Difference between revisions of "Iterator"
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Here is a UML Diagram of the Iterator Pattern. | Here is a UML Diagram of the Iterator Pattern. | ||
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== Code Samples == | == Code Samples == |
Revision as of 22:07, 20 January 2007
Contents
The Iterator Pattern is commonly used in Computer Science as a way to access elements of a collection, regardless of how they were implemented. An iterator may also be called a cursor.
Description
An iterator may be though of as a kind of pointer that has two basic operations, referencing one particular element in a collection, and pointing to the next element in the collection. Depending on the language the iterator is implemented in, other functionality may be added to the iterator object.
The purpose of an iterator is to give a user a way to process each element of a container while separating the user from the internal structure of the container. This allows the container to store elements however it wants to, while allowing the user to use it as if it were just a simple list or sequence. An iterator class is usually designed in coordination with the container class, which usually provides methods or functions for creating iterators.
An easy way to think of iterators, is to look at Linked Lists, because they operate very similarly.
Implicit Iterators
Some object-oriented languages have iterator support included within the language, without having to implement an explicit iterator object. Some of these language include:
- PERL
- Python
- Java
- C#
UML
Here is a UML Diagram of the Iterator Pattern. File:Iterator.jpg
Code Samples
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C++
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Java
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Python
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PHP
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