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(Created page with '{{GAM670/DPS905 Index | 20111}} Please help make this page resourceful for all GAM670/DPS905 students to use! = GAM670/DPS905 -- Game Programming Techniques/3D = *This course i…')
 
(Project Work)
 
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{{GAM670/DPS905 Index | 20111}}
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{{GAM670/DPS905 Index | 20121}}
  
 
Please help make this page resourceful for all GAM670/DPS905 students to use!
 
Please help make this page resourceful for all GAM670/DPS905 students to use!
  
= GAM670/DPS905 -- Game Programming Techniques/3D =
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= GAM670/DPS905 -- Game Programming Techniques/3D Game Programming Techniques =
*This course introduces three-dimensional, real-time, event-driven, multi-media, game programming. The course covers windows programming at the operating system level, low-level programming of hardware through the DirectX APIs and design implementation at the model-level.
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*This course continues the study of game programming techniques begun in the introductory course. Topics covered include modeling, texturing and lighting techniques, force feedback, and shader programming  
 
   
 
   
*The course is supported by an open instructional software framework with a set of accompanying web pages.  The framework consists of components that are introduced sequentially throughout the course. The components are independent of one another and the web pages describe the upgrades at each stage.
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*The course is supported by an open instructional software framework. Students refactor select aspects of the framework to augment the base code for all members of the class.
 
 
*Students refactor select components of the framework to produce a game of their own.
 
  
 
=== Subject Description and Course Outcomes ===
 
=== Subject Description and Course Outcomes ===
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* [https://cs.senecac.on.ca/~gam670/pages/content/index.html Course Web Site – Lecture Notes]
 
* [https://cs.senecac.on.ca/~gam670/pages/content/index.html Course Web Site – Lecture Notes]
 
* [https://cs.senecac.on.ca/~gam670/pages/timeline.html Course Web Site – Timeline]
 
* [https://cs.senecac.on.ca/~gam670/pages/timeline.html Course Web Site – Timeline]
* [https://cs.senecac.on.ca/~gam670/Code%20Samples Framework – Class Samples]
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* [https://open.senecac.on.ca/cms/course/view.php?id=305 Course Grades and Discussion Forums - Moodle]
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<!--* [https://cs.senecac.on.ca/~gam670/Code%20Samples Framework – Class Samples]-->
 
* [http://msdn.microsoft.com/en-us/library MSDN]
 
* [http://msdn.microsoft.com/en-us/library MSDN]
  
== The Project ==
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== Project Work ==
The course project is a three-stage, team assignment to build a game using the framework as the starting point.  Each team consists of up to 5 members.  Membership is subject to instructor approval and is open to modification until the end of the week of the drop date for the courseThe first stage of the assignment proposes the game design and identifies which member will work on which aspect of the game.  Each member is responsible for a distinct aspect.  Each team meets with the instructor to review the proposal and obtain approval.  The second stage releases a draft of the game.  The third and final stage presents the completed game to the class. Details are on the Project Requirements page.
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Project work for this course in in two parts.  Each student contributes some upgrade to the framework and presents the upgrade to the rest of the classStudents working in teams incorporate their own upgrades into their own game and incorporate another team's upgrade into their own game.  Each student presents the results of their research project to the class and each team presents their final game to the class.
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Details are on the Project Requirements page.
  
 
== Evaluation ==
 
== Evaluation ==
  
* Assignment 50%
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* Feature - Individual Assignment 30%
** Individual Work - 50% to 75% inclusive
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* Game - Group Assignment 20%
** Group Work - 25% to 50% inclusive
 
** Total (Individual + Group) - 100%
 
 
* Test 20%
 
* Test 20%
 
* Exam 30%
 
* Exam 30%
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== Final Submission Requirements ==
 
== Final Submission Requirements ==
When ready to submit your project:
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<!--When ready to submit your project:
 
# Finalize your modifications in trunk.
 
# Finalize your modifications in trunk.
 
# Create a directory in trunk called: '''"SubmissionLogs"'''
 
# Create a directory in trunk called: '''"SubmissionLogs"'''
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# Branch (copy) the whole project including the SubmissionLogs directory and its text files into tags directory under '''"prj1.0"'''.
 
# Branch (copy) the whole project including the SubmissionLogs directory and its text files into tags directory under '''"prj1.0"'''.
 
# If final adjustments are needed after these steps, then repeat everything from step one but branch the trunk into a new directory in tags as '''prj1.1, prj1.2''', etc.
 
# If final adjustments are needed after these steps, then repeat everything from step one but branch the trunk into a new directory in tags as '''prj1.1, prj1.2''', etc.
#:(when marking, the last revision is considered as your submission)
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#:(when marking, the last revision is considered as your submission)-->
  
 
== Resources ==
 
== Resources ==
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* [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]
 
* [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]
 
* [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.html TortoiseSVN Documentation]
 
* [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.html TortoiseSVN Documentation]
* [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here].
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* [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here][http://www.casinoenligne555.org/ casino].
 
<!--
 
<!--
 
* [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics]
 
* [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics]
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== Archives ==
 
== Archives ==
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[[GAM670/DPS905_Weekly_Schedule_20111 | GAM670/DPS905 20111]]

Latest revision as of 07:48, 11 January 2012


GAM670/DPS905 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources



Please help make this page resourceful for all GAM670/DPS905 students to use!

GAM670/DPS905 -- Game Programming Techniques/3D Game Programming Techniques

  • This course continues the study of game programming techniques begun in the introductory course. Topics covered include modeling, texturing and lighting techniques, force feedback, and shader programming
  • The course is supported by an open instructional software framework. Students refactor select aspects of the framework to augment the base code for all members of the class.

Subject Description and Course Outcomes

External Links

Project Work

Project work for this course in in two parts. Each student contributes some upgrade to the framework and presents the upgrade to the rest of the class. Students working in teams incorporate their own upgrades into their own game and incorporate another team's upgrade into their own game. Each student presents the results of their research project to the class and each team presents their final game to the class. Details are on the Project Requirements page.

Evaluation

  • Feature - Individual Assignment 30%
  • Game - Group Assignment 20%
  • Test 20%
  • Exam 30%

Final Submission Requirements

Resources

Examples and In-Class Notes

Archives

GAM670/DPS905 20111