Difference between revisions of "GAM666/DPS901 Weekly Schedule 20123"
(Created page with '{{GAM666/DPS901 Index | 20123}} = Weekly Schedule 20123= == Week 1 - Sep 4 == === This Week === * [https://cs.senecac.on.ca/~gam666/pages/content/windo.html Windows Programming…') |
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= Weekly Schedule 20123= | = Weekly Schedule 20123= | ||
− | == Week 1 - Sep | + | == Week 1 - Sep 2 == |
=== This Week === | === This Week === | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/intro.html Introduction] |
+ | * [https://scs.senecac.on.ca/~gam666/pages/content/windo.html Windows Programming] | ||
** Dialog Sample | ** Dialog Sample | ||
** Selection Sample | ** Selection Sample | ||
− | |||
=== To Do === | === To Do === | ||
Line 21: | Line 21: | ||
* [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN TortoiseSVN Documentation] | * [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN TortoiseSVN Documentation] | ||
− | == Week 2 - Sep | + | == Week 2 - Sep 9 == |
=== This Week === | === This Week === | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/compo.html Framework and API Design] |
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/direc.html COM and DirectX] |
** The fwk4gps framework, its branches, and architecture | ** The fwk4gps framework, its branches, and architecture | ||
** Singleton class as an alternative to global variables | ** Singleton class as an alternative to global variables | ||
** Including interfaces rather than class definitions to minimize header file dependencies | ** Including interfaces rather than class definitions to minimize header file dependencies | ||
− | |||
=== To Do === | === To Do === | ||
# Download and install [http://www.microsoft.com/download/en/details.aspx?id=6812 DirectX SDK June 2010] | # Download and install [http://www.microsoft.com/download/en/details.aspx?id=6812 DirectX SDK June 2010] | ||
− | |||
=== Resources === | === Resources === | ||
* [http://msdn.microsoft.com/en-us/directx/ DirectX Developer Centre] at Microsoft | * [http://msdn.microsoft.com/en-us/directx/ DirectX Developer Centre] at Microsoft | ||
− | == Week 3 - Sep | + | == Week 3 - Sep 16 == |
=== This Week === | === This Week === | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/displ.html Display Modes] |
+ | ** Use the Direct3D COM object to interrogate the hardware for the installed options | ||
+ | * [https://scs.senecac.on.ca/~gam666/pages/content/surfa.html Event Iteration] | ||
** Messaging, the main application window, and event iteration | ** Messaging, the main application window, and event iteration | ||
** Housekeeping during loss and restoration of focus | ** Housekeeping during loss and restoration of focus | ||
** Housekeeping during re-configuration | ** Housekeeping during re-configuration | ||
** Use the Direct3DDevice9 COM object to access the display device | ** Use the Direct3DDevice9 COM object to access the display device | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== To Do === | === To Do === | ||
− | # Download the Event Iteration | + | * Lecture Material |
+ | # Download the Dialog Modes Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' | ||
+ | # Download the Event Iteration Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' | ||
+ | |||
+ | * Project | ||
+ | ** If you don't have an account on this wiki, [http://zenit.senecac.on.ca/wiki/index.php?title=Special:UserLogin&type=signup&returnto=GAM666/DPS901_Weekly_Schedule_20123 Create an account]. Make sure that your userid '''is''' your seneca email id | ||
+ | <!-- | ||
+ | * Install an IRC client, register a nickname on irc.freenode.net and join #seneca channel; check [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics] for help | ||
+ | * Optional: designate/create a blog for GAM666/DPS901 and [[Planet CDOT Feed List | add its '''filtered''' feed]] to [http://zenit.senecac.on.ca/~chris.tyler/planet/ Planet CDOT] | ||
+ | --> | ||
+ | ** Add your name and information to [[GAM666/DPS901Student List 20123]] | ||
+ | ** Form Teams, identify team members (3-4 members) and add your team and its members to [[GAM666/DPS901 Teams 20123]] ''' Before Thursday 27th'''. | ||
=== Resources === | === Resources === | ||
* [http://msdn.microsoft.com/en-us/library/ MSDN Library] at Microsoft | * [http://msdn.microsoft.com/en-us/library/ MSDN Library] at Microsoft | ||
− | == Week 4 - Sep | + | == Week 4 - Sep 23 == |
=== This Week === | === This Week === | ||
+ | * [https://scs.senecac.on.ca/~gam666/pages/content/dtech.html Background Image] | ||
+ | ** Sprites | ||
+ | ** Textures | ||
+ | ** Color Model | ||
+ | ** Use the Direct3DSprite COM object to manage the drawing of 2D images | ||
+ | ** Use the Direct3DTexture9 COM object to hold an image on video memory | ||
* Shades of Red application | * Shades of Red application | ||
** for you to complete - use lecture notes to fill in the details | ** for you to complete - use lecture notes to fill in the details | ||
** reviews the DirectX material covered to date | ** reviews the DirectX material covered to date | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/trans.html Sprites in Motion] |
** timing | ** timing | ||
*** upper limit on drawing rate | *** upper limit on drawing rate | ||
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** direct-device connectivity | ** direct-device connectivity | ||
*** portal-primitive pattern | *** portal-primitive pattern | ||
− | |||
− | |||
− | |||
− | |||
=== To Do === | === To Do === | ||
* Lecture Material | * Lecture Material | ||
− | + | # Download the Background Image Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' | |
+ | # Download the Sprites in Motion Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' | ||
* Workshop | * Workshop | ||
Line 83: | Line 91: | ||
* Project | * Project | ||
− | ** | + | ** Bringing the Course Wiki Up To Date |
− | + | *** Create Project Page for Your Team with Repository Number | |
− | * | + | *** Ensure that all links on the Student List page are working |
− | * | + | ** Start the draft of your game proposal |
− | + | ** Download the Framework and Change the Caption to your Team Name | |
− | ** | ||
− | ** | ||
=== Resources === | === Resources === | ||
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** [http://subversion.tigris.org/ Subversion (SVN)] | ** [http://subversion.tigris.org/ Subversion (SVN)] | ||
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN TortoiseSVN Documentation] | ** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN TortoiseSVN Documentation] | ||
− | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download [https:// | + | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download [https://scs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here]. |
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ||
* Wiki | * Wiki | ||
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--> | --> | ||
− | == Week 5 - | + | == Week 5 - Sep 30 == |
=== This Week === | === This Week === | ||
− | * | + | * [https://scs.senecac.on.ca/~gam666/pages/content/sprit.html Sprites under User Control] |
− | ** | + | ** user action-key mapping |
− | *** | + | * Projects |
− | + | ** [[Hints for Using SVN to collaborate on school projects]] (demo in class) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<!-- | <!-- | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/heads.html Heads Up Display] |
** Use the Direct3DFont COM object to draw the font for a text item on the HUD | ** Use the Direct3DFont COM object to draw the font for a text item on the HUD | ||
--> | --> | ||
− | + | * [https://scs.senecac.on.ca/~gam666/pages/content/2dmat.html 2D Mathematics] | |
− | |||
− | |||
− | |||
− | |||
− | * [https:// | ||
** Coordinate System | ** Coordinate System | ||
** Vectors | ** Vectors | ||
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# Add text to identify the motion of the second sprite on the HUD | # Add text to identify the motion of the second sprite on the HUD | ||
--> | --> | ||
+ | # Download the Sprites under User Control Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' | ||
# Work on your game proposal and schedule your team's appointment with your instructor ([http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20113#Appointment_Schedule_for_Proposal_Acceptance click here to book an appointment]) | # Work on your game proposal and schedule your team's appointment with your instructor ([http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20113#Appointment_Schedule_for_Proposal_Acceptance click here to book an appointment]) | ||
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** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN] | ** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN] | ||
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation] | ** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation] | ||
− | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download [https:// | + | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download [https://scs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here]. |
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ||
− | + | == Week 6 - Oct 7 == | |
− | == Week 6 - Oct | ||
=== This Week === | === This Week === | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/2dmat.html 2D Mathematics (continued)] |
** Matrix transformations | ** Matrix transformations | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== To Do === | === To Do === | ||
Line 199: | Line 175: | ||
** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN] | ** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN] | ||
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation] | ** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation] | ||
− | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https:// | + | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://scs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here]. |
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ||
− | == Week 7 - Oct | + | == Week 7 - Oct 14 == |
=== This Week === | === This Week === | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/3dmat.html 3D Mathematics] |
+ | ** Coordinate Systems | ||
+ | ** Vectors | ||
** Transformations | ** Transformations | ||
*** World Transformations | *** World Transformations | ||
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** Math Library | ** Math Library | ||
** Direct3D Utilities | ** Direct3D Utilities | ||
− | |||
− | |||
− | |||
− | |||
* Mid-Term Test | * Mid-Term Test | ||
=== To Do === | === To Do === | ||
− | + | # Study for Mid-Term Test | |
− | # | ||
− | |||
− | |||
=== Resources === | === Resources === | ||
Line 230: | Line 201: | ||
** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ||
− | + | == Week 8 - Oct 28 == | |
− | == Week 8 - Oct | ||
=== This Week === | === This Week === | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/basic.html Graphics and Cameras] |
+ | ** Graphics Primitive display paradigm | ||
+ | ** Vertex buffers | ||
+ | ** Implementing world, view, and projection transformations | ||
** Vertex Data | ** Vertex Data | ||
** Vertex Lists | ** Vertex Lists | ||
Line 242: | Line 215: | ||
**** Capabilities | **** Capabilities | ||
*** APIGraphic | *** APIGraphic | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== To Do === | === To Do === | ||
Line 255: | Line 222: | ||
## Run the Graphic Sample | ## Run the Graphic Sample | ||
## Code a CreatePyramid function for the Graphic Sample using the CreateBox function as a 'template' | ## Code a CreatePyramid function for the Graphic Sample using the CreateBox function as a 'template' | ||
− | |||
− | |||
− | |||
− | |||
=== Resources === | === Resources === | ||
Line 265: | Line 228: | ||
** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ||
− | + | == Week 9 - Nov 4 == | |
− | == Week 9 - Nov | ||
=== This Week === | === This Week === | ||
− | * [https:// | + | * [https://scs.senecac.on.ca/~gam666/pages/content/3dren.html Visibility] |
− | ** | + | ** Culling Techniques |
− | ** | + | *** Occlusion culling |
− | *** | + | **** Painter's algorithm |
− | * | + | **** Depth Buffering |
− | * | + | ** Direct3D Implementation |
− | *** | + | * [https://scs.senecac.on.ca/~gam666/pages/content/light.html Lighting] |
− | ** | ||
− | * [https:// | ||
** Light Components | ** Light Components | ||
** Light Types | ** Light Types | ||
Line 291: | Line 251: | ||
=== To Do === | === To Do === | ||
− | # | + | # Visibility |
− | ## Checkout | + | ## Checkout the Visibility Sample |
− | ## Run | + | ## Run the Visibility Sample |
− | ## Add some | + | ## Add some objects in the distance and add an action to the framework that toggles from Z-buffering to W-Buffering to no buffering |
+ | |||
# Lighting | # Lighting | ||
## Checkout Lighting | ## Checkout Lighting | ||
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** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ||
− | + | == Week 10 - Nov 11 == | |
− | * [https:// | + | |
+ | === This Week === | ||
+ | |||
+ | * [https://scs.senecac.on.ca/~gam666/pages/content/textu.html Texturing] | ||
** Texture Coordinates | ** Texture Coordinates | ||
** Magnification | ** Magnification | ||
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**** Graphic Element | **** Graphic Element | ||
**** DeviceTexture Element | **** DeviceTexture Element | ||
− | + | * [https://scs.senecac.on.ca/~gam666/pages/content/heads.html Heads Up Display] | |
+ | ** Programming Issues | ||
+ | ** Direct3D | ||
+ | *** Display | ||
+ | *** APIText | ||
+ | ** Design | ||
+ | *** Text Class | ||
+ | *** Coordination | ||
=== To Do === | === To Do === | ||
− | # Checkout | + | # Heads Up Display |
− | # Run | + | ## Checkout Heads Up Display |
− | # Checkout | + | ## Run Heads Up Display Sample |
+ | ## Add some text to the sample | ||
+ | # Checkout Texturing | ||
# Run Texturing Sample | # Run Texturing Sample | ||
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** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ||
− | - | + | == Week 11 - Nov 18 == |
+ | |||
+ | === This Week === |
Latest revision as of 20:57, 29 August 2012
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
Weekly Schedule 20123
Week 1 - Sep 2
This Week
- Introduction
- Windows Programming
- Dialog Sample
- Selection Sample
To Do
- Download Visual Studio 2010 from ACS and install it on your local computer.
- Download Tortoise SVN and install it on your local computer.
- Download the Dialog and Selection Samples from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Run Dialog Sample
- Run Selection Sample
Resources
Week 2 - Sep 9
This Week
- Framework and API Design
- COM and DirectX
- The fwk4gps framework, its branches, and architecture
- Singleton class as an alternative to global variables
- Including interfaces rather than class definitions to minimize header file dependencies
To Do
- Download and install DirectX SDK June 2010
Resources
- DirectX Developer Centre at Microsoft
Week 3 - Sep 16
This Week
- Display Modes
- Use the Direct3D COM object to interrogate the hardware for the installed options
- Event Iteration
- Messaging, the main application window, and event iteration
- Housekeeping during loss and restoration of focus
- Housekeeping during re-configuration
- Use the Direct3DDevice9 COM object to access the display device
To Do
- Lecture Material
- Download the Dialog Modes Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Download the Event Iteration Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Project
- If you don't have an account on this wiki, Create an account. Make sure that your userid is your seneca email id
- Add your name and information to GAM666/DPS901Student List 20123
- Form Teams, identify team members (3-4 members) and add your team and its members to GAM666/DPS901 Teams 20123 Before Thursday 27th.
Resources
- MSDN Library at Microsoft
Week 4 - Sep 23
This Week
- Background Image
- Sprites
- Textures
- Color Model
- Use the Direct3DSprite COM object to manage the drawing of 2D images
- Use the Direct3DTexture9 COM object to hold an image on video memory
- Shades of Red application
- for you to complete - use lecture notes to fill in the details
- reviews the DirectX material covered to date
- Sprites in Motion
- timing
- upper limit on drawing rate
- model coordination
- coordinator-primitive pattern
- direct-device connectivity
- portal-primitive pattern
- timing
To Do
- Lecture Material
- Download the Background Image Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Download the Sprites in Motion Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Workshop
- Download the ShadesOfRed Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Complete the coding for this Sample
- Download the ShadesOfRed Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Project
- Bringing the Course Wiki Up To Date
- Create Project Page for Your Team with Repository Number
- Ensure that all links on the Student List page are working
- Start the draft of your game proposal
- Download the Framework and Change the Caption to your Team Name
- Bringing the Course Wiki Up To Date
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library is much easier to navigate
- Project
- Wiki
Week 5 - Sep 30
This Week
- Sprites under User Control
- user action-key mapping
- Projects
- Hints for Using SVN to collaborate on school projects (demo in class)
- 2D Mathematics
- Coordinate System
- Vectors
- Trigonometry
- Matrix Transformations
To Do
- Add a background image to the ShadesOfRed sample
- Add a sprite in motion to the ShadesOfRed sample
- Add a second moving sprite to the Sprite in Motion sample
- Download the Sprites under User Control Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Work on your game proposal and schedule your team's appointment with your instructor (click here to book an appointment)
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
Week 6 - Oct 7
This Week
- 2D Mathematics (continued)
- Matrix transformations
To Do
- Practice transforming a vector using a matrix
- Practice matrix multiplication
- Workshop Exercise
- Checkout the SimpleSprites sample on the repository
- Add the missing code to this sample - three sprite image files are included
- Draw/Move the three sprite images down and to the right on the screen
- When the three images fall off the screen start drawing them at the other end
- Add suspend logic to handle loss of focus
- Refer to the DirectX documentation for descriptions of the function calls
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
Week 7 - Oct 14
This Week
- 3D Mathematics
- Coordinate Systems
- Vectors
- Transformations
- World Transformations
- Camera Transformations
- Projection Transformations
- Math Library
- Direct3D Utilities
- Mid-Term Test
To Do
- Study for Mid-Term Test
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
Week 8 - Oct 28
This Week
- Graphics and Cameras
- Graphics Primitive display paradigm
- Vertex buffers
- Implementing world, view, and projection transformations
- Vertex Data
- Vertex Lists
- Direct3D Implementation
- Display
- Capabilities
- APIGraphic
- Display
To Do
- Graphic and Camera
- Checkout the Graphic Sample
- Run the Graphic Sample
- Code a CreatePyramid function for the Graphic Sample using the CreateBox function as a 'template'
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
Week 9 - Nov 4
This Week
- Visibility
- Culling Techniques
- Occlusion culling
- Painter's algorithm
- Depth Buffering
- Occlusion culling
- Direct3D Implementation
- Culling Techniques
- Lighting
- Light Components
- Light Types
- Programming Issues
- Direct3D
- Display
- APILight
- Design
- Light Class
- Coordination
To Do
- Visibility
- Checkout the Visibility Sample
- Run the Visibility Sample
- Add some objects in the distance and add an action to the framework that toggles from Z-buffering to W-Buffering to no buffering
- Lighting
- Checkout Lighting
- Run Lighting Sample
- Add a spotlight to the sample
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
Week 10 - Nov 11
This Week
- Texturing
- Texture Coordinates
- Magnification
- Minification
- Sampling
- Nearest-Neighbour
- BiLinear
- Anisotropic
- Model Branch
- Scene Component
- Texture Element
- Design Component
- Scene Component
- Direct Device Branch
- Graphics Card Component
- Display Portal
- VertexList Element
- Graphic Element
- DeviceTexture Element
- Graphics Card Component
- Heads Up Display
- Programming Issues
- Direct3D
- Display
- APIText
- Design
- Text Class
- Coordination
To Do
- Heads Up Display
- Checkout Heads Up Display
- Run Heads Up Display Sample
- Add some text to the sample
- Checkout Texturing
- Run Texturing Sample
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library