Difference between revisions of "GAM531/DPS931 Weekly Schedule 20133"
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(→Week 5 - Sep 30) |
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*** Scaling | *** Scaling | ||
*** Translations | *** Translations | ||
− | * From the Scene to | + | * From the Scene to Screen |
** World Transformation | ** World Transformation | ||
** View Transformation | ** View Transformation | ||
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=== To Do === | === To Do === | ||
− | * lab | + | * lab 4 |
=== Resources === | === Resources === | ||
* Course Notes - [https://scs.senecac.on.ca/~gam666/pages/content/2dmat.html#tra Two Dimensional Math] | * Course Notes - [https://scs.senecac.on.ca/~gam666/pages/content/2dmat.html#tra Two Dimensional Math] |
Latest revision as of 14:24, 30 September 2013
Game Engine Foundations
GAM531/DPS931 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
Weekly Schedule 20133 Student Notes
Week 1 - Sep 2
This Week
To Do
- Download and install DirectX SDK June 2010
Resources
- DirectX Developer Centreat Microsoft
Week 2 - Sep 9
This Week
- Switched from Github to BitBucket
- Completed Engine Architecture
- Singleton class as an alternative to global variables
- Started Math - Linear Algebra - Vectors
To Do
Resources
- GAM531 Emperor (BitBucket)
- Course Notes - Two Dimensional Math
Week 3 - Sep 16
This Week
To Do
- lab 1
- lab 2
Resources
- Course Notes - Two Dimensional Math
Week 4 - Sep 23
This Week
- Matrix Math
- Transforming Vectors
- Rotations
- cos θ sin θ
- Scaling
- Rotations
- Identity
- Transpose
- Multiplication
- by scalars
- by vectors
- by matrices
- Transforming Vectors
- Programming Matrices
- storing in arrays
- row major order
- 2-D arrays in C
- T& operator[](int);
- T& operator()(int, int);
- storing in arrays
To Do
- review C++ syntax
- lab 3
- select groups
Resources
- Course Notes - Two Dimensional Math - Matrices
Week 5 - Sep 30
This Week
- 2D Matrix Math
- Translations
- 3D Math
- Coordinate Systems
- Transformations
- Rotations
- Scaling
- Translations
- From the Scene to Screen
- World Transformation
- View Transformation
- Projection Transformation
- Viewport Transformation
To Do
- lab 4
Resources
- Course Notes - Two Dimensional Math
- Course Notes - Three Dimensional Math