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GAM531/DPS931 Student Resources

10,155 bytes added, 19:05, 5 September 2013
Created page with '{{GAM531/DPS931 Index | 20133}} =Student Resources= The purpose of this page is to share useful information that can help groups with their game projects. =Fixing Error S1023 …'
{{GAM531/DPS931 Index | 20133}}

=Student Resources=
The purpose of this page is to share useful information that can help groups with their game projects.


=Fixing Error S1023 for DirectX SDK=

I had issues installing the DirectX SDK June 2010. I kept getting an error (S1023).

I found a blog that explains how to fix the error.http://blogs.msdn.com/b/chuckw/archive/2011/12/09/known-issue-directx-sdk-june-2010-setup-and-the-s1023-error.aspx

From the blog:

(1) Remove the Visual C++ 2010 Redistributable Package version 10.0.40219 (Service Pack 1) from the system (both x86 and x64 if applicable). This can be easily done via a command-line with administrator rights:

<pre>MsiExec.exe /passive /X{F0C3E5D1-1ADE-321E-8167-68EF0DE699A5}

MsiExec.exe /passive /X{1D8E6291-B0D5-35EC-8441-6616F567A0F7}</pre>

(2) Install the DirectX SDK (June 2010)

(3) Reinstall the Visual C++ 2010 Redistributable Package version 10.0.40219 (Service Pack 1). On an x64 system, you should install both the x86 and x64 versions of the C++ REDIST. Be sure to install the most [http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=26999 current version available] , which at this point is the KB 2565063 with a security fix.

Following those steps fixed my problem with the installation of DirectX SDK.

-[[User:Maronin|maronin]]

=Power Tools for Visual Studio=

I found a neat extension for VS that includes productivity tools that makes it even better to use. I just thought I'd share this.

[http://visualstudiogallery.msdn.microsoft.com/d0d33361-18e2-46c0-8ff2-4adea1e34fef Link]

Some of the tools include useful features like:

*highlighting all occurrences of a word

*triple click to highlight entire line

*formatting tool to align assignment

*ctrl+click to the source of the defenition

*and more...

You can always disable a feature that you don't want in tools>options>Productivity Extension.

Note: This extension only works with 2010 version of Visual Studio.

-[[User:Maronin|maronin]]


==A Note on Visual Studio Includes==
* Brings this uptodate for DirectX June 2010 SDK
A problem that we ran into here at [[Team Mutalisk]] was that our'''vcxproj''' file was being committed into the repository along with the committing user's include information. The problem with this was that other members had different include paths to the DX SDK and so when they updated after that user had committed, their '''vcxproj'''file would be updated and the project would not compile for them.

We've come up with a solution to this problem:

# Set the header include path ('''Solution->Right-Click Project->Properties->Configuration Properties->VC++ Directories->Include Directories''') for the project to: <code>$(IncludePath);%INCLUDE%;</code>
# Set the library include path ('''Solution->Right-Click Project->Properties->Configuration Properties->VC++ Directories->Library Directories''') for the project to: <code>$(LibraryPath);%LIB%;</code>
# Do this for all configurations ('''Solution->Right-Click Project->Properties->Configuration(top of box)''')
# Create/Set the environmental variables <code>INCLUDE</code> and<code>LIB</code> on your system. Do this through the '''Environment Variables''' dialog box.
#* ('''Win7/Vista:''' Start Menu->Right-Click Computer->Properties->Advanced system settings->Advanced tab->Environment Variables)
#* ('''WinXP:''' Start Menu->Right-Click My Computer->Properties->Advanced tab->Environment Variables)
# You can add the environment variables to either only your account, at which point the project will only compile when you are logged into your own account, or to the entire system, at which point the project will compile will compile on any account on your machine. Make a decision and then click '''New''' under the appropriate list (top is user, bottom is system).
#* Please note that in order to modify system environmental variables, your account must possess admin privileges or you must know the admin credentials (win 7) or must be logged into the admin account (Vista or older).
# First create the variable <code>INCLUDE</code>. Enter<code>INCLUDE</code> in the '''Variable name''' box. Enter the path to your DX SDK/Include in the '''Variable value''' box; eg if my DX SDK is located at <code>C:\Program Files\Microsoft DirectX SDK (August 2007)</code> then the value of my <code>INCLUDE</code> variable would be: <code>C:\Program Files\Microsoft DirectX SDK (August 2007)\Include;</code>
# Second create the variable <code>LIB</code>. Enter <code>LIB</code>in the '''Variable name''' box. Enter the path to your DX SDK/Lib/x86 in the '''Variable value''' box; eg if my DX SDK is located at<code>C:\Program Files\Microsoft DirectX SDK (August 2007)</code> then the value of my <code>LIB</code> variable would be: <code>C:\Program Files\Microsoft DirectX SDK (August 2007)\Lib\x86;</code>
#* Please note that if either of the two variables already exists on your system, simply edit its value and concatenate the relevant path to its current value. Ensure that all paths are separated by semicolons. Eg: <code>C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib;C:\Program Files\Microsoft DirectX SDK (August 2007)\Lib\x86;</code>
# Logout then login to refresh the windows environmental variable cache.
# Attempt to compile the project. Assuming that you have no syntax errors or other unrelated problems, the project should compile. If it does, then it's time commit the '''vcxproj''' file to your repository. Now that it's up there, others can modify it (add/remove files) without worrying about breaking other group members' dependencies.

This concludes the vcxproj tutorial, cheers!

-[[User:NorthWind87|northWind]]

==Useful diagrams==
* [http://www.hodgin.ca/blog/wp-content/uploads/2010/09/framework_diagram.png Class diagram of the framework Chris provides]

==Useful links around the web==
* [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=529f03be-1339-48c4-bd5a-8506e5acf571&displaylang=en Download 2007 SDK]
* [http://www.hodgin.ca/?p=286 How to create a class diagram in Visual Studio]

==Useful code snippets==
foo("Hello World");
==Collision Code Snippets ==
Two teams have asked me to upgrade the framework to handle collisions. You can complete the upgrade by adding the follow snippets:

<pre>
// add this code to Design::initialize() - use proper values for min max points

jumper->setAxisAligned(Vector(-10, -10, -10), Vector(10, 10, 10));
pedestal->setAxisAligned(Vector(-10, -10, -10), Vector(10, 10, 10));


// add this code to Design::update() where dx, dy, dz are time increments in x, y, z directions

// check for collision
unsigned flags = 0u;
Vector d((float)dx, (float)dy, (float)dz);
d *= FORWARD_SPEED;
if (collision(pedestal, jumper, d, flags)) {
// respond to collision with left object
rollRight->translate(-d.x, -d.y, -d.z);
if (flags & 1u)
d.x = -d.x;
if (flags & 2u)
d.y = -d.y;
if (flags & 4u)
d.z = -d.z;
rollRight->translate(d.x, d.y, d.z);
}


// add this code to Frame.cpp and change signature of collision() in Frame.h

bool collision(const Shape* f1, const Shape* f2, Vector& d, unsigned& flags) {
// ...
else if (f1->axisAligned && f2->axisAligned) {
Vector a = f1->position();
Vector b = f2->position();
Vector ax = f1->maximum * f1->world();
Vector an = f1->minimum * f1->world();
Vector bx = f2->maximum * f2->world();
Vector bn = f2->minimum * f2->world();
collide =
ax.x >= bn.x && an.x <= bx.x &&
ax.y >= bn.y && an.y <= bx.y &&
ax.z >= bn.z && an.z <= bx.z;
if (collide) {
float lambdaxp, lambdayp, lambdazp, lambdaxn, lambdayn, lambdazn, lambda = 1.0f;
Vector n = d / d.length();
if (fabs(n.x) > 1.0e-5f) {
lambdaxp = (ax.x - bn.x) / n.x;
lambdaxn = (an.x - bx.x) / n.x;
if (lambdaxp <= 1.0f && lambdaxn >= 0.0f && lambdaxp < lambdaxn)
lambda = lambdaxp;
else if (lambdaxp <= 1.0f && lambdaxn >= 0.0f && lambdaxn < lambdaxp)
lambda = lambdaxn;
else if (lambdaxp <= 1.0f && lambdaxp >= 0.0f)
lambda = lambdaxp;
else if (lambdaxn >= 0.0f && lambdaxn <= 1.0f)
lambda = lambdaxn;
flags = 1u;
}
if (fabs(n.y) > 1.0e-5f) {
lambdayp = (ax.y - bn.y) / n.y;
lambdayn = (an.y - bx.y) / n.y;
float lambda0 = lambda;
if (lambdayp <= 1.0f && lambdayn >= 0.0f && lambdayp < lambdayn && lambda > lambdayp)
lambda = lambdayp;
else if (lambdayp <= 1.0f && lambdayn >= 0.0f && lambdayn < lambdayp && lambda > lambdayn)
lambda = lambdayn;
else if (lambdayp <= 1.0f && lambdayp >= 0.0f && lambda > lambdayp)
lambda = lambdayp;
else if (lambda >= 0.0f && lambdayn <= 1.0f && lambda > lambdayn)
lambda = lambdayn;
if (lambda != lambda0)
flags = 2u;
}
if (fabs(n.z) > 1.0e-5f) {
lambdazp = (ax.z - bn.z) / n.z;
lambdazn = (an.z - bx.z) / n.z;
float lambda0 = lambda;
if (lambdazp <= 1.0f && lambdazn >= 0.0f && lambdazp < lambdazn && lambda > lambdazp)
lambda = lambdazp;
else if (lambdazp <= 1.0f && lambdazn >= 0.0f && lambdazn < lambdazp && lambda > lambdazn)
lambda = lambdazn;
else if (lambdazp <= 1.0f && lambdazp >= 0.0f && lambda > lambdazp)
lambda = lambdazp;
else if (lambdazn >= 0.0f && lambdazn <= 1.0f && lambda > lambdazn)
lambda = lambdazn;
if (lambda != lambda0)
flags = 4u;
}
d -= lambda * n;
}
}
</pre>

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