Difference between revisions of "Firefox Performance Testing Lab Fall 2010 ajcondinho"

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(Test Notes)
(Test Notes)
 
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| [http://www.chromeexperiments.com/detail/wavy-scrollbars/ Wavy Scrollbars] || Andrew || 9/16/2010 || Experiment not available for Firefox. || Experiment not available for Firefox. || Experiment not available for Firefox. || Runs smoothly in Chrome.
 
| [http://www.chromeexperiments.com/detail/wavy-scrollbars/ Wavy Scrollbars] || Andrew || 9/16/2010 || Experiment not available for Firefox. || Experiment not available for Firefox. || Experiment not available for Firefox. || Runs smoothly in Chrome.
 
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| [http://www.chromeexperiments.com/detail/javascript-canvas-raytracer/ Javascript Canvas Raytracer] || Andrew || - || - || - || - || -
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| [http://www.chromeexperiments.com/detail/javascript-canvas-raytracer/ Javascript Canvas Raytracer] || Andrew || 9/16/2010 || CPU was stable at 50%. || This is a rendering experiment, so it took time to render it, so the image appeared slowly. || Experiment responded quickly. || Chrome ran just as fast.
 
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| [http://www.chromeexperiments.com/detail/notcanvas/ NotCanvas] || Andrew || - || - || - || - || -
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| [http://www.chromeexperiments.com/detail/notcanvas/ NotCanvas] || Andrew || 9/16/2010 || Doesn't seem to be an actual experiment just shows results from pre-rendered drawings. || Doesn't seem to be an actual experiment just shows results from pre-rendered drawings. || Doesn't seem to be an actual experiment just shows results from pre-rendered drawings. || Same in Chrome
 
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| [http://www.chromeexperiments.com/detail/internetris/ Internetris] || Andrew || - || - || - || - || -
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| [http://www.chromeexperiments.com/detail/internetris/ Internetris] || Andrew || 9/16/2010 || Low CPU usage (20%) || Very smooth for Tetris. || All controls were very responsive. || Chrome ran exactly the same.
 
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| [http://www.chromeexperiments.com/detail/starfield/ Starfield] || Andrew || - || - || - || - || -
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| [http://www.chromeexperiments.com/detail/starfield/ Starfield] || Andrew || 9/16/2010 || CPU sat at 50% || Very smooth. || Very responsive to mouse clicks. || Chrome used up 20% more CPU.
 
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| [http://www.chromeexperiments.com/detail/physicsketch/ physicSketch] || Andrew || - || - || - || - || -
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| [http://www.chromeexperiments.com/detail/physicsketch/ physicSketch] || Andrew || 9/16/2010 || CPU sat at 50% || Animations were very smooth. || I encountered a problem when some of my drawings stopped showing up and I could not longer draw on the screen. It also seems to carry not allow me to draw anymore even if I reload the window, not sure if this is a problem on just my system. || Did not get this error in Chrome.
 
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Latest revision as of 13:04, 16 September 2010

Test Results (ajcondinho)

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Hardware Info

  • Adapter Description: ATI Mobility Radeon HD 4570
  • Vendor ID: 1002
  • Device ID: 9553
  • Adapter RAM: 512MB
  • Adapter Drivers: ATI Technologies Inc.
  • Driver Version: 8.673.0.0
  • Driver Date: 11/10/2009
  • Direct2D Enabled: Enabled
  • DirectWrite Enabled: Enabled
  • GPU Accelerated Windows: Yes

Firefox Build Info

Mozilla/5.0 (Windows NT 6.1; rv:2.0b7pre) Gecko/20100916 Firefox/4.0b7pre

Chromium Build Info

Chromium 7.0.527.0 (Developer Build 59649)

Test Notes

Name & URL Tester Date Firefox Performance - Speed Firefox Performance - Smoothness Firefox Performance - Responsiveness Notes and other Details
Bomomo Andrew 9/16/2010 CPU was sitting at approximately 50%, and showed no signs of lag. Visual components all seem to flow seamlessly. Using the first drawing tool the balls seem to be a bit behind on mouse movements. When tried out on Chrome, CPU use rose to 70% at idle, and a lot of lag occurred, Firefox seems to outperform Chrome on this experiment.
Kaleidscope Andrew 9/16/2010 CPU usage varied from 30-50% constantly. Ran smoothly, no jittery jumps. Might be a bug, the actual window seems to jerk around while trying to re-size. Chrome performed almost identically minus the re-sizing issue.
Vizeddit Andrew 9/16/2010 CPU sat at around 50%. The Reddit alien seemed to stutter a bit on the way down. As far as I could tell this experiment doesn't actually allow you to do anything. Chrome seemed to use 10-20% less CPU.
Amiga Workbench Emulator Andrew 9/16/2010 See Responsiveness. See Responsiveness. This experiment re-creates an old operating system, but upon "loading" it internally crashes, so I cannot actually test this one. Chrome loaded it and ran the experiment fine.
Wavy Scrollbars Andrew 9/16/2010 Experiment not available for Firefox. Experiment not available for Firefox. Experiment not available for Firefox. Runs smoothly in Chrome.
Javascript Canvas Raytracer Andrew 9/16/2010 CPU was stable at 50%. This is a rendering experiment, so it took time to render it, so the image appeared slowly. Experiment responded quickly. Chrome ran just as fast.
NotCanvas Andrew 9/16/2010 Doesn't seem to be an actual experiment just shows results from pre-rendered drawings. Doesn't seem to be an actual experiment just shows results from pre-rendered drawings. Doesn't seem to be an actual experiment just shows results from pre-rendered drawings. Same in Chrome
Internetris Andrew 9/16/2010 Low CPU usage (20%) Very smooth for Tetris. All controls were very responsive. Chrome ran exactly the same.
Starfield Andrew 9/16/2010 CPU sat at 50% Very smooth. Very responsive to mouse clicks. Chrome used up 20% more CPU.
physicSketch Andrew 9/16/2010 CPU sat at 50% Animations were very smooth. I encountered a problem when some of my drawings stopped showing up and I could not longer draw on the screen. It also seems to carry not allow me to draw anymore even if I reload the window, not sure if this is a problem on just my system. Did not get this error in Chrome.