Difference between revisions of "6502"

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[[Category:SPO600]][[Category:Computer Architecture]][[Category:Assembly Language]]The MOS Technologies 6502 processor was introduced in the mid-1970s to fill the need for a affordable general-purpose CPU. Its low cost (US$25 at introduction, less than C$0.89 now) was less than one-sixth of competing CPUs, and it had very simple circuitry requirements which made it simple and inexpensive to incorporate it into products. It was therefore used in many home and personal computers, such as the Apple II; the Commodore PET, Vic-20, and C64; the Atari 400 and 800; the BBC Micro; and games such as the Nintendo Entertainment System (NES).
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[[Category:SPO600]][[Category:Computer Architecture]][[Category:6502]][[Image:MOS_6502_1.jpg|thumb|400px|right|The MOS 6502 processor. Image credit: Christian Bassow - [https://creativecommons.org/licenses/by-sa/4.0 CC-BY-SA 4.0] ]]The MOS Technologies 6502 processor was introduced in the mid-1970s to fill the need for a affordable general-purpose CPU. Its low cost (US$25 at introduction, less than C$0.89 now) was less than one-sixth of competing CPUs, and it had very simple circuitry requirements which made it simple and inexpensive to incorporate it into products. The 6502 (or a slight variation) was therefore used in many home and personal computers, such as the Apple II; the Commodore PET, Vic-20, and C64; the Atari 400 and 800; the BBC Micro; and games such as the Nintendo Entertainment System (NES), Atari 5200, and Atari 6200. A number of variations of this processor have been produced, using different semiconductor processes, integrated peripherals, instruction and data-width extensions, and pinouts. Several different versions are still in production for various embedded applications, and it remains a popular chip for homebrew system builders.
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{{Admon/tip|Hex notation - $XX|In most 6502 documentation, including this page, the <code>$</code> prefix indicates hexadecimal notation. On other systems, this may be designated by a <code>0x</code> prefix.}}
  
 
== Memory ==
 
== Memory ==
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||00||Zero Page||$0000||$00FF||Variables requiring fast access
 
||00||Zero Page||$0000||$00FF||Variables requiring fast access
 
|-
 
|-
||01||Stack||$0100||$01FF||Values are pushed to, and pulled (popped) from, this region in first-in last-out (FIFO) order. The stack descends as it is used - more recently-pushed values are stored at lower addresses than older values. The stack wraps around, so if more than 256 bytes are pushed, the oldest values will be overwritten.
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||01||Stack||$0100||$01FF||Values are pushed to, and pulled (popped) from, this region in first-in last-out (FILO) order. The stack descends as it is used - more recently-pushed values are stored at lower addresses than older values. The stack wraps around, so if more than 256 bytes are pushed, the oldest values will be overwritten.
 
|-
 
|-
||FF||Vector Table||$FF00||$FFFF||The last 6 bytes of this page contain the three 2-byte addresses. $FE contains a pointer to code which is run when an interrupt request is received; $FC contains a pointer to code which is run when the CPU is reset (including when it is first started); and $FA contains a pointer to code which is run when a non-maskable interrupt (NMI) is received.
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||FF||Vector Table||$FF00||$FFFF||The last 6 bytes of this page contain three 2-byte addresses. $FE contains a pointer to code which is run when an interrupt request is received; $FC contains a pointer to code which is run when the CPU is reset (including when it is first started); and $FA contains a pointer to code which is run when a non-maskable interrupt (NMI) is received. (Note that the 6502 BRK instruction is counted as an NMI, and the B status flag can be used to determine if a hardware NMI or BRK instruction was received).
 
|}
 
|}
  
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* Program Counter (PC) - a pointer to the currently-executing instruction in memory.
 
* Program Counter (PC) - a pointer to the currently-executing instruction in memory.
 
* Stack Pointer (S or SP) - a pointer to the current position in the stack
 
* Stack Pointer (S or SP) - a pointer to the current position in the stack
* Processor Status (P) - a collection of bits which indicate or control aspects of the processor mode and status:
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* Processor Status (P or PS) - a collection of bits (flags) which indicate or control aspects of the processor mode and status:
** C - Carry - Used to indicate a carry or borrow during addition/subtraction
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** C - Carry - Used to carry or borrow during addition and subtraction operations. If set (=1) at the start of an add-with-carry (ADC) operation, an additional 1 will be added to the result; if cleared (=0) at the start of a subtract-with-carry instruction (SBC), an additional 1 will be subtracted from the result. This flag will be set or cleared to indicate if an (unsigned) addition overflowed (result > 255) or the (unsigned) subtraction underflowed (result < 0)
** Z - Zero flag - indicates that an operation produced a zero or equal result
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** Z - Zero flag - indicates that an operation produced a zero result. Since comparison instructions (CMP, CPX, CPY for comparisions involving the A, X, or Y registers respectively) are actually subtractions, comparing two equal numbers by subtraction will result in a zero value, setting this flag.
 
** I - Interrupt disable
 
** I - Interrupt disable
 
** D - Decimal mode - bytes are interpreted as two-digit decimal values instead of 8-bit binary values when doing math
 
** D - Decimal mode - bytes are interpreted as two-digit decimal values instead of 8-bit binary values when doing math
** B - Break - Indicates a software interrupt rather than a hardware interrupt has occurred
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** B - Break - Indicates a software interrupt (BRK instruction) has caused a non-maskable interrupt (NMI), rather than a hardware NMI.
** V - Overflow - Set when a math operation overflows a one-byte result
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** V - Overflow - Set when a math operation overflows (result > 127) or underflows (result < -128) a one-byte signed result
** S - Negative Sign - set when an operation produces a negative result
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** N - Negative Sign - set when an operation produces a negative result (bit 7 is set in the result)
  
 
== Instruction Set ==
 
== Instruction Set ==
  
The 6502 instruction set consist of a number of single-byte [[OpCode|opcodes]], each of which is followed by 0, 1, or 2 bytes of arguments. Each opcode corresponded to an [[Instruction|instruction]], which consists of an [[Operation|operation]] and an [[Addressing Mode|addressing mode]]. 6502 [[Assembly Language]] uses 3-letter menomics to specify the operation, and argument syntax to specify the addressing mode. For example:
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The 6502 instruction set consist of a number of single-byte [[OpCode|opcodes]], each of which is followed by 0, 1, or 2 bytes of arguments. Each opcode corresponded to an [[Instruction|instruction]], which consists of an [[Operation|operation]] and an [[6502 Addressing Modes|addressing mode]]. 6502 [[Assembly Language]] uses 3-letter mnemonics to specify the operation, and argument syntax to specify the addressing mode. For example:
  
 
   LDA #$05  ; load the accumulator with the number 5
 
   LDA #$05  ; load the accumulator with the number 5
   LDA $05  ; load the accumulator with the contents of memory location 5 (in the zero page)
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   LDA $05  ; load the accumulator with the contents of memory location $05 in the zero page ($0005)
 
   LDA $f005 ; load the accumulator with the contents of memory location $f005
 
   LDA $f005 ; load the accumulator with the contents of memory location $f005
  
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Since 6502 systems are no longer very common, a web-based [[6502 Emulator]] is available for assembling, testing, and debugging 6502 Assembly code.
 
Since 6502 systems are no longer very common, a web-based [[6502 Emulator]] is available for assembling, testing, and debugging 6502 Assembly code.
  
== References ==
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== Resources ==
 
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* [http://6502.cdot.systems 6502.cdot.systems], the 6502 emulator we use in this course
* Resources
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* [https://en.wikipedia.org/wiki/MOS_Technology_6502 Wikipedia entry for 6502]
** [https://skilldrick.github.io/easy6502/ Easy 6502]
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* [http://6502.org/ 6502.org]
** [http://www.6502.org/tutorials/6502opcodes.html 6502 Opcodes with Register Definitions]
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* [http://www.visual6502.org/ Visual 6502] - a project to physically disassemble and analyze the 6502 chip, including photographs of the chip die and a visual simulation of voltages on the chip
** [https://www.masswerk.at/6502/6502_instruction_set.html 6502 Opcodes with Detailed Operation Information]
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* [https://skilldrick.github.io/easy6502/ Easy 6502] (tutorial using an earlier version of the 6502 emulator we use in this course)
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* [http://www.6502.org/tutorials/6502opcodes.html 6502 Opcodes with Register Definitions]
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* [https://www.masswerk.at/6502/6502_instruction_set.html 6502 Opcodes with Detailed Operation Information]
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* [https://www.pagetable.com/c64ref/6502/?tab=2 6502 instructions via the "Ultimate Commodore 64 Reference" site]
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* [https://monster6502.com/ MOnSter 6502] - a large-scale, transistor-level implementation of the 6502, with lots of LEDs!

Latest revision as of 00:33, 11 September 2023

The MOS 6502 processor. Image credit: Christian Bassow - CC-BY-SA 4.0
The MOS Technologies 6502 processor was introduced in the mid-1970s to fill the need for a affordable general-purpose CPU. Its low cost (US$25 at introduction, less than C$0.89 now) was less than one-sixth of competing CPUs, and it had very simple circuitry requirements which made it simple and inexpensive to incorporate it into products. The 6502 (or a slight variation) was therefore used in many home and personal computers, such as the Apple II; the Commodore PET, Vic-20, and C64; the Atari 400 and 800; the BBC Micro; and games such as the Nintendo Entertainment System (NES), Atari 5200, and Atari 6200. A number of variations of this processor have been produced, using different semiconductor processes, integrated peripherals, instruction and data-width extensions, and pinouts. Several different versions are still in production for various embedded applications, and it remains a popular chip for homebrew system builders.
Idea.png
Hex notation - $XX
In most 6502 documentation, including this page, the $ prefix indicates hexadecimal notation. On other systems, this may be designated by a 0x prefix.

Memory

The 6502 is an 8-bit processor with a 16-bit address bus. It is therefore able to access 64 kilobytes (216 bytes). Since each 16-bit address is comprised of two 8-bit bytes, memory can be viewed as 256 pages of 256 bytes each.

Each pointer in memory is stored in two consecutive memory locations, with the lowest-value byte stored first; this is known as Little Endian order. Thus, a pointer at memory location $0010, which points to memory location $ABCD, would be stored like this:

 Memory $0010: $CD
 Memory $0011: $AB

Some pages have special, pre-defined purposes:

Page Name Starting address Ending address Purpose
00 Zero Page $0000 $00FF Variables requiring fast access
01 Stack $0100 $01FF Values are pushed to, and pulled (popped) from, this region in first-in last-out (FILO) order. The stack descends as it is used - more recently-pushed values are stored at lower addresses than older values. The stack wraps around, so if more than 256 bytes are pushed, the oldest values will be overwritten.
FF Vector Table $FF00 $FFFF The last 6 bytes of this page contain three 2-byte addresses. $FE contains a pointer to code which is run when an interrupt request is received; $FC contains a pointer to code which is run when the CPU is reset (including when it is first started); and $FA contains a pointer to code which is run when a non-maskable interrupt (NMI) is received. (Note that the 6502 BRK instruction is counted as an NMI, and the B status flag can be used to determine if a hardware NMI or BRK instruction was received).

In addition, each system built using the 6502 would have hardware devices, such as the video system, keyboard, and communication interfaces, occupying a portion of the address space.

Registers

There are three general-purpose registers:

  • Accumulator (A) - the main register for math operations.
  • X Index (X) - a register which can be used for limited math operations as well as indexed addressing modes, where an index value is added to a base address for memory operations.
  • Y Index (Y) - a register similar to the X register. Some index operations may only be performed with a specific index register (X or Y, but not interchangeably).

There are also three special-purpose registers:

  • Program Counter (PC) - a pointer to the currently-executing instruction in memory.
  • Stack Pointer (S or SP) - a pointer to the current position in the stack
  • Processor Status (P or PS) - a collection of bits (flags) which indicate or control aspects of the processor mode and status:
    • C - Carry - Used to carry or borrow during addition and subtraction operations. If set (=1) at the start of an add-with-carry (ADC) operation, an additional 1 will be added to the result; if cleared (=0) at the start of a subtract-with-carry instruction (SBC), an additional 1 will be subtracted from the result. This flag will be set or cleared to indicate if an (unsigned) addition overflowed (result > 255) or the (unsigned) subtraction underflowed (result < 0)
    • Z - Zero flag - indicates that an operation produced a zero result. Since comparison instructions (CMP, CPX, CPY for comparisions involving the A, X, or Y registers respectively) are actually subtractions, comparing two equal numbers by subtraction will result in a zero value, setting this flag.
    • I - Interrupt disable
    • D - Decimal mode - bytes are interpreted as two-digit decimal values instead of 8-bit binary values when doing math
    • B - Break - Indicates a software interrupt (BRK instruction) has caused a non-maskable interrupt (NMI), rather than a hardware NMI.
    • V - Overflow - Set when a math operation overflows (result > 127) or underflows (result < -128) a one-byte signed result
    • N - Negative Sign - set when an operation produces a negative result (bit 7 is set in the result)

Instruction Set

The 6502 instruction set consist of a number of single-byte opcodes, each of which is followed by 0, 1, or 2 bytes of arguments. Each opcode corresponded to an instruction, which consists of an operation and an addressing mode. 6502 Assembly Language uses 3-letter mnemonics to specify the operation, and argument syntax to specify the addressing mode. For example:

 LDA #$05  ; load the accumulator with the number 5
 LDA $05   ; load the accumulator with the contents of memory location $05 in the zero page ($0005)
 LDA $f005 ; load the accumulator with the contents of memory location $f005

See the references (below) for the full details of the 6502 instruction set.

6502 Emulator

Since 6502 systems are no longer very common, a web-based 6502 Emulator is available for assembling, testing, and debugging 6502 Assembly code.

Resources