Difference between revisions of "GAM531/DPS931 Project Requirements 20133"
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*<s>Spherical Collision Detection</s> (2) [Team Hide] | *<s>Spherical Collision Detection</s> (2) [Team Hide] | ||
*<s>Scene Persistence</s> (3)[Team Thundarcats] | *<s>Scene Persistence</s> (3)[Team Thundarcats] | ||
− | *Binary resource storage and loading (3) | + | *<s>Binary resource storage and loading</s> (3) [Team Atlantis] |
*<s>Anti-aliasing</s> (3) [Team Flapjax] | *<s>Anti-aliasing</s> (3) [Team Flapjax] | ||
(More will be added) | (More will be added) |
Revision as of 12:52, 3 October 2013
Game Engine Foundations
GAM531/DPS931 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Due Dates
Form groups, add group name to wiki | Friday September 20th 2013 |
Create Wiki for your group, include task allocation for each member | Friday September 20th 2013 |
Choose enhancement and clear with professor | Friday October 4 2013 |
Submit Proposal/Research Document | Friday October 18 2013 |
Submit Project (completed engine + enhancement) | Sunday December 8 2013 |
Project Requirements
Potential Enhancements
Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.
View Frustum Culling[Team Vendetta]- Scene Object Ordering (1)
Stock Geometry Creation(2) [Team PC]Planar Collision Detection(3) [Team CPACoderps]Spherical Collision Detection(2) [Team Hide]Scene Persistence(3)[Team Thundarcats]Binary resource storage and loading(3) [Team Atlantis]Anti-aliasing(3) [Team Flapjax]
(More will be added)