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=== Parallelized ===
 
=== Parallelized ===
 +
 +
The image below demonstrates the way Bitonic method computes the sorted values. The algorithm works as following: you take 2 sequences and sort them,
 +
Reverse one & append it to the other to create a bitonic sequence, then you split the seequence into larger & smaller half and sort each half (and repeat the process).
 +
 +
Image below shows that each time 2 values are on either side of a shared vertical line (red), they are swapped if they are in the wrong order. In theory, these swap operations are '''independent''' and are great for parallel exposure. 2 outer loops cannot be parallelized since the most-inner loop depends on previously calculated (swapped) values. However, we can parallelize the 3rd loop that goes from 0 to N where N is the total number of elements in the input array.   
 +
 +
<pre>
 +
for (k = 2; k <= N; k = 2 * k) // Cannot be parallel!
 +
{
 +
for (j = k >> 1; j > 0; j = j >> 1) // Cannot be parallel!
 +
{
 +
for (i = 0; i<N; i++) {} // Can be parallel!
 +
                }
 +
        }
 +
 +
</pre>
 +
 +
 +
[[File:Bitonic1.png|800px]]
  
 
==== Kernel ====
 
==== Kernel ====
 +
 +
We can take the code executed in the innermost loop and put it into CUDA kernel. The kernel is launched 'n' times where 'n' is the the total number of elements to be sorted. We pass data allocated on the device memory as well as 'j' & 'k" indices which can be used to indicate the current position in the Sorting Network.
  
 
'''Source Code'''
 
'''Source Code'''
Line 402: Line 423:
  
 
=== Comparison ===
 
=== Comparison ===
 +
The table below and graph show the comparison of parallel & serial versions: it includes CPU execution time, GPU execution time with all the memory operations and kernel execution time (in seconds). Note that n is the exponent since Bitonic sort requires the input array size to be of 2^n. It appears that CPU runs faster when the size is below 2^18, when the size is 2^16 CPU runs about 72% faster than GPU. After that, the CUDA code starts to outperform the serial code. The difference between execution time becomes dramatic one 'n' (the exponent) reaches number over 26.
 +
 +
  
 
'''Data Table'''
 
'''Data Table'''
Line 417: Line 441:
 
==== Switching to shared memory ====
 
==== Switching to shared memory ====
  
''' Source Code '''
+
VISUAL PROFILER suggested few ideas for optimization:
 +
 
 +
- Concurrent Kernel Execution
 +
 
 +
- Low Memcpy/Compute Overlap
 +
 
 +
Concurrent Kernel Execution can let CUDA programmers launch several kernels asynchronously by utilizing Stream functionalities.
 +
Unfortunately, it is not applicable for the Bitonic sort algorithm since for the same reason we cannot parallelize 2 outer loops. If we launch kernels in parallel, they will start 'competing' for the data values and thus we will end up having race conditions.
 +
 
 +
Low memcpy/compute overlap is related to the Concurrent Kernel Execution. In theory, you can pass chunks of the input array asynchronously into each kernel in the array. However, it seems to be hard to partition the inout data in any meaningful way.
 +
 
 +
==== Switching to CudaMallocHost ====
 +
 
 +
There is slightly performance increase when switch to CudaMallocHost.
 +
 
 +
''' The data table '''
  
<pre>
+
[[File:HVMallocHosttable.png|800px]]
code here!
+
 
</pre>
+
''' The diagram '''
 +
 
 +
[[File:HVMallocHost.png|800px]]
  
 
==== Switching to x86 from x64 ====
 
==== Switching to x86 from x64 ====
  
The performance increased dramatically when switching the compile mode from x86 to x64.
+
The performance increased dramatically when switching the compiler mode from x86 to x64.
  
 
''' The data table '''
 
''' The data table '''
Line 437: Line 478:
 
Although the result of the program did not change, the console showed this warning massage:
 
Although the result of the program did not change, the console showed this warning massage:
 
==4500== Warning: Unified Memory Profiling is not supported on the underlying platform. System requirements for unified memory can be found at: http://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#um-requirements
 
==4500== Warning: Unified Memory Profiling is not supported on the underlying platform. System requirements for unified memory can be found at: http://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#um-requirements
 +
 +
=== Reference ===
 +
 +
''' Links '''
 +
 +
<pre>
 +
http://parallelcomp.uw.hu/ch09lev1sec2.html
 +
</pre>
 +
 +
<pre>
 +
https://www.geeksforgeeks.org/bitonic-sort/
 +
</pre>
 +
 +
<pre>
 +
https://en.wikipedia.org/wiki/Selection_sort
 +
</pre>

Latest revision as of 10:07, 11 April 2018


GPU610/DPS915 | Student List | Group and Project Index | Student Resources | Glossary

Project Name Goes here

Team Members

  1. Yalong Li, Pilot
  2. Olga Belavina, Pilot Lieutenant


Assignment 1

LZSS

LZSS (Lempel–Ziv–Storer–Szymanski) is a compression algorithm that belongs to LZ77 family. It attempts to replace a string of symbols with a reference to a dictionary location of the same string.

The C implementation includes both compression and un-compression functionalities, however only compression algorithm will be tested and profiled. The source code for LZSS an be found here.

Data Overview

Supplying dummy text file to the compression function may not reflect real-world performance. Meaningful data needs to be used for the compression algorithm bench-marking and profiling since randomly generated text does not follow language rules/patterns (meaning it’s harder to compress such data).

The CIA world fact book was used as our test material. The file itself is only 4 megabytes, so in order to benchmark LZSS for larger size, world fact book text was concatenated to itself (many times) to reach certain size.

File Name Size (MB)
1GB.txt 1071
500M.txt 536
250M.txt 268
125M.txt 134

Profiling

Binary was produced (for both debugging and profiling) with gcc command. Code snippet below demonstrates profiling commands used for 250 megabyte file (same logic was applied to other text files). The binary is supplied with the original text file as its first argument and destination file for the compressed output.

[obelavina@localhost gpu610]$ gcc lzss.c -o lzss
[obelavina@localhost gpu610]$ ./lzss c 250M.txt 250M.compressed
In : 280730901 bytes
Out: 149085687 bytes
Out/In: 0.531
[obelavina@localhost gpu610]$ gprof -p -b lzss > 250M.flt

GPROF Result

/////////////////// 125MB FILE ///////////////////
[obelavina@localhost gpu610]$ cat 125M.flt 
Flat profile:

Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
 82.23     22.73    22.73 140365467     0.00     0.00  insert_node
 11.29     25.85     3.12 140365451     0.00     0.00  delete_node
  6.58     27.67     1.82        1     1.82    27.69  compress
  0.07     27.69     0.02        1     0.02     0.02  init_tree
/////////////////// 250MB FILE ///////////////////
[obelavina@localhost gpu610]$ cat 250M.flt 
Flat profile:

Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
 83.53     43.49    43.49 280730917     0.00     0.00  insert_node
 10.42     48.92     5.43 280730901     0.00     0.00  delete_node
  6.08     52.09     3.17        1     3.17    52.13  compress
  0.08     52.13     0.04        1     0.04     0.04  init_tree


/////////////////// 500MB FILE ///////////////////
[obelavina@localhost gpu610]$ cat 500M.flt 
Flat profile:

Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
 83.61     87.34    87.34 561461817     0.00     0.00  insert_node
 10.82     98.64    11.30 561461801     0.00     0.00  delete_node
  5.58    104.46     5.83        1     5.83   104.55  compress
  0.09    104.55     0.09        1     0.09     0.09  init_tree

/////////////////// 1GB FILE ///////////////////
[obelavina@localhost gpu610]$ cat 1G.flt 
Flat profile:

Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
 83.59    175.05   175.05 1122923616     0.00     0.00  insert_node
 10.60    197.26    22.21 1122923600     0.00     0.00  delete_node
  5.81    209.44    12.18        1    12.18   209.69  compress
  0.12    209.69     0.25        1     0.25     0.25  init_tree

Plotted Result

File Name File Size (MB) Total Time Taken – Compression (Seconds)
125M.txt 134 27.69
250M.txt 268 52.13
500M.txt 536 104.55
1G.txt 1071 209.69

Lzss perf.png

Analysis

Lets first try to visualise the function calls so it is easier to determine where LZSS algorithm spends most of the time.

gprof ./lzss | gprof2dot | dot | convert - out.png

Lzss calls.png

The call graph demonstrates that insert_node function takes the bulk of work (83.48%). delete_node takes only 10% even though it’s called nearly as many times as insert_node. It is hard to determine if LZSS is a good candidate for GPU optimisation: data throughput can be quite large but the logic of the algorithm includes some branching which can introduce some issues while porting code to CUDA. I suspect that compress function itself will need to be parallized (rather than insert_node).

Resources:

The data source (The Large Corpus): http://corpus.canterbury.ac.nz/descriptions/#cantrbry

LZSS Source Code: http://my.execpc.com/~geezer/code/lzss.c


SelectionSort

Selection Sort algorithm loops through every value in an array and finds the minimum values, assuming sort in ascending order, then puts it to the sorted area.

Source Code

// C program for implementation of selection sort
#include <stdio.h>
#include<cstdlib>
 
void swap(int *xp, int *yp)
{
    int temp = *xp;
    *xp = *yp;
    *yp = temp;
}
 
void selectionSort(int arr[], int n)
{
    int i, j, min_idx;
 
    // One by one move boundary of unsorted subarray
    for (i = 0; i < n-1; i++)
    {
        // Find the minimum element in unsorted array
        min_idx = i;
        for (j = i+1; j < n; j++)
          if (arr[j] < arr[min_idx])
            min_idx = j;
 
        // Swap the found minimum element with the first element
        swap(&arr[min_idx], &arr[i]);
    }
}
 
// Driver program to test above functions
int main()
{
    int arrSize = 150000;

    int arr[arrSize];
    for (int i = 0; i < arrSize; i++) {
      arr[i] = rand() % 10000 + 1;
    }
    int n = sizeof(arr)/sizeof(arr[0]);

    selectionSort(arr, n);
    return 0;
}

gprof results

Tested the selection sort algorithm with three different array size: 50000, 100000, and 150000. The amount of time spent increased noticeably.

// Array Size 50000
Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
100.00      8.45     8.45        1     8.45     8.45  selectionSort(int*, int)
  0.00      8.45     0.00    49999     0.00     0.00  swap(int*, int*)

granularity: each sample hit covers 4 byte(s) for 0.12% of 8.45 seconds

index % time    self  children    called     name
                                                 <spontaneous>
[1]    100.0    0.00    8.45                 main [1]
                8.45    0.00       1/1           selectionSort(int*, int) [2]
-----------------------------------------------
                8.45    0.00       1/1           main [1]
[2]    100.0    8.45    0.00       1         selectionSort(int*, int) [2]
                0.00    0.00   49999/49999       swap(int*, int*) [6]
-----------------------------------------------
                0.00    0.00   49999/49999       selectionSort(int*, int) [2]
[6]      0.0    0.00    0.00   49999         swap(int*, int*) [6]
-----------------------------------------------
// Array Size 100000
Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
100.00     33.96    33.96        1    33.96    33.96  selectionSort(int*, int)
  0.00     33.96     0.00    99999     0.00     0.00  swap(int*, int*)

granularity: each sample hit covers 4 byte(s) for 0.03% of 33.96 seconds

index % time    self  children    called     name
                                                 <spontaneous>
[1]    100.0    0.00   33.96                 main [1]
               33.96    0.00       1/1           selectionSort(int*, int) [2]
-----------------------------------------------
               33.96    0.00       1/1           main [1]
[2]    100.0   33.96    0.00       1         selectionSort(int*, int) [2]
                0.00    0.00   99999/99999       swap(int*, int*) [6]
-----------------------------------------------
                0.00    0.00   99999/99999       selectionSort(int*, int) [2]
[6]      0.0    0.00    0.00   99999         swap(int*, int*) [6]
-----------------------------------------------
// Array Size 150000
Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
 99.99     76.65    76.65        1    76.65    76.66  selectionSort(int*, int)
  0.01     76.66     0.01   149999     0.00     0.00  swap(int*, int*)

granularity: each sample hit covers 4 byte(s) for 0.01% of 76.66 seconds

index % time    self  children    called     name
                                                 <spontaneous>
[1]    100.0    0.00   76.66                 main [1]
               76.65    0.01       1/1           selectionSort(int*, int) [2]
-----------------------------------------------
               76.65    0.01       1/1           main [1]
[2]    100.0   76.65    0.01       1         selectionSort(int*, int) [2]
                0.01    0.00  149999/149999      swap(int*, int*) [3]
-----------------------------------------------
                0.01    0.00  149999/149999      selectionSort(int*, int) [2]
[3]      0.0    0.01    0.00  149999         swap(int*, int*) [3]
-----------------------------------------------

Result in chart diagram

SelectionSort.png

Reference

code website: https://www.geeksforgeeks.org/selection-sort/

Bitonic Sort

Bitonic Sort is a classic parallel algorithm for sorting.

Source Code

void bitonic_sort(int *data, int N)
{

	int i, j, k;
	int temp;

	for (k = 2; k <= N; k = 2 * k)
	{
		for (j = k >> 1; j>0; j = j >> 1)
		{
			for (i = 0; i<N; i++)
			{
				int ixj = i^j;

				if ((ixj)>i)
				{
					if ((i&k) == 0 && data[i] > data[ixj]) {
						temp = data[i];
						data[i] = data[ixj];
						data[ixj] = temp;
					}

					if ((i&k) != 0 && data[i] < data[ixj]) {
						temp = data[i];
						data[i] = data[ixj];
						data[ixj] = temp;
					}

				}
			}
		}
	}

}

gprof results

Tested the Bitonic sort with three different array size: 4194304, 16777216, and 67108864.

// Array Size 2^22 = 4194304
Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls  Ts/call  Ts/call  name    
100.00      4.20     4.20                             bitonic_sort(int*, int)
  0.00      4.20     0.00        1     0.00     0.00  _GLOBAL__sub_I__Z12bitonic_sortPii
// Array Size 2^24 = 16777216
Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls  Ts/call  Ts/call  name    
100.00     19.84    19.84                             bitonic_sort(int*, int)
  0.00     19.84     0.00        1     0.00     0.00  _GLOBAL__sub_I__Z12bitonic_sortPii
// Array Size 2^26 = 67108864
Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls  Ts/call  Ts/call  name    
100.00     88.26    88.26                             bitonic_sort(int*, int)
  0.00     88.26     0.00        1     0.00     0.00  _GLOBAL__sub_I__Z12bitonic_sortPii

Result in chart diagram

HVBitonicSort.png

Reference

https://www.geeksforgeeks.org/bitonic-sort/

Assignment 2

Parallelized

The image below demonstrates the way Bitonic method computes the sorted values. The algorithm works as following: you take 2 sequences and sort them, Reverse one & append it to the other to create a bitonic sequence, then you split the seequence into larger & smaller half and sort each half (and repeat the process).

Image below shows that each time 2 values are on either side of a shared vertical line (red), they are swapped if they are in the wrong order. In theory, these swap operations are independent and are great for parallel exposure. 2 outer loops cannot be parallelized since the most-inner loop depends on previously calculated (swapped) values. However, we can parallelize the 3rd loop that goes from 0 to N where N is the total number of elements in the input array.

	for (k = 2; k <= N; k = 2 * k) // Cannot be parallel! 
	{
		for (j = k >> 1; j > 0; j = j >> 1) // Cannot be parallel! 
		{
			for (i = 0; i<N; i++) {} // Can be parallel! 
                } 
        }


Bitonic1.png

Kernel

We can take the code executed in the innermost loop and put it into CUDA kernel. The kernel is launched 'n' times where 'n' is the the total number of elements to be sorted. We pass data allocated on the device memory as well as 'j' & 'k" indices which can be used to indicate the current position in the Sorting Network.

Source Code

__global__ void bitonic_sort_gpu(int *data, int j, int k) {

	int i = threadIdx.x + blockDim.x * blockIdx.x;
	int ixj = i^j;
	int temp;

	if ((ixj)>i)
	{
		if ((i&k) == 0 && data[i] > data[ixj]) { /* sort ascending */
			temp = data[i];
			data[i] = data[ixj];
			data[ixj] = temp;
		}

		if ((i&k) != 0 && data[i] < data[ixj]) { /* sort descending */
			temp = data[i];
			data[i] = data[ixj];
			data[ixj] = temp;
		}

	}
}

Launching parameters

int j, k;
  for (k = 2; k <= n; k = 2 * k)
  {
    for (j = k >> 1; j > 0; j = j >> 1)
      {
	bitonic_sort_gpu <<< (n + ntpb - 1) / ntpb, ntpb >>>(arrGPU_d, j, k);
      }
  }

Comparison

The table below and graph show the comparison of parallel & serial versions: it includes CPU execution time, GPU execution time with all the memory operations and kernel execution time (in seconds). Note that n is the exponent since Bitonic sort requires the input array size to be of 2^n. It appears that CPU runs faster when the size is below 2^18, when the size is 2^16 CPU runs about 72% faster than GPU. After that, the CUDA code starts to outperform the serial code. The difference between execution time becomes dramatic one 'n' (the exponent) reaches number over 26.


Data Table

HVBitonicSortTable.png

Chart Diagram

HVBitonicSortDiagram.png

Assignment 3

Optimization

Switching to shared memory

VISUAL PROFILER suggested few ideas for optimization:

- Concurrent Kernel Execution

- Low Memcpy/Compute Overlap

Concurrent Kernel Execution can let CUDA programmers launch several kernels asynchronously by utilizing Stream functionalities. Unfortunately, it is not applicable for the Bitonic sort algorithm since for the same reason we cannot parallelize 2 outer loops. If we launch kernels in parallel, they will start 'competing' for the data values and thus we will end up having race conditions.

Low memcpy/compute overlap is related to the Concurrent Kernel Execution. In theory, you can pass chunks of the input array asynchronously into each kernel in the array. However, it seems to be hard to partition the inout data in any meaningful way.

Switching to CudaMallocHost

There is slightly performance increase when switch to CudaMallocHost.

The data table

HVMallocHosttable.png

The diagram

HVMallocHost.png

Switching to x86 from x64

The performance increased dramatically when switching the compiler mode from x86 to x64.

The data table

HVx86vsx64table.png

The diagram

HVx86vsx64.png

Although the result of the program did not change, the console showed this warning massage: ==4500== Warning: Unified Memory Profiling is not supported on the underlying platform. System requirements for unified memory can be found at: http://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#um-requirements

Reference

Links

http://parallelcomp.uw.hu/ch09lev1sec2.html
https://www.geeksforgeeks.org/bitonic-sort/
https://en.wikipedia.org/wiki/Selection_sort