Difference between revisions of "FSOSS 2010/processing.js/"

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Introduction
+
<b>Welcome to the Game Development Using Processing.js Workshop!</b>
- What is Processing?
 
- What is Processing.js?
 
- Reference page
 
  
Environment Setup
+
==Intro (me)==
- Where to download
+
<ul>
- How to setup with HTML and JS
+
  <li>Seneca college BSD student</li>
 +
  <li>Research assistant in CDOT</li>
 +
  <li>Related projects: [http://www.c3dl.org C3DL] and [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream XB PointStream]</li>
 +
  <li>[http://asalga.wordpress.com Wordpress], [http://twitter.com/asalga Twitter]</li>
 +
</ul>
  
Coordinate Systems
 
- 2D
 
- 3D
 
  
'Hello World' Sketch
+
==Goals & Schedule==
 +
<ul>
 +
<li>Develop a simple 2D or 3D game using in Processing</li>
 +
<li>9-11 Examples and exercises</li>
 +
<li>11-12 Work, experiment, collaborate</li>
 +
</ul>
  
Change background Color
 
  
Draw loop
+
==Processing (aka P5)==
  - draw callback
+
<ul>
  - set/get frameRate
+
<li>[http://www.Processing.org Processing.org]</li>
 +
<li>Open source data visualization language</li>
 +
  <li>Developed in Java</li>
 +
<li>"Sketches" written using Java syntax</li>
 +
<li>Requires a JVM plug-in</li>
 +
  <li>Uses the <object> tag</li>
 +
<li>[http://www.processing.org/reference/ Reference]</li>
 +
<li>[http://code.google.com/p/processing/issues/list Bug tracking]</li>
 +
</ul>
  
Input
 
- Keyboard
 
- Mouse
 
  
Debugging tips
+
===Setting up Processing===
  - alert and println
+
<ul>
 +
<li>Download it [http://www.processing.org/download/ here]</li>
 +
<li>Save the .DMG file to the Desktop</li>
 +
  <li>Double-click to extract file</li>
 +
<li>Drag the Processing icon to the desktop</li>
 +
<li>Double-click the icon to start</li>
 +
</ul>
  
DOM Integration
+
 
 +
==Processing.js (aka PJS)==
 +
<ul>
 +
  <li>[http://www.ProcessingJS.org ProcessingJS.org]</li>
 +
  <li>Open source JavaScript port of Processing</li>
 +
  <li>Started by John Resig</li>
 +
  <li>Many contributions by Seneca</li>
 +
  <li>[http://processing-js.lighthouseapp.com/ Bug Tracking]</li>
 +
  <li>Does not require a plug-in</li>
 +
  <li>Uses the <canvas> tag</li>
 +
  <li>Lots of IDEs  [http://processingjs.org/learning/ide Processing.js IDE], [http://hascanvas.com/ HasCanvas], [http://sketchpad.cc/ SketchPad], [http://sketch.processing.org/ Sketch.Processing.org], [http://matrix.senecac.on.ca/~asalga/pjswebide/ My IDE]</li>
 +
</ul>
 +
 
 +
 
 +
==Setting up Minefield==
 +
  <ul>
 +
    <li>Why use it?</li>
 +
    <li>Much faster than Firefox</li>
 +
    <li>Has WebGL</li>
 +
    <li>Download a working version of Minefield [http://zenit.senecac.on.ca/wiki/index.php/Level_Up:_An_OpenWeb_Game_Jam#Resources here]</li>
 +
    <li>Instructions to enabled WebGL [http://www.c3dl.org/index.php/tutorials/tutorial-1-browsers/ here]</li>
 +
  </ul>
 +
 
 +
 
 +
==Setting up Processing.js==
 +
<ul>
 +
  <li>3 Files Required</li>
 +
  <li>[http://processingjs.org/content/download/processing-js-0.9.7/processing-0.9.7.js Processing.js file]</li>
 +
  <li>[http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/setupSketchFile Sketch file]</li>
 +
  <li>[http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/setupHTMLFile HTML file]</li>
 +
</ul>
 +
 
 +
 
 +
==Examples & Exercises==
 +
 
 +
===Basics===
 +
size, background, rect [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example1 Example]
 +
 
 +
setup [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example2 Example]
 +
 
 +
draw, noStroke, ellipse, fill, mousePressed [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example3 Example]
 +
 
 +
line, stroke, strokeWeight [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example4 Example]
 +
 
 +
ArrayList [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example5 Example]
 +
 
 +
===Input===
 +
mousePressed, mouseReleased, println, debugging with P5 [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example6 Example]
 +
 
 +
keyPressed, keyCode, keyReleased [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example9 Example]
 +
 
 +
 
 +
===Text & Random===
 +
text, random [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/randomText Example]
 +
 
 +
[http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/randomShapes Exercise]
 +
 
 +
<b>Animation Timing</b>
 +
Timing [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/timing Example]
 +
 
 +
 
 +
<b>Vectors & Transformations</b>
 +
[http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/vectors Vectors]
 +
 
 +
[http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/vector_ex Vector Exercise]
 +
 
 +
Particle System [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/psys1 Example]
 +
 
 +
<b>Exercise!</b> Modify the Particle System
 +
 
 +
[http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/transforms Transformations]
 +
 
 +
[http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/transforms_ex Transform Exercise]
 +
 
 +
 
 +
===3D===
 +
 
 +
box [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/box1 Example]
 +
 
 +
sphere, sphereDetail [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/sphere1 Example]
 +
 
 +
Vertex, Texture [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/texture1 Example]
 +
 
 +
===Debugging===
 +
 
 +
println [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/debugging1 Example]
 +
 
 +
Checking in P5
 +
 
 +
Error console
 +
 
 +
===DOM Manipulation/Library Integration===
 +
 
 +
DOM Interaction [http://studio.sketchpad.cc/Qbm0fYDiTE Example]
 +
 
 +
Integration with [http://jqueryui.com/demos/sortable/ jQueryUI] - [http://matrix.senecac.on.ca/~asalga/FSOSS2010/jQueryUI/jquery-test.html Example]
 +
 
 +
Audio [http://matrix.senecac.on.ca/~asalga/FSOSS2010/audio/ Example], [http://wiki.mozilla.org/Audio_Data_API#Working_Audio_Data_Demos Audio Data API Demos]
 +
 
 +
Physics using [http://box2d-js.sourceforge.net/ Box2DJS] - [http://processingjs.org/source/box2d/box2d.html Al MacDonald's Demo], [http://matrix.senecac.on.ca/~asalga/DPS909/release0.2/work/demos/ 0.1 PJS Crayon Physics]
 +
 
 +
More demos! [http://matrix.senecac.on.ca/~asalga/pjswebide/ My PJS Web IDE] ([http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=31 Visualizations], [http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=20 Spatial hierarchies], [http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=30 Image manipulation], [http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=33 Particle Systems!])
 +
 
 +
==Sample Games==
 +
Here are some Processing.js games and prototypes to give you an idea what is possible<br />
 +
[http://pointmarker.com/webgl/test1b.html 3D Pong] by bmidgley<br />
 +
[http://ptdef.com/ Tower Defense] by Will Larson and Peter Burns<br />
 +
[http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=32 Core] by Andor Salga<br />
 +
[http://bocoup.com/processing-js/docs/index.php?page=Game%20-%20Light%20Cycles Light Cycles] by Al MacDonald<br />
 +
[http://processingjs.org/learning/topic/conway Game of Life] by Al MacDonald<br />
 +
[http://code.bocoup.com/js-ninja/ JS Ninja] by Al MacDonald<br />
 +
[http://matrix.senecac.on.ca/~asalga/FSOSS2010/zelda/zelda-js.html Zelda] by Scott Downe<br />
 +
 
 +
==Challenges==
 +
Create an empty sketch and try to code a simple game:<br />
 +
Pong!<br />
 +
[http://www.concntr8.com/ Concentration]<br />
 +
Flying side-scroller<br />
 +
[http://en.wikipedia.org/wiki/Sokoban Sokoban]<br />
 +
 
 +
==Gotchas==
 +
<ul><li>Integer/Integer division println(5/2) v.s. println(5/2.0)</li>
 +
<li>NPOT (Non Power of Two) textures will not load in 3D</li>
 +
<li>color does not use <b>new</b></li>
 +
</ul>

Latest revision as of 07:29, 28 October 2010

Welcome to the Game Development Using Processing.js Workshop!

Intro (me)


Goals & Schedule

  • Develop a simple 2D or 3D game using in Processing
  • 9-11 Examples and exercises
  • 11-12 Work, experiment, collaborate


Processing (aka P5)

  • Processing.org
  • Open source data visualization language
  • Developed in Java
  • "Sketches" written using Java syntax
  • Requires a JVM plug-in
  • Uses the <object> tag
  • Reference
  • Bug tracking


Setting up Processing

  • Download it here
  • Save the .DMG file to the Desktop
  • Double-click to extract file
  • Drag the Processing icon to the desktop
  • Double-click the icon to start


Processing.js (aka PJS)


Setting up Minefield

  • Why use it?
  • Much faster than Firefox
  • Has WebGL
  • Download a working version of Minefield here
  • Instructions to enabled WebGL here


Setting up Processing.js


Examples & Exercises

Basics

size, background, rect Example
setup Example
draw, noStroke, ellipse, fill, mousePressed Example
line, stroke, strokeWeight Example
ArrayList Example

Input

mousePressed, mouseReleased, println, debugging with P5 Example
keyPressed, keyCode, keyReleased Example


Text & Random

text, random Example
Exercise

Animation Timing

Timing Example


Vectors & Transformations

Vectors
Vector Exercise
Particle System Example
Exercise! Modify the Particle System
Transformations
Transform Exercise


3D

box Example
sphere, sphereDetail Example
Vertex, Texture Example

Debugging

println Example
Checking in P5
Error console

DOM Manipulation/Library Integration

DOM Interaction Example
Integration with jQueryUI - Example
Audio Example, Audio Data API Demos
Physics using Box2DJS - Al MacDonald's Demo, 0.1 PJS Crayon Physics
More demos! My PJS Web IDE (Visualizations, Spatial hierarchies, Image manipulation, Particle Systems!)

Sample Games

Here are some Processing.js games and prototypes to give you an idea what is possible
3D Pong by bmidgley
Tower Defense by Will Larson and Peter Burns
Core by Andor Salga
Light Cycles by Al MacDonald
Game of Life by Al MacDonald
JS Ninja by Al MacDonald
Zelda by Scott Downe

Challenges

Create an empty sketch and try to code a simple game:
Pong!
Concentration
Flying side-scroller
Sokoban

Gotchas

  • Integer/Integer division println(5/2) v.s. println(5/2.0)
  • NPOT (Non Power of Two) textures will not load in 3D
  • color does not use new