Difference between revisions of "GAM531/HeadCrab"
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− | {| | + | {| border="1" |
− | |+ Assigned Sections | + | |+ Assigned Sections |
! Lab Number !! DX11 Labs!! OpenGL Labs! | ! Lab Number !! DX11 Labs!! OpenGL Labs! | ||
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For this assignment we had originally allocated the roles as: | For this assignment we had originally allocated the roles as: | ||
− | Wesley -> Manager class | + | * Wesley -> Manager class |
− | Matthew -> AnimationTract class | + | * Matthew -> AnimationTract class |
− | Rene -> Interpolation logic | + | * Rene -> Interpolation logic |
As we progressed, we had to change up many of the roles and who was working on what. | As we progressed, we had to change up many of the roles and who was working on what. |
Latest revision as of 23:03, 9 December 2014
HeadCrab
Repository
https://bitbucket.org/wchamilton/headcrab_scs_emperor
Team Members
Progress
Node Animation System
Lab Number | DX11 Labs | OpenGL Labs! |
---|---|---|
1 | Wesley | - |
2 | Rene | - |
3 | Matthew | - |
4 | Wesley | - |
5 | Rene | - |
6 | Matthew | - |
7 | Wesley | Rene |
8 | Rene | Matthew |
9 | Matthew | Wesley |
10 | Wesley | Matthew |
For this assignment we had originally allocated the roles as:
- Wesley -> Manager class
- Matthew -> AnimationTract class
- Rene -> Interpolation logic
As we progressed, we had to change up many of the roles and who was working on what. Most of the commits look like they are from just Wes and Rene but Matthew was hard at work helping finish the last OpenGL lab and helping with the debugging of either the AnimationTract or the interpolation logic, Wes and Rene were just doing most of the commits.
Everyone's contribution was invaluable and everyone did their share to help out towards the completion of this assignment.