Difference between revisions of "GAM532/DPS932 Team Elite Four"
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{{GAM532/DPS932 Index | 20141}} | {{GAM532/DPS932 Index | 20141}} | ||
− | = | + | = Earth Defense Force = |
− | == | + | ==Enhancement Title : Geometric Heightmapping== |
− | + | ||
+ | Enhancement Description: | ||
+ | |||
+ | This enhancement does make terrain using grey scale image. | ||
+ | |||
+ | A value of grey scale is used for height value of terrain. The white value is the highest height value of terrain, and the black value is the lowest height value. | ||
+ | |||
+ | This is implemented in the geometry shader. | ||
+ | |||
+ | Work load division : Dong hoon Choi is responsible for all of this works. He is going to make all of shader code of heightmapping. | ||
+ | |||
+ | ===Proposal=== | ||
+ | Status: Accepted | ||
+ | |||
+ | ==Game Title : Earth Defense Force== | ||
+ | |||
+ | Game Description: | ||
+ | |||
+ | It is a typical shooting game like Space Invader, but this game is a 3D version. Player moves only left and right, and shoots missile. Enemies come to player, and player has to destroy enemies. Every time player destroys enemies, player gets score. | ||
+ | |||
+ | Heightmapping will be used for background terrain in this game. | ||
+ | |||
+ | Work load division: Dong hoon Choi is responsible for all of the game. He is going to do game design, applying heightmapping, processing of user input. | ||
+ | |||
+ | ===Proposal=== | ||
+ | Status: Approved | ||
== Repository == | == Repository == | ||
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== Team Members == | == Team Members == | ||
# [mailto:dhchoi2@myseneca.ca?subject=GAM532 Donghoon Choi] | # [mailto:dhchoi2@myseneca.ca?subject=GAM532 Donghoon Choi] | ||
− | + | # [mailto:dhchoi2@myseneca.ca?subject=GAM532 eMail All] | |
− | # [mailto:dhchoi2 | ||
== Progress == | == Progress == |
Latest revision as of 06:50, 6 March 2014
GAM532/DPS932 | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
Earth Defense Force
Enhancement Title : Geometric Heightmapping
Enhancement Description:
This enhancement does make terrain using grey scale image.
A value of grey scale is used for height value of terrain. The white value is the highest height value of terrain, and the black value is the lowest height value.
This is implemented in the geometry shader.
Work load division : Dong hoon Choi is responsible for all of this works. He is going to make all of shader code of heightmapping.
Proposal
Status: Accepted
Game Title : Earth Defense Force
Game Description:
It is a typical shooting game like Space Invader, but this game is a 3D version. Player moves only left and right, and shoots missile. Enemies come to player, and player has to destroy enemies. Every time player destroys enemies, player gets score.
Heightmapping will be used for background terrain in this game.
Work load division: Dong hoon Choi is responsible for all of the game. He is going to do game design, applying heightmapping, processing of user input.
Proposal
Status: Approved