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+ | {{GPU610/DPS915 Index | 20157}} | ||
+ | = Team Titans = | ||
+ | == Team Members == | ||
+ | # [mailto:vfernandes4@senecacollege.ca?subject=dps915 Vanessa Fernandes] | ||
+ | # [mailto:mzaidi4@senecacollege.ca?subject=gpu610 Maira Zaidi] | ||
+ | [mailto:mzaidi4@senecacollege.ca,vfernandes4@senecacollege.ca?subject=dps901-gpu610 Email All] | ||
+ | |||
+ | == Progress == | ||
+ | === Assignment 1 === | ||
+ | |||
+ | ===Calculation of Pi=== | ||
+ | |||
+ | |||
+ | I decided on finding a technique which is the most efficient way to calculate pi. I found one way of doing this on http://www.codecodex.com/wiki/Calculate_digits_of_pi as seen below. By parallelizing the code, it could reduce the computation time considerably. | ||
+ | |||
+ | void pi_digits(int digits) { | ||
+ | int carry = 0; | ||
+ | int arr[digits + 1]; | ||
+ | for (int i = 0; i <= digits; ++i) | ||
+ | arr[i] = ARRINIT; | ||
+ | for (int i = digits; i > 0; i-= 14) { | ||
+ | int sum = 0; | ||
+ | for (int j = i; j > 0; --j) { | ||
+ | sum = sum * j + SCALE * arr[j]; | ||
+ | arr[j] = sum % (j * 2 - 1); | ||
+ | sum /= j * 2 - 1; | ||
+ | } | ||
+ | printf("%04d", carry + sum / SCALE); | ||
+ | carry = sum % SCALE; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | After profiling, I get the following results: | ||
+ | |||
+ | Flat profile: | ||
+ | |||
+ | Each sample counts as 0.01 seconds. | ||
+ | % cumulative self self total | ||
+ | time seconds seconds calls Ts/call Ts/call name | ||
+ | 100.00 1.56 1.56 pi_digits(int) | ||
+ | |||
+ | ===Image Manipulation=== | ||
+ | |||
+ | |||
+ | Image Resampling/Rescaling is the method used to create a new and potentially better version of an image with a different size. I chose to decipher the code mentioned on http://www.cplusplus.com/forum/general/2615/ to better understand how it works. | ||
+ | The following performs a basic pixel enlarging resample: | ||
+ | |||
+ | bool Resample(int newWidth, int newHeight) | ||
+ | { | ||
+ | if(_data == NULL) return false; | ||
+ | // | ||
+ | // Get a new buuffer to interpolate into | ||
+ | unsigned char* newData = new unsigned char [newWidth * newHeight * 3]; | ||
+ | double scaleWidth = (double)newWidth / (double)_width; | ||
+ | double scaleHeight = (double)newHeight / (double)_height; | ||
+ | for(int cy = 0; cy < newHeight; cy++) | ||
+ | { | ||
+ | for(int cx = 0; cx < newWidth; cx++) | ||
+ | { | ||
+ | int pixel = (cy * (newWidth *3)) + (cx*3); | ||
+ | int nearestMatch = (((int)(cy / scaleHeight) * (_width *3)) + ((int)(cx / scaleWidth) *3) ); | ||
+ | newData[pixel ] = _data[nearestMatch ]; | ||
+ | newData[pixel + 1] = _data[nearestMatch + 1]; | ||
+ | newData[pixel + 2] = _data[nearestMatch + 2]; | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | |||
+ | However, I've noticed the code needed to be modified so the user can decide the dimensions of the image instead of it being hard coded. Therefore, we can parallelize the above portion of the code to make it more efficient while looking similar to the for loops but functions differently and potentially better at runtime. | ||
+ | |||
+ | The following displays the gprof profile: | ||
+ | |||
+ | Flat profile: | ||
+ | Each sample counts as 0.01 seconds. | ||
+ | |||
+ | % cumulative self self total | ||
+ | time seconds seconds calls Ts/call Ts/call name | ||
+ | 100.00 0.03 RawBitMap::Resample(int,int) | ||
+ | 0.00 0.03 0.00 1 0.00 0.00 _GLOBAL__sub_I_main | ||
+ | |||
+ | === Assignment 2 === | ||
+ | === Assignment 3 === |
Latest revision as of 04:18, 15 October 2015
GPU610/DPS915 | Student List | Group and Project Index | Student Resources | Glossary
Contents
Team Titans
Team Members
Progress
Assignment 1
Calculation of Pi
I decided on finding a technique which is the most efficient way to calculate pi. I found one way of doing this on http://www.codecodex.com/wiki/Calculate_digits_of_pi as seen below. By parallelizing the code, it could reduce the computation time considerably.
void pi_digits(int digits) {
int carry = 0; int arr[digits + 1]; for (int i = 0; i <= digits; ++i) arr[i] = ARRINIT; for (int i = digits; i > 0; i-= 14) { int sum = 0; for (int j = i; j > 0; --j) { sum = sum * j + SCALE * arr[j]; arr[j] = sum % (j * 2 - 1); sum /= j * 2 - 1; } printf("%04d", carry + sum / SCALE); carry = sum % SCALE; }
}
After profiling, I get the following results:
Flat profile:
Each sample counts as 0.01 seconds.
% cumulative self self total time seconds seconds calls Ts/call Ts/call name
100.00 1.56 1.56 pi_digits(int)
Image Manipulation
Image Resampling/Rescaling is the method used to create a new and potentially better version of an image with a different size. I chose to decipher the code mentioned on http://www.cplusplus.com/forum/general/2615/ to better understand how it works. The following performs a basic pixel enlarging resample:
bool Resample(int newWidth, int newHeight) { if(_data == NULL) return false; // // Get a new buuffer to interpolate into unsigned char* newData = new unsigned char [newWidth * newHeight * 3]; double scaleWidth = (double)newWidth / (double)_width; double scaleHeight = (double)newHeight / (double)_height; for(int cy = 0; cy < newHeight; cy++) { for(int cx = 0; cx < newWidth; cx++) { int pixel = (cy * (newWidth *3)) + (cx*3); int nearestMatch = (((int)(cy / scaleHeight) * (_width *3)) + ((int)(cx / scaleWidth) *3) ); newData[pixel ] = _data[nearestMatch ]; newData[pixel + 1] = _data[nearestMatch + 1]; newData[pixel + 2] = _data[nearestMatch + 2]; } } }
However, I've noticed the code needed to be modified so the user can decide the dimensions of the image instead of it being hard coded. Therefore, we can parallelize the above portion of the code to make it more efficient while looking similar to the for loops but functions differently and potentially better at runtime.
The following displays the gprof profile:
Flat profile:
Each sample counts as 0.01 seconds.
% cumulative self self total time seconds seconds calls Ts/call Ts/call name
100.00 0.03 RawBitMap::Resample(int,int)
0.00 0.03 0.00 1 0.00 0.00 _GLOBAL__sub_I_main