Difference between revisions of "GAM666/DPS901 Weekly Schedule 20113"
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** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ||
* Wiki | * Wiki | ||
− | ** [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How | + | ** [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit Wiki pages] |
− | ** [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet How | + | ** [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet How to edit Wiki Cheatsheet] |
<!-- | <!-- | ||
** [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics] | ** [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics] | ||
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== Week 5 - Oct 2 == | == Week 5 - Oct 2 == | ||
=== This Week === | === This Week === | ||
+ | * Review | ||
+ | ** Windows Programming | ||
+ | *** Windows Functions (WinMain, EnableWindow, AdjustWindowRectEx, SendDlgItemMessage, GetDlgItem, RegisterClass, DialogBox (macro), DestroyWindow, CreateWindow, ShowWindow, UpdateWindow, PeekMessage, TranslateMessage, PostMessage, DispatchMessage, Setcursor, PostQuitMessage, DefWindowProc, WaitMessage, MessageBox) | ||
+ | *** Window Procedures | ||
+ | ** COM Technology | ||
+ | ** Direct3D | ||
+ | *** Direct3D COM Object | ||
+ | *** Direct3D Display Device COM Object | ||
+ | *** Direct3D Texture COM Object | ||
+ | ** Game Programming Aspects | ||
+ | *** Singletons and Interfaces | ||
+ | *** Event Iteration, Messages, and Timing | ||
+ | *** Re-Configuration, Loss and Restoration of Focus | ||
+ | *** Design, Coordination, Graphic Representation | ||
+ | *** Colour and Backbuffering | ||
+ | *** Action-Key Mapping | ||
<!-- | <!-- | ||
* [https://cs.senecac.on.ca/~gam666/pages/content/heads.html Heads Up Display] | * [https://cs.senecac.on.ca/~gam666/pages/content/heads.html Heads Up Display] | ||
** Use the Direct3DFont COM object to draw the font for a text item on the HUD | ** Use the Direct3DFont COM object to draw the font for a text item on the HUD | ||
--> | --> | ||
+ | * Projects | ||
+ | ** Bringing the Course Wiki Up To Date | ||
+ | *** Create Project Pages for Your Team | ||
+ | *** Ensure that all links on the Student List page are working | ||
+ | ** Start the draft of your game proposal | ||
* [https://cs.senecac.on.ca/~gam666/pages/content/2dmat.html 2D Mathematics] | * [https://cs.senecac.on.ca/~gam666/pages/content/2dmat.html 2D Mathematics] | ||
** Coordinate System | ** Coordinate System | ||
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** Trigonometry | ** Trigonometry | ||
** Matrix Transformations | ** Matrix Transformations | ||
− | |||
− | |||
=== To Do === | === To Do === | ||
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# Add a sprite in motion to the ShadesOfRed sample | # Add a sprite in motion to the ShadesOfRed sample | ||
# Add a second moving sprite to the Sprite in Motion sample | # Add a second moving sprite to the Sprite in Motion sample | ||
+ | <!-- | ||
# Add text to identify the motion of the second sprite on the HUD | # Add text to identify the motion of the second sprite on the HUD | ||
− | # | + | --> |
+ | # Work on your game proposal and schedule your team's appointment with your instructor ([http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20113#Appointment_Schedule_for_Proposal_Acceptance click here to book an appointment]) | ||
=== Resources === | === Resources === | ||
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** DirectX documentation as installed on your local computer | ** DirectX documentation as installed on your local computer | ||
** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ||
− | |||
* Projects | * Projects | ||
** [http://subversion.tigris.org/ Subversion (SVN)] | ** [http://subversion.tigris.org/ Subversion (SVN)] | ||
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** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ||
− | + | ||
== Week 6 - Oct 9 == | == Week 6 - Oct 9 == | ||
=== This Week === | === This Week === | ||
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=== This Week === | === This Week === | ||
+ | * [https://cs.senecac.on.ca/~gam666/pages/content/3dmat.html 3D Mathematics (continued)] | ||
+ | ** Transformations | ||
+ | *** World Transformations | ||
+ | *** Camera Transformations | ||
+ | *** Projection Transformations | ||
+ | ** Math Library | ||
+ | ** Direct3D Utilities | ||
+ | * [https://cs.senecac.on.ca/~gam666/pages/content/basic.html Graphics and Cameras] | ||
+ | ** Graphics Primitive display paradigm | ||
+ | ** Vertex buffers | ||
+ | ** Implementing world, view, and projection transformations | ||
* Mid-Term Test | * Mid-Term Test | ||
− | |||
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− | |||
− | |||
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− | |||
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− | |||
− | |||
− | |||
− | |||
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− | |||
=== To Do === | === To Do === | ||
− | # Checkout | + | # Checkout Graphics |
− | # Run Graphics | + | # Run Graphics Sample |
− | # | + | # Create a Pyramid Graphic and introduce several Pyramid Objects into the Design object |
=== Resources === | === Resources === | ||
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** DirectX documentation as installed on your local computer | ** DirectX documentation as installed on your local computer | ||
** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ||
+ | |||
== Week 8 - Oct 30 == | == Week 8 - Oct 30 == | ||
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=== This Week === | === This Week === | ||
− | * | + | * [https://cs.senecac.on.ca/~gam666/pages/content/basic.html Graphics and Cameras (coninued)] |
− | ** | + | ** Vertex Data |
− | ** | + | ** Vertex Lists |
− | *** | + | ** Direct3D Implementation |
− | *** | + | *** Display |
+ | **** Capabilities | ||
+ | *** APIGraphic | ||
* [https://cs.senecac.on.ca/~gam666/pages/content/3dren.html Visibility] | * [https://cs.senecac.on.ca/~gam666/pages/content/3dren.html Visibility] | ||
** Culling Techniques | ** Culling Techniques | ||
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**** Painter's algorithm | **** Painter's algorithm | ||
**** Depth Buffering | **** Depth Buffering | ||
− | ** | + | ** Direct3D Implementation |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
=== To Do === | === To Do === | ||
− | # Checkout | + | # Graphic and Camera |
− | # Run Visibility Sample | + | ## Checkout the Graphic Sample |
− | # | + | ## Run the Graphic Sample |
+ | ## Code a CreatePyramid function for the Graphic Sample using the CreateBox function as a 'template' | ||
+ | # Visibility | ||
+ | ## Checkout the Visibility Sample | ||
+ | ## Run the Visibility Sample | ||
+ | ## Add some objects in the distance and add an action to the framework that toggles from Z-buffering to W-Buffering to no buffering | ||
=== Resources === | === Resources === | ||
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** DirectX documentation as installed on your local computer | ** DirectX documentation as installed on your local computer | ||
** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ||
+ | |||
== Week 9 - Nov 6 == | == Week 9 - Nov 6 == | ||
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=== This Week === | === This Week === | ||
− | * [https://cs.senecac.on.ca/~gam666/pages/content/light.html Lighting | + | * [https://cs.senecac.on.ca/~gam666/pages/content/heads.html Heads Up Display] |
− | ** | + | ** Programming Issues |
− | *** | + | ** Direct3D |
− | **** | + | *** Display |
+ | *** APIText | ||
+ | ** Design | ||
+ | *** Text Class | ||
+ | *** Coordination | ||
+ | * [https://cs.senecac.on.ca/~gam666/pages/content/light.html Lighting] | ||
+ | ** Light Components | ||
+ | ** Light Types | ||
+ | ** Programming Issues | ||
+ | ** Direct3D | ||
+ | *** Display | ||
+ | *** APILight | ||
+ | ** Design | ||
+ | *** Light Class | ||
+ | *** Coordination | ||
+ | |||
+ | === To Do === | ||
+ | |||
+ | # Heads Up Display | ||
+ | ## Checkout Heads Up Display | ||
+ | ## Run Heads Up Display Sample | ||
+ | ## Add some text to the sample | ||
+ | # Lighting | ||
+ | ## Checkout Lighting | ||
+ | ## Run Lighting Sample | ||
+ | ## Add a spotlight to the sample | ||
+ | |||
+ | === Resources === | ||
+ | * Lecture Material | ||
+ | ** DirectX documentation as installed on your local computer | ||
+ | ** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ||
+ | |||
+ | <!-- | ||
* [https://cs.senecac.on.ca/~gam666/pages/content/textu.html Texturing] | * [https://cs.senecac.on.ca/~gam666/pages/content/textu.html Texturing] | ||
** Texture Coordinates | ** Texture Coordinates |
Latest revision as of 08:40, 8 November 2011
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
Weekly Schedule 20113
Week 1 - Sep 4
This Week
- Windows Programming
- Dialog Sample
- Selection Sample
- Component Design
To Do
- Download Visual Studio 2010 from ACS and install it on your local computer.
- Download Tortoise SVN and install it on your local computer.
- Download the Dialog and Selection Samples from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Run Dialog Sample
- Run Selection Sample
Resources
Week 2 - Sep 11
This Week
- COM and DirectX
- Display Modes
- The fwk4gps framework, its branches, and architecture
- Singleton class as an alternative to global variables
- Including interfaces rather than class definitions to minimize header file dependencies
- Use the Direct3D COM object to interrogate the hardware for the installed options
To Do
- Download and install DirectX SDK June 2010
- Download the Dialog Modes Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
Resources
- DirectX Developer Centre at Microsoft
Week 3 - Sep 18
This Week
- Event Iteration
- Messaging, the main application window, and event iteration
- Housekeeping during loss and restoration of focus
- Housekeeping during re-configuration
- Use the Direct3DDevice9 COM object to access the display device
- Background Image
- Sprites
- Textures
- Color Model
- Use the Direct3DSprite COM object to manage the drawing of 2D images
- Use the Direct3DTexture9 COM object to hold an image on video memory
To Do
- Download the Event Iteration and Background Image Samples from the Course Repository. (userid: "dpsgam" password: blank [no password])
Resources
- MSDN Library at Microsoft
Week 4 - Sep 25
This Week
- Shades of Red application
- for you to complete - use lecture notes to fill in the details
- reviews the DirectX material covered to date
- Sprites in Motion
- timing
- upper limit on drawing rate
- model coordination
- coordinator-primitive pattern
- direct-device connectivity
- portal-primitive pattern
- timing
- Sprites under User Control
- user action-key mapping
- Projects
- Hints for Using SVN to collaborate on school projects (demo in class)
To Do
- Lecture Material
- Download the Sprites in Motion and Sprites under User Control Samples from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Workshop
- Download the ShadesOfRed Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Complete the coding for this Sample
- Download the ShadesOfRed Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Project
- If you don't have an account on this wiki, Create an account. Make sure that your userid is your seneca email id
- Add your name and information to GAM666/DPS901Student List 20113
- Form Teams, identify team members (4-5 members) and add your team and its members to GAM666/DPS901 Teams 20113 Before Thursday 29th.
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library is much easier to navigate
- Project
- Wiki
Week 5 - Oct 2
This Week
- Review
- Windows Programming
- Windows Functions (WinMain, EnableWindow, AdjustWindowRectEx, SendDlgItemMessage, GetDlgItem, RegisterClass, DialogBox (macro), DestroyWindow, CreateWindow, ShowWindow, UpdateWindow, PeekMessage, TranslateMessage, PostMessage, DispatchMessage, Setcursor, PostQuitMessage, DefWindowProc, WaitMessage, MessageBox)
- Window Procedures
- COM Technology
- Direct3D
- Direct3D COM Object
- Direct3D Display Device COM Object
- Direct3D Texture COM Object
- Game Programming Aspects
- Singletons and Interfaces
- Event Iteration, Messages, and Timing
- Re-Configuration, Loss and Restoration of Focus
- Design, Coordination, Graphic Representation
- Colour and Backbuffering
- Action-Key Mapping
- Windows Programming
- Projects
- Bringing the Course Wiki Up To Date
- Create Project Pages for Your Team
- Ensure that all links on the Student List page are working
- Start the draft of your game proposal
- Bringing the Course Wiki Up To Date
- 2D Mathematics
- Coordinate System
- Vectors
- Trigonometry
- Matrix Transformations
To Do
- Add a background image to the ShadesOfRed sample
- Add a sprite in motion to the ShadesOfRed sample
- Add a second moving sprite to the Sprite in Motion sample
- Work on your game proposal and schedule your team's appointment with your instructor (click here to book an appointment)
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
Week 6 - Oct 9
This Week
- 2D Mathematics (continued)
- Matrix transformations
- 3D Mathematics
- Coordinate Systems
- Vectors
- Transformations
- World Transformations
- Camera Transformations
- Projection Transformations
- Math Library
- Direct3D Utilities
- Graphics Primitives
- Graphics Primitive display paradigm
- Vertex buffers
- Implementing world, view, and projection transformations
To Do
- Practice transforming a vector using a matrix
- Practice matrix multiplication
- Workshop Exercise
- Checkout the SimpleSprites sample on the repository
- Add the missing code to this sample - three sprite image files are included
- Draw/Move the three sprite images down and to the right on the screen
- When the three images fall off the screen start drawing them at the other end
- Add suspend logic to handle loss of focus
- Refer to the DirectX documentation for descriptions of the function calls
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
Week 7 - Oct 16
This Week
- 3D Mathematics (continued)
- Transformations
- World Transformations
- Camera Transformations
- Projection Transformations
- Math Library
- Direct3D Utilities
- Transformations
- Graphics and Cameras
- Graphics Primitive display paradigm
- Vertex buffers
- Implementing world, view, and projection transformations
- Mid-Term Test
To Do
- Checkout Graphics
- Run Graphics Sample
- Create a Pyramid Graphic and introduce several Pyramid Objects into the Design object
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
Week 8 - Oct 30
This Week
- Graphics and Cameras (coninued)
- Vertex Data
- Vertex Lists
- Direct3D Implementation
- Display
- Capabilities
- APIGraphic
- Display
- Visibility
- Culling Techniques
- Occlusion culling
- Painter's algorithm
- Depth Buffering
- Occlusion culling
- Direct3D Implementation
- Culling Techniques
To Do
- Graphic and Camera
- Checkout the Graphic Sample
- Run the Graphic Sample
- Code a CreatePyramid function for the Graphic Sample using the CreateBox function as a 'template'
- Visibility
- Checkout the Visibility Sample
- Run the Visibility Sample
- Add some objects in the distance and add an action to the framework that toggles from Z-buffering to W-Buffering to no buffering
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
Week 9 - Nov 6
This Week
- Heads Up Display
- Programming Issues
- Direct3D
- Display
- APIText
- Design
- Text Class
- Coordination
- Lighting
- Light Components
- Light Types
- Programming Issues
- Direct3D
- Display
- APILight
- Design
- Light Class
- Coordination
To Do
- Heads Up Display
- Checkout Heads Up Display
- Run Heads Up Display Sample
- Add some text to the sample
- Lighting
- Checkout Lighting
- Run Lighting Sample
- Add a spotlight to the sample
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library