Difference between revisions of "Hints for OOP344 Assignment 1"

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(Borland compiler problem)
 
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#-<span style="color:#FF0000"><b> Make sure before the function ends, deallocates the allocated memory.</b></span>
 
#-<span style="color:#FF0000"><b> Make sure before the function ends, deallocates the allocated memory.</b></span>
  
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OTHER EXIT KEYS:
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* You don't have to individually code every key that exits the editor; all of them apart from ESCAPE use the same code, so just let the cases "drop through" each other.
  
 
INSERT KEY:
 
INSERT KEY:
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*Max str length is used when FieldLength is 0. It decide the length of your str so that it will fit on the screen(with no wrap).
 
*Max str length is used when FieldLength is 0. It decide the length of your str so that it will fit on the screen(with no wrap).
  
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=Matrix compiler problem=
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http://ryandang-cpa.blogspot.com/2011/09/issue-with-matrix-compiler.html
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Make sure to #include string.h instead of string or you will have many errors if you have used strlen strcpy etc.
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=Borland compiler problem=
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#make sure you follow these instruction to install Borland properly.
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#make sure you use the console.cpp,key.h,console.h from /trunk/Console folder.
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#In order to compile under borland compiler you need to use the last release 1.3 of the console.
  
 
=Contributor=
 
=Contributor=
 
Qtdang1
 
Qtdang1
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Lpasquale1

Latest revision as of 15:02, 29 September 2011

OOP344 - 20113

ESCAPE KEY:

  1. - Allocate memory to size of strlen(str).
  2. -copy the content of str into allocated memory.
  3. - If ESCAPE is hit, copy the content of allocated memory back to str.
  4. - Make sure before the function ends, deallocates the allocated memory.

OTHER EXIT KEYS:

  • You don't have to individually code every key that exits the editor; all of them apart from ESCAPE use the same code, so just let the cases "drop through" each other.

INSERT KEY:

  1. You wanna turn on and off Overwrite every time INSERT key is hit.
  2. INSERT mode is default value. if you press INSERT once, Overwrite Mode will be turn ON and INSERT mode will be turn OFF.
  3. If you press INSERT again, INSERT mode will be turn ON and Overwrite Mode will be turn OFF
  4. I dont think there is anything else you should do with INSERT key beside Toggling INSERT MODE and OVERWRITE MODE.


Printable KEY:

     // if( key is withing printable character's code){
     //   if (*instermode){
     //   do something with str[*strOffset+ *curPosition]
     //   Push all the characters on the right hand of the cursor to the right to make room for new character.
     //   Move the cursor after the new inserted character.
     //   }
     //   else{
     //   do something else with str(.....
     //   Move the cursor after the new overwrite character
     //   }
     //}
  • For INSERT mode, you'll need to increase the length of the string before you push the characters.


Diagram

Diagram link: http://i282.photobucket.com/albums/kk241/Kamunist/oop_diagram.png
I am not the owner of the diagram above. I just want to explain it.

  • The string will initially start at coordination(column,row).
  • Offset is an integer that show how many characters are hidden.
  • FieldLength is the length of the display box. It decide the maximum number of character you want to display.
  • CursorPos is the cursor position within the display box. For example, if your FieldLength is 10, your cursor position can be from 1-10.
  • Max str length is used when FieldLength is 0. It decide the length of your str so that it will fit on the screen(with no wrap).


Matrix compiler problem

http://ryandang-cpa.blogspot.com/2011/09/issue-with-matrix-compiler.html

Make sure to #include string.h instead of string or you will have many errors if you have used strlen strcpy etc.

Borland compiler problem

  1. make sure you follow these instruction to install Borland properly.
  2. make sure you use the console.cpp,key.h,console.h from /trunk/Console folder.
  3. In order to compile under borland compiler you need to use the last release 1.3 of the console.

Contributor

Qtdang1

Lpasquale1