Difference between revisions of "Q1sol the solution"

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<code><tt>
+
<source lang="cpp">
 
//to write a linked list like structure, you must begin with a node.  Without the node,
 
//to write a linked list like structure, you must begin with a node.  Without the node,
 
//you can't have a linked list.
 
//you can't have a linked list.
Line 64: Line 64:
 
}
 
}
 
   
 
   
//to write a linked list like structure, you must begin with a node.  Without the node,
 
//you can't have a linked list.
 
template <class T>
 
struct Node{
 
  T data_;
 
  Node<T>* next_;
 
};
 
 
template <class T>
 
class Stack{
 
  Node<T>* start_;
 
public:
 
  /*this constructor initializes the stack to an empty stack*/
 
  Stack();
 
  /*this function adds a piece of data of type T to the stack and returns
 
    nothing*/
 
  void push(T data);
 
 
  /*removes and returns a piece of data from the stack.  If the stack is
 
    empty throw the string "empty stack"*/
 
  T pop()
 
 
  /*returns true if empty, false otherwise*/
 
  bool isempty();
 
};
 
template <class T>
 
Stack<T>::Stack(){
 
  start_=NULL;
 
}
 
 
template <class T>
 
void Stack<T>::push(T data){
 
  Node<T>* nn;
 
  nn=new Node<T>;
 
  nn->data_=data;
 
  nn->next_=start_;
 
  start_=nn;
 
}
 
 
template <class T>
 
T Stack<T>::pop(){
 
  T rc;
 
  if(isempty()){
 
    throw "Empty Stack";
 
  }
 
  else{  //this else is optional because if you throw an exception,rest
 
    rc=start_->data_;
 
    Node<T>* rm=start_;
 
    start_=start_->next;
 
    delete rm;
 
  }
 
  return rc;
 
 
}
 
 
template <class T>
 
bool Stack<T>::isempty(){
 
  bool rc=true;
 
  if(start_){
 
    rc=false;
 
  }
 
  return rc;
 
}
 
  
</code></tt>
+
</source>

Latest revision as of 08:52, 5 August 2010

//to write a linked list like structure, you must begin with a node.  Without the node,
//you can't have a linked list.
template <class T>
struct Node{
  T data_;
  Node<T>* next_;
};

template <class T>
class Stack{
  Node<T>* start_;
public:
  /*this constructor initializes the stack to an empty stack*/
  Stack();
  /*this function adds a piece of data of type T to the stack and returns
    nothing*/
  void push(T data);

  /*removes and returns a piece of data from the stack.  If the stack is
    empty throw the string "empty stack"*/
  T pop()

  /*returns true if empty, false otherwise*/
  bool isempty();
};
template <class T>
Stack<T>::Stack(){
  start_=NULL;
}

template <class T>
void Stack<T>::push(T data){
  Node<T>* nn;
  nn=new Node<T>;
  nn->data_=data;
  nn->next_=start_;
  start_=nn;
}

template <class T>
T Stack<T>::pop(){
  T rc;
  if(isempty()){
    throw "Empty Stack";
  }
  else{  //this else is optional because if you throw an exception,rest
    rc=start_->data_;
    Node<T>* rm=start_;
    start_=start_->next;
    delete rm;
  }
  return rc;

}

template <class T>
bool Stack<T>::isempty(){
  bool rc=true;
  if(start_){
    rc=false;
  }
  return rc;
}