

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I'm Michael Afidchao, and this is my favorite page on the Citadel...no, not really.
 
I'm Michael Afidchao, and this is my favorite page on the Citadel...no, not really.
  
 
+
My e-mail: [mailto:mdafidchao@learn.senecac.on.ca mdafidchao@myseneca.ca]
My e-mail: [mailto:mdafidchao@learn.senecac.on.ca mdafidchao@learn.senecac.on.ca]
 
  
 
Blog: [http://kypertrast.net/seneca http://kypertrast.net/seneca]
 
Blog: [http://kypertrast.net/seneca http://kypertrast.net/seneca]
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IRC nick: mdafidchao, KyperTrast
 
IRC nick: mdafidchao, KyperTrast
 +
 +
=GAM666 test review stuff=
 +
* Windows Programming
 +
** Windows Functions ([http://msdn.microsoft.com/en-us/library/windows/desktop/ms633559%28v=vs.85%29.aspx WinMain], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms646291%28v=vs.85%29.aspx EnableWindow], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms632667%28v=vs.85%29.aspx AdjustWindowRectEx], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms645515%28v=vs.85%29.aspx SendDlgItemMessage], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms645481%28v=vs.85%29.aspx GetDlgItem], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms633586%28v=vs.85%29.aspx RegisterClass], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms645452%28v=vs.85%29.aspx DialogBox] (macro), [http://msdn.microsoft.com/en-us/library/windows/desktop/ms632682%28v=vs.85%29.aspx DestroyWindow], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms632679%28v=vs.85%29.aspx CreateWindow], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms633548%28v=vs.85%29.aspx ShowWindow], [http://msdn.microsoft.com/en-us/library/windows/desktop/dd145167%28v=vs.85%29.aspx UpdateWindow], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms644943%28v=vs.85%29.aspx PeekMessage], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms644955%28v=vs.85%29.aspx TranslateMessage], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms644944%28v=vs.85%29.aspx PostMessage], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms644934%28v=vs.85%29.aspx DispatchMessage], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms648393%28v=vs.85%29.aspx Setcursor], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms644945%28v=vs.85%29.aspx PostQuitMessage], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms633572%28v=vs.85%29.aspx DefWindowProc], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms644956%28v=vs.85%29.aspx WaitMessage], [http://msdn.microsoft.com/en-us/library/windows/desktop/ms645505%28v=vs.85%29.aspx MessageBox])
 +
** [http://msdn.microsoft.com/en-us/library/windows/desktop/ms633570%28v=vs.85%29.aspx Window Procedures]or Scroll UP on this [https://scs.senecac.on.ca/~gam666/pages/content/displ.html#dis page]
 +
* [https://scs.senecac.on.ca/~gam666/pages/content/direc.html#com COM Technology]
 +
* [https://scs.senecac.on.ca/~gam666/pages/content/direc.html#dir Direct3D]
 +
** Direct3D COM Object
 +
** Direct3D Display Device COM Object
 +
** Direct3D Texture COM Object
 +
* Game Programming Aspects
 +
** Singletons and Interfaces
 +
** Event Iteration, Messages, and Timing
 +
** Re-Configuration, Loss and Restoration of Focus
 +
** Design, Coordination, Graphic Representation
 +
** Colour and Backbuffering
 +
** Action-Key Mapping
 +
 +
Sample test question:
 +
  d3d->CreateDevice( ) //returns &d3dd
 +
  sprite->D3DCreateSprite() //returns &sprite
 +
    //com Direct3D object
 +
d3dd -> Clear ()
 +
  // { single frame
 +
  d3dd -> BeginScene()
 +
  //[ drawing graphic
 +
  sprite->Begin()
 +
  sprite->Drew
 +
  sprite->End
 +
// ]
 +
d3dd ->EndScene()
 +
  //}
 +
d3dd -> Present()
 +
 +
==Windows Programming==
 +
* entry point: instead of a main function, WinMain() is used
 +
* int WINAPI WinMain (HINSTANCE hinst, HINST hprev, LPSTR cp, int show)
 +
** hinst - handle to the window, a pointer that indirectly points to an instance to disallow direct changes
 +
** hprev - handle to the previous instance of the application (usually nullptr)
 +
** cp  - C-style null-terminated string from the command line,
 +
** show - integer that identifies how to initially display the window
 +
* windows procedure: processes the message queue created from the OS
 +
* BOOL CALLBACK identifierName(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
 +
** hwnd - handle to the window for which the incoming message was targeted
 +
** msg - integer that identifies the message itself
 +
** wp - optionally holds a value associated with message, usually an integer
 +
** lp - holds a value associated with message, usually an address
 +
* DialogBox(): a Windows function-like macro that creates a modal dialog box from a template resource
 +
* DialogBox((HINSTANCE)hinst, MAKEINTRESOURCE(IDD_DLG), nullptr, procedureToReceieveMessages)
 +
** modal - execution pauses until user completes some action
 +
** does not return control until EndDialog() has destroyed the dialog box
 +
* types of messages to process within switch(msg): WM_INITDIALOG, WM_COMMAND, IDCANCEL
 +
** WM_INITDIALOG - initialize immediately before displaying dialog box
 +
** WM_COMMAND - response to any activity within dialog box, check the LOWORD of wp: switch (LOWORD(wp))
 +
*** IDOK - continue button
 +
*** IDCANCEL - cancel button
 +
* Resource Description: dialog box uses a resource, defined in a resource definition script
 +
** resources are defined with ID numbers, dialog controls are usually prefixed with IDC_ and starts at 100/101
 +
* ensure you use the L prefix for Unicode (2 bytes per character): L"Text"
 +
 +
 +
 +
===Key Windows Functions===
 +
* MessageBox(HWND hwnd, LPCTSTR lpText, LPCTSTR lpCation, UINT uType): pops up a modal dialog box
 +
* SendDlgItemMessage (HWND hwnd, int nIDDlgItem, UINT Msg, WPARAM wp, LPARAM lp): sends message msg to control nIDDlgItem in dialog box hwnd
 +
** For comboboxes: wp holds the index of the line item in nIDDlgItem's list
 +
** lp holds the address of the string associated with that line item
 +
** combo box CB_ definitions:
 +
*** CB_RESETCONTENT - send a message to the combo box to remove all items from its list
 +
*** CB_ADDSTRING - add a line item to its list
 +
*** CB_SETCURSEL - select the line item from the list associated with the index specified in wp
 +
*** CB_GETCURSEL - get index of selected item
 +
*** CB_GETLBTEXT - get description of selected resolution, wp specifies the index, lp specifies the string to be filled
 +
*** CBN_SETFOCUS - checks whether the combo box has keyboard focus, from the wp ex. HIWORD(wp) == CBN_SETFOCUS
 +
*** CBN_SELCHANGE - checks whether the user has clicked in the combo box list or changed the selection w/arrow keys
 +
*** CB_ERR - this is returned after any sent dialog message to a combo box
 +
** GetDlgItem (HWND hwnd, int nID): retrieves a handle to control nID in dialog box hwnd
 +
** EnableWindow (HWND hwnd, BOOL enable): enables/disables the control at handle hwnd
 +
*** use in combination w/GetDlgItem, ex. EnableWindow(GetDlgItem(hwnd, IDC_GO), TRUE)
 +
 +
===Key Resource Definitions===
 +
* LTEXT - creates text control
 +
* PUSHBUTTON - creates a push button control
 +
* COMBOBOX
 +
* DEFPUSHBUTTON - default push button
 +
 +
===Defines/Typedefs===
 +
These are the key definitions:
 +
* #define  WINAPI  __stdcall //__stdcall informs the compiler that the function, not the caller, will clean the stack after execution
 +
* #define WIN32_LEAN_AND_MEAN //remove unnecessary API components for game programming
 +
* typedef  HANDLE  HINSTANCE;
 +
* typedef  PVOID  HANDLE;
 +
* typedef  void*  PVOID;
 +
* typedef  CHAR*  LPSTR;
 +
* typedef  char    CHAR;
 +
* typedef  int          BOOL;
 +
* #define  CALLBACK      __stdcall
 +
* typedef  HANDLE        HWND;
 +
*  typedef  unsigned int  UINT;
 +
*  typedef  UINT_PTR      WPARAM;  //word parameter
 +
* typedef  unsigned int  UINT_PTR;
 +
* typedef  LONG_PTR      LPARAM;  //long parameter
 +
* typedef  long          LONG_PTR;

Latest revision as of 11:39, 14 November 2013

I'm Michael Afidchao, and this is my favorite page on the Citadel...no, not really.

My e-mail: mdafidchao@myseneca.ca

Blog: http://kypertrast.net/seneca

Github repository: https://github.com/mafidchao

IRC nick: mdafidchao, KyperTrast

GAM666 test review stuff

Sample test question:

 d3d->CreateDevice( ) //returns &d3dd
 sprite->D3DCreateSprite() //returns &sprite
   //com Direct3D object
d3dd -> Clear ()
 // { single frame
 d3dd -> BeginScene()
 //[ drawing graphic
  sprite->Begin()
  sprite->Drew
  sprite->End
// ]
d3dd ->EndScene()
 //}
d3dd -> Present()

Windows Programming

  • entry point: instead of a main function, WinMain() is used
  • int WINAPI WinMain (HINSTANCE hinst, HINST hprev, LPSTR cp, int show)
    • hinst - handle to the window, a pointer that indirectly points to an instance to disallow direct changes
    • hprev - handle to the previous instance of the application (usually nullptr)
    • cp - C-style null-terminated string from the command line,
    • show - integer that identifies how to initially display the window
  • windows procedure: processes the message queue created from the OS
  • BOOL CALLBACK identifierName(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
    • hwnd - handle to the window for which the incoming message was targeted
    • msg - integer that identifies the message itself
    • wp - optionally holds a value associated with message, usually an integer
    • lp - holds a value associated with message, usually an address
  • DialogBox(): a Windows function-like macro that creates a modal dialog box from a template resource
  • DialogBox((HINSTANCE)hinst, MAKEINTRESOURCE(IDD_DLG), nullptr, procedureToReceieveMessages)
    • modal - execution pauses until user completes some action
    • does not return control until EndDialog() has destroyed the dialog box
  • types of messages to process within switch(msg): WM_INITDIALOG, WM_COMMAND, IDCANCEL
    • WM_INITDIALOG - initialize immediately before displaying dialog box
    • WM_COMMAND - response to any activity within dialog box, check the LOWORD of wp: switch (LOWORD(wp))
      • IDOK - continue button
      • IDCANCEL - cancel button
  • Resource Description: dialog box uses a resource, defined in a resource definition script
    • resources are defined with ID numbers, dialog controls are usually prefixed with IDC_ and starts at 100/101
  • ensure you use the L prefix for Unicode (2 bytes per character): L"Text"


Key Windows Functions

  • MessageBox(HWND hwnd, LPCTSTR lpText, LPCTSTR lpCation, UINT uType): pops up a modal dialog box
  • SendDlgItemMessage (HWND hwnd, int nIDDlgItem, UINT Msg, WPARAM wp, LPARAM lp): sends message msg to control nIDDlgItem in dialog box hwnd
    • For comboboxes: wp holds the index of the line item in nIDDlgItem's list
    • lp holds the address of the string associated with that line item
    • combo box CB_ definitions:
      • CB_RESETCONTENT - send a message to the combo box to remove all items from its list
      • CB_ADDSTRING - add a line item to its list
      • CB_SETCURSEL - select the line item from the list associated with the index specified in wp
      • CB_GETCURSEL - get index of selected item
      • CB_GETLBTEXT - get description of selected resolution, wp specifies the index, lp specifies the string to be filled
      • CBN_SETFOCUS - checks whether the combo box has keyboard focus, from the wp ex. HIWORD(wp) == CBN_SETFOCUS
      • CBN_SELCHANGE - checks whether the user has clicked in the combo box list or changed the selection w/arrow keys
      • CB_ERR - this is returned after any sent dialog message to a combo box
    • GetDlgItem (HWND hwnd, int nID): retrieves a handle to control nID in dialog box hwnd
    • EnableWindow (HWND hwnd, BOOL enable): enables/disables the control at handle hwnd
      • use in combination w/GetDlgItem, ex. EnableWindow(GetDlgItem(hwnd, IDC_GO), TRUE)

Key Resource Definitions

  • LTEXT - creates text control
  • PUSHBUTTON - creates a push button control
  • COMBOBOX
  • DEFPUSHBUTTON - default push button

Defines/Typedefs

These are the key definitions:

  • #define WINAPI __stdcall //__stdcall informs the compiler that the function, not the caller, will clean the stack after execution
  • #define WIN32_LEAN_AND_MEAN //remove unnecessary API components for game programming
  • typedef HANDLE HINSTANCE;
  • typedef PVOID HANDLE;
  • typedef void* PVOID;
  • typedef CHAR* LPSTR;
  • typedef char CHAR;
  • typedef int BOOL;
  • #define CALLBACK __stdcall
  • typedef HANDLE HWND;
  • typedef unsigned int UINT;
  • typedef UINT_PTR WPARAM; //word parameter
  • typedef unsigned int UINT_PTR;
  • typedef LONG_PTR LPARAM; //long parameter
  • typedef long LONG_PTR;