Difference between revisions of "GAM531/DPS931 Project Requirements 20133"

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(Potential Enhancements)
(Potential Enhancements)
Line 29: Line 29:
 
Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.
 
Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.
 
*<s>View Frustum Culling</s> [Team Vendetta]
 
*<s>View Frustum Culling</s> [Team Vendetta]
*Scene Object Ordering
+
*Scene Object Ordering (1)
*Basic Geometry Creation
+
*Stock Geometry Creation (2)
*Material redundancy checking
+
*Planar Collision Detection (3)
*Binary resource storage and loading
+
*Spherical Collision Detection (2)
*Anti-aliasing
+
*Scene Persistence (3)
 +
*Binary resource storage and loading (3)
 +
*Anti-aliasing (3)
 
(More will be added)
 
(More will be added)

Revision as of 12:25, 1 October 2013

Game Engine Foundations

GAM531/DPS931 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources

Due Dates

Form groups, add group name to wiki Friday September 20th 2013
Create Wiki for your group, include task allocation for each member Friday September 20th 2013
Choose enhancement and clear with professor Friday October 4 2013
Submit Proposal/Research Document Friday October 18 2013
Submit Project (completed engine + enhancement) Sunday December 8 2013



Project Requirements

Potential Enhancements

Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.

  • View Frustum Culling [Team Vendetta]
  • Scene Object Ordering (1)
  • Stock Geometry Creation (2)
  • Planar Collision Detection (3)
  • Spherical Collision Detection (2)
  • Scene Persistence (3)
  • Binary resource storage and loading (3)
  • Anti-aliasing (3)

(More will be added)