Difference between revisions of "Programming Market Demand 20111"

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{{Programming Stream Index | 20111}}
 
{{Programming Stream Index | 20111}}
= General Demand =
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= General =
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* [http://toronto.kijiji.ca/f-jobs-programmers-computer-W0QQCatIdZ54 Kijiji]
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== News Articles ==
 
== News Articles ==
 
"A snapshot of the current job market shows openings for computer software programmers and systems engineers leading the pack..." Wallace Immen, The Globe and Mail January 1 2011.
 
"A snapshot of the current job market shows openings for computer software programmers and systems engineers leading the pack..." Wallace Immen, The Globe and Mail January 1 2011.
 
[http://v1.theglobeandmail.com/servlet/story/RTGAM.20101231.escenic_1854771/BNStory/Other/WALLACE+IMMEN Full Article]
 
[http://v1.theglobeandmail.com/servlet/story/RTGAM.20101231.escenic_1854771/BNStory/Other/WALLACE+IMMEN Full Article]
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[http://vimeo.com/36579366 Rethinking programming and design tools]
  
 
== Statistics ==
 
== Statistics ==
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= Digital Games =
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= Digital Games Toronto =
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* [http://www.gamesindustry.biz/jobs/?search=3708 Games Industry Biz]
 
== Ubisoft ==
 
== Ubisoft ==
 
Ubisoft will bring 800 game related jobs to Ontario over the next ten years - Splinter Cell 6
 
Ubisoft will bring 800 game related jobs to Ontario over the next ten years - Splinter Cell 6
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* [http://www.cbc.ca/technology/story/2010/05/25/splinter-cell-ubisoft-toronto.html 40 positions filled - Ubisoft $500M - May 25 2010]
 
* [http://www.cbc.ca/technology/story/2010/05/25/splinter-cell-ubisoft-toronto.html 40 positions filled - Ubisoft $500M - May 25 2010]
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* [http://www.develop-online.net/news/35572/Ubisoft-Toronto-aiming-for-five-triple-A-projects Focusing on building 5 triple-A projects - August 9 2010]
  
 
* [http://www.cinemablend.com/games/splinter-cell-6-being-developed-ubisoft-toronto-28424.html 83 positions filled - November 26 2010]
 
* [http://www.cinemablend.com/games/splinter-cell-6-being-developed-ubisoft-toronto-28424.html 83 positions filled - November 26 2010]
  
 
* [http://ca.indeed.com/Ubisoft-jobs-in-Toronto,-ON 8 jobs currently advertised - January 2011]
 
* [http://ca.indeed.com/Ubisoft-jobs-in-Toronto,-ON 8 jobs currently advertised - January 2011]
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== Bedlam Games ==
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* currently hiring - January 2011
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== XMG Studio Inc. ==
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* currently hiring - February 2012
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== TransGaming ==
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* [http://transgaming.com/news/transgaming-launches-gametree-tv-developer-competition TransGaming Launches the $50,000 GameTree TV Developer Competition] (Announced: Jan 19, 2011)
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* [http://transgaming.com/about-us/careers 4 game developer-related jobs currently advertised - January 2011]
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<br />
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== Ontario Video Game Developers ==
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* [http://www.candevs.ca/ontario.html List of Development Companies]
 
<br />
 
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Latest revision as of 06:35, 13 September 2013


Programming Stream | Market Demand | Course Content | Work in Progress | Members | Issues

General

News Articles

"A snapshot of the current job market shows openings for computer software programmers and systems engineers leading the pack..." Wallace Immen, The Globe and Mail January 1 2011. Full Article


Rethinking programming and design tools

Statistics

TIOBE Inc. keeps track of the monthly demand for professional programmers by programming language


Digital Games Toronto

Ubisoft

Ubisoft will bring 800 game related jobs to Ontario over the next ten years - Splinter Cell 6


Bedlam Games

  • currently hiring - January 2011


XMG Studio Inc.

  • currently hiring - February 2012


TransGaming


Ontario Video Game Developers


Open Source



Testimonials

"I maintain that Seneca is the best school in Canada for software developers, and I'm proud of being a BSD graduate." Andrew Smith December 2010

"I'm not sure why I'm writing this; I don't really have any questions or need any feedback. I guess I'm just overwhelmed by what I just experienced. I have played a game called Stepmania for over 6 years, which is open source. In an interest to put my own features into the game, I just opened up the source code for the first time. Suddenly, everything we've learned in DPS901, all the systems courses for BTS, everything... it all makes sense now. I used to think programming was easy, and that in my current state, I probably could do 80-90% of what a professional could. 800 files, each with hundreds to thousands of lines of COMPLEX code that make BTP300 look like a joke. Upon seeing what a finished, professional product is like... suddenly the task of being a REAL programmer has taken shape. It's not as easy as I thought. I guess I'm kind of glad; easy was getting boring. :)" Graeme Smyth October 2010